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  • posted a message on Sultai Delver
    i'm playing right now with two copy of Simic Charm in side and 1 in main. I found this card perfect for the deck because all three effect are relevant. +3/+3 can save one creature from bolt or can win the combat (i.e. 2 Tarmo) or can assest the letal damage. hexproof save your creature (rarly your land) from removal or distruction. and bounce can change the ratio with blocker or, in a tempo perspective, get back problematic creature like wurmcoil.

    Posted in: Deck Creation (Modern)
  • posted a message on Sultai Midrange
    hi guys,
    i would like to present my list and asking you your valutation

    creature (12)
    4 tarmogoyf
    3 snapcaster mage
    2 Thragtusk
    1 Thrun, the last troll

    This part is quite standard: I run Thrun over 1 Thragtusk just for have more inevitabilty in control match up and deck that are running path.

    Spell (24)
    4 Quicken
    4 Inquisition of Kozilek
    3 Mana Leak
    3 Abrupt Decay
    2 Damnation
    2 Black Sun's Zenit
    2 Cryptic Command
    1 Maelstrom Pulse
    2 Ashiok, Nightmare Weaver
    1 Jace, Architect of Thought
    This come out after alot of testing: 2 Black Sun can sweep the board on turn 3, cut regeneration they are save from yard hate, they stop persisting creature (just watch yourself from melira, but we have 3 decay for her).
    Quicken over Serum Vision. in most of my testing vision was just a cantrip, because the board state changed and i had to act in sorsery speed. so this means fetch a land or your previous decision become really worst. Vision is performing at maximum in my opinion in combo and delver deck. We are fair and we don't run any delver. Quicken in the first turn can be a cantrip for your land drop in middle-advanced speed up a lot your sorcery speed spells.

    Land (24)
    3 Polluted Delta
    2 Verdant Catacombs
    4 Misty Rainforest
    2 Breeding Pool
    1 Overgrown Tomb
    1 Watery Grave
    3 Darkslick Shores
    2 Island
    2 Swamp
    1 Forest
    2 Creeping Tar Pit
    1 Ghost Quarter
    I thought priority is not to take a lot of damage and to be protected from blood moons. Ghost over Tectonic because in some match up i just wanna kill one land when i want.

    3 Rain of Tears (I prefered over fulminator mage because are re castable with snapcaster)
    3 Disfigure
    1 Dismember
    2 Feed the Clan
    2 Thoughtseize
    1 Memoricide
    2 Golgari Charm
    1 Creeping Corrosion

    Posted in: Midrange
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    thanks for the answer.
    actually it's ok we need to dig more
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    sorry for my stupid question.
    what's the difference between running anticipate over telling time?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    did someone tests before some copy of Vapor Snag? What do you think about this card?
    I'm trying to improve fast aggro and burn match up with 3 Snag 3 Repeal MB and 3 Dismember and 3 Chalice in SB
    Posted in: Control
  • posted a message on [Primer] Gx Tron
    thanks a lot, really. i will follow your precious advice

    my side is
    4 nature's claim
    3 combust
    1 ancient grudge
    1 crucible of worlds
    1 spellskite (i've just one copy)
    2 torpor orb
    2 firespout
    1 batterskull
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    hi guys,
    Tomorrow i will go to a local tournament with Rg Tron.

    my MD list is almost the standard ones (everything in 4×) except for the second copy of Ghost Quarter (no Ugin).

    i need some advice about sideboard strategies (IN/OUT)

    this is the meta: jund, junk, merfolk, affinity, bw token, mono u tron, infect.

    Posted in: Big Mana
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"

    I will test your option. Thanks so much. I know the meta is calling something else, but i really love Mono U Tron and for growing up the deck I need to understand how to manage aggro. Unfortunatly aggro will be always part of magic.

    Any advice about BW Token and Junk?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    hi guys,
    i need some advice about my meta pretty aggro oriented.

    This is what i'm gonna face
    BW Token
    Pod (now Podless Smile )
    i'm running this list

    Land (24)
    1 Oboro, Palace in the Clouds
    9 Island
    4 Urza's Tower
    4 Urza's Power Plant
    4 Urza's Mine
    1 Academy Ruins
    1 Ghost Quarter

    Artifact (10)
    3 Chalice of the Void
    1 Oblivion Stone
    1 Mindslaver
    4 Expedition Map
    1 Batterskull

    Artifact Creature (5)
    2 Wurmcoil Engine
    1 Sundering Titan
    2 Solemn Simulacrum

    Instant (18)
    4 Thirst for Knowledge
    4 Condescend
    4 Remand
    4 Repeal
    1 Spell Burst
    1 Cyclonic Rift

    Sorcery (3)
    3 Fabricate

    2 AEtherize
    2 Hurkyl's Recall
    2 Relic of Progenitus
    3 Negate
    2 Merfolk Assassin
    2 Dismember
    2 Spell Snare

    Some explanation.
    I cut Platinum Angel because never win me a game. Even with chalice to protect it in this meta it is so hard. Merfolk is so fast and do LD so PA is coming so late, BW token have 3-4 mana spell for exile it, with Junk i side out chalice and they run PtE. I ask you some advice about MD and Side in this meta. And which strategy is better against Junk and BW Token

    Posted in: Control
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