No one is forcing anyone to look at leaked cards.
If you don't want to see spoilers, stay out of the threads that are likely to contain them.
As an aside, I wouldn't mention "high horse" when you're on your own about "saving them happiness."
Not everyone's Christmas is ruined by seeing the gifts. Not everyone wants/likes surprises.
In a pure numbers stance, sure 2 is less than X. In actually impacting the game a turn 1 +2 can certainly do as much or more to win you a game than a later game +x.
A Narset on turn 4/5 isn't nearly as bad as one on turn 3. At least you have a chance to have an answer in time.
At least that's why I have much more issue with Sol Ring/Mana Crypt than I do Narset.
IMO 2 color decks want these badly and will always run their version (again, just behind Fetches, ABUs and Shocks). 3 color decks can probably run them over some of their unsearchable alternatives (Pains and Filters) but they aren't a must.
Simply put just talk to them and find out what the group as a whole wants to do. If the group wants to use the banlist and only a few disagree, point out to them how it's the majority's position and ask them to consider it. If the majority wants to use the banned cards than by all means do. You might find it works better or maybe after enough games where no one has fun they'll change their minds. If you still can't agree perhaps a compromise (say every other game uses the banlist or low powered deck match or something). The point is to talk it out and be flexible, just like it is in every adult conversation.
That said Haste and Vigilance (and not legendary) add alot of utility to Mantis while Drana has alot of synergy with other creatures. If I had to pick just one for overall power purposes I'd go Drana personally.
GR Tron specifically has this game plan even further focused compared to Ux Tron decks and as such has fewer lines that diverge from it's main path.
GR Tron has fewer plans for disrupting the opponent compared to U Trons and instead simply goes over the top of whatever they are doing with it's more powerful cards much of the time.
Where say a UW Tron deck (or a Splinter Twin deck or whatever) can fall back on its other cards and play a largely reactionary based game, GR Tron does not easily leave its path nor go far when it does.
I've played Tron quite a bit (both G and U based) and I can certainly say that in my experience GR Tron is much less interactive than many decks, almost combo deck like in its focus on its own goals.
Again, that's not a bad thing, just my observation. Seeing as the poster wanted to know what GR Tron is like, I gave them my view on it.
Defiantly weaker than Thoughtseize, probably not strong enough to beat out Duress or Cabal Therapy in older formats too. So maybe standard playable in the right environment but could easily see no play at all.
As such if it deviates from that path it's only because the opponent made it. So no it's not a deck with a ton of variation between games (if the Tron deck can help it).
What variation you will find is going to come from Sideboards (both yours and your opponents).
As for if it's fun... Well that certainly depends on the player to decide. Do you consider the following fun?
1) Find Tron
2) Find colorless bomb
3) Play colorless bomb
4) Repeat 1-3 till opponent is dead
x) if 1-3 would not be possible, or you would die first, evaluate why and take what counter measures you can, then return to 1-3
If yes then it is, if no then it's not.
Now that it's a Flyer and has First Strike (pumping the team before they hit even) she seems like an easy call for one of the better cards from this set.
Being able to really actively make use of your Sideboard beyond random having Burning Wish and the mana to use it is a pretty interesting and desirable feature of RtP to me.
Anyhow my question would be what do people think of Act on Impulse in place of Meditate. My main issue with Meditate is that it's a bit tough to cast Pre-Recross and it's got a clear downside should you cast it and not win that turn. Impulse lets you still get LED, LED, Cantrip * X -> BW -> Trendrils piles which means you can easily win off Impulse just fine. Impulse has the benefit of being much easier to cast and removing cards from the game is generally better than having them in hand with this deck so you can crack LEDs without losing your cards (not that this is a big advantage). Meditate does give you that extra card which is a big deal but...