This is the card I have been waiting for my Affinity Scales deck as it needs more redundancy. It is even an artifact to have synergy with Arcbound Ravager. 2cc is not ideal, but of course this cannot cost less than that.
Also works will in my artifact cube where green has a +1/+1 counter theme.
Seeing linear mechanics such as toxic, corrupted and oily, I was not hoping much from cube. Although we get powerful cube cards from individual, powerful cards designed for tournament play, seems that this is not the case as well for this set.
Among your suggestions, for my 450 I may swap in Planar disruption in place of one of the Orings, to lessen the curve a bit and to have some variety in cards.
1) Because exist cards that cares about oil counters removed or added or present on permanents (Churning Reservoir, Magmatic Sprinter, The Filigree Sylex, Cinderlash Ravager etc ), creating new and unique design space to explore.
2) Oil counters are more versatile than +1/+1 counters because they can also act as charge counters for non-creature permanents, creating once again new and unique design space to explore that +1 counters wouldnt fulfill.
3) Oil counters are great flavor-wise and helps to add a distinct mechanical identity to Phyrexians like toxic, phyrexian mana, proliferate or poison matter cards.
4) It's inelegant to track in one card multiple types of counters, so the less, the better, especially for limited environment. The fact that sometimes they are willing to add more counter-matter complexity like in Ikoria or New Capenna, doesn't mean must be the norm for every single set, and especially in this case where are mechanical and synergistic reasons to make massive use of oil counters.
Just because you don't understand why they make certain design choices, doesn't mean there aren't any valid reasons behind it.
1) As I said in my post, the cards that care about oil counters can care about +1/+1 about as well. The result is the same interaction in limited.
2) I was not proposing to remove oil counters.
3) #2
4) as you said, they do it from time to time.
Most of them won't even be played outside limited. Why should they prioritize the constructed "feel" of cards that will never be played in constructed? Oil counters look like they'll be fun to play with in ONE limited and not having to worry about what color dice represent what counters will make it more fun.
This I agree with. The cards were really designed for limited, both by mexhanic and power level. Still irks me though that they could have gone on the other end of design choice, and made some +1/+1 interactions matter.
I really don’t get why ONE doesn’t use +1/+1 counters just like the rest of magic, where limited formats are a very short span compared to the entirety of magic. Design feels just so inelegant.
They could easily use +/+ counters easily. Proliferate interacts already with it and for like the few cards that care about oil counters, they can just batch them (oil and +/+ counters) or just care about any counter. Not like they will be broken outside limited. I dunno why mixing 2 counters is too complex where we already have first strike counters.
Maybe Incubation Pod very low power level so I am waiting for more splicers.
Argentum Masticore - I am aprehensove when there is not much synergy with artifacts (aside of course, that it is an artifact) but this is good removal.
Looking at For Mirran! cards if they fit needed gaps in curve, but unlikely because Reconfigure plays better for me.
Canlerbloom if I lean towards a proliferate theme, but not quite yet.
Will get a lot of these. Works in an artifact cube and also 5th-6th artifact in decks that have key artifacts as components. As opposed to Sculpting Steel, this can be played as a land when needed and also takes up a land slot in deck building.
I kind of like her for Artifact Cube. Proliferate will matter and -2 removal is removal. Win con via ultimate is really lame (takes 5 turns) but promising in a proliferate deck.
This card seems a bit slow/grindy. In slow environments I think this should work in which you could get repetitive value on a turn by turn basis. this reminds me of Birthing Pod.
Sad news for sure. Normally the internet is a messy, uncivilized place, but mtgsalvation has been my haven for people talking about the game they love.
Good luck on your next adventure and thanks for the years of fun.
Advantage of Sun Titan is that the recursion is guaranteed. 6/6 is significantly better as well.
I’m sticking with Titan.
For artifact cube, Ozolith is what green needs for more +1/+1 counter synergy. Also looking at incubate cards if there are decent ones.
Trample + Fire breathing can win games. Seems pretty boring though. Will likely pass. Will consider if cheap money wise.
Also works will in my artifact cube where green has a +1/+1 counter theme.
Putting this in. Want to wait for better art/flavor, though. Art does not look like a counterspell.
Among your suggestions, for my 450 I may swap in Planar disruption in place of one of the Orings, to lessen the curve a bit and to have some variety in cards.
Thanks again for the great read.
1) As I said in my post, the cards that care about oil counters can care about +1/+1 about as well. The result is the same interaction in limited.
2) I was not proposing to remove oil counters.
3) #2
4) as you said, they do it from time to time.
This I agree with. The cards were really designed for limited, both by mexhanic and power level. Still irks me though that they could have gone on the other end of design choice, and made some +1/+1 interactions matter.
They could easily use +/+ counters easily. Proliferate interacts already with it and for like the few cards that care about oil counters, they can just batch them (oil and +/+ counters) or just care about any counter. Not like they will be broken outside limited. I dunno why mixing 2 counters is too complex where we already have first strike counters.
For artifact cube though:
Mondrak, Glory Dominus instead of Anointed Procession
The Mycosynth Gardens
Maybe
Incubation Pod very low power level so I am waiting for more splicers.
Argentum Masticore - I am aprehensove when there is not much synergy with artifacts (aside of course, that it is an artifact) but this is good removal.
Looking at For Mirran! cards if they fit needed gaps in curve, but unlikely because Reconfigure plays better for me.
Canlerbloom if I lean towards a proliferate theme, but not quite yet.
I don't have green in my artifact cube and will reevaluate after MoM, but this will likely go in if green is back.