Got another modern tourney report for everyone. I was using the same list posted earlier.
Round 1: Burn
Game 1: I get burned out after holding him off for several turns with counter magic.
Game 2: I side in batterskull and I was able to counter all his spells and finish him off with a Snapcaster beatdown.
Game 3: I get him to 8 life with a batterskull on the field and a Clique in hand, I am at 3 life and he topdecks to kill me.
0-1
Round 2: Junk
Game 1: I counter and remove all his threats, but eventually lose to a lone siege rhino.
Game 2: I side in batterskull, Mogis, Keranos and thoughtseize. I strip his rhinos out of his hand and resolve Mogis. I let Mogis kill him while countering and removing his creatures.
Game 3: I resolve Mogis again and burn him out.
1-1
Round 3: Weird Land Destruction deck with howling mines?!?
Game 1: He blows up some lands, but I beat him down with snapcasters.
Game 2: He lands two howling mines... which leads to his demise as I draw three each turn and counter everything.
2-1
Round 4:Burn
Game 1: Shot down in flames, Ain't it a shame, to be shot down in flames.
Game 2: I counter everything he has and win with snapcaster and clique.
Game 3: We both get to low life totals, I have a batterskull in hand. He cast skullcrack, I cast countersquall then promptly get boros charmed.
2-2
I will probably use some Dragon's Claws for this store as I saw a lot of burn in the room. I will be putting the cryptic commands back in after I test this list a bit more. I don't really see a need for anger of the gods, but it is good against zoo and dredge I guess.
A 1/1 death touch could not block and kill two creatures in your scenario.
509.3. Third, for each blocking creature, the defending player announces that creature’s damage
assignment order, which consists of the creatures it’s blocking in an order of that player’s choice.
( During the combat damage step, a blocking creature can’t assign combat damage to a creature it’s
blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.)
So I've been lurking around here for quite a bit and I thought it was time to contribute to the thread. Modern night was tonight and I came in first place with this list.
Game 1: Counter summer blooms and bolt Azusa. Opponent resolves two Prime Times, but I had terminates for them. Win with the Creep.
Side in thoughtseize and slaughter games
Game 2: She drops land and I go thoughtseize, thoughtseize, snapcaster, thoughtseize talk about cruel lol. Opponent goes for a summoner's pact on my end step and I bounce her simic growth chamber so she can't pay for it on the upkeep.
1-0
Round 2 Dredge
Game 1: Grindfest. I manage to counter and remove his threats long enough to win with the Creep. Opponent could have won by using rite of consumption on a death's shadow, but he did not see that line.
Side in batterskull
Game 2: Batterskull does work and takes it home after countering and bouncing all the things.
2-0
Round 3 UWR Delver
We are both undefeated and decide to split but play for fun.
Game 1: I counter and remove all the threats I can. I am at 2 life with a Clique and Tar Pit and he is at 8 life with a Young Pyromancer in play. I attack with tar pit he casts lightning helix at me and I countersquall it
side in batterskull, thoughtseize and night of souls betrayal.
Game 2: I resolve double batterskull GG.
3-0
I've played this deck since it was the five color version in standard. I was testing the Steam Augurys and they seem alright. I had molten rain in the side but took them out due to the prevalence of combo in my meta.
Round 1: Burn
Game 1: I get burned out after holding him off for several turns with counter magic.
Game 2: I side in batterskull and I was able to counter all his spells and finish him off with a Snapcaster beatdown.
Game 3: I get him to 8 life with a batterskull on the field and a Clique in hand, I am at 3 life and he topdecks to kill me.
0-1
Round 2: Junk
Game 1: I counter and remove all his threats, but eventually lose to a lone siege rhino.
Game 2: I side in batterskull, Mogis, Keranos and thoughtseize. I strip his rhinos out of his hand and resolve Mogis. I let Mogis kill him while countering and removing his creatures.
Game 3: I resolve Mogis again and burn him out.
1-1
Round 3: Weird Land Destruction deck with howling mines?!?
Game 1: He blows up some lands, but I beat him down with snapcasters.
Game 2: He lands two howling mines... which leads to his demise as I draw three each turn and counter everything.
2-1
Round 4:Burn
Game 1: Shot down in flames, Ain't it a shame, to be shot down in flames.
Game 2: I counter everything he has and win with snapcaster and clique.
Game 3: We both get to low life totals, I have a batterskull in hand. He cast skullcrack, I cast countersquall then promptly get boros charmed.
2-2
I will probably use some Dragon's Claws for this store as I saw a lot of burn in the room. I will be putting the cryptic commands back in after I test this list a bit more. I don't really see a need for anger of the gods, but it is good against zoo and dredge I guess.
509.3. Third, for each blocking creature, the defending player announces that creature’s damage
assignment order, which consists of the creatures it’s blocking in an order of that player’s choice.
( During the combat damage step, a blocking creature can’t assign combat damage to a creature it’s
blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.)
4 Creeping Tar Pit
4 Polluted Delta
4 Scalding Tarn
2 Island
2 Steam Vents
2 Watery Grave
1 Temple of Epiphany
1 Temple of Malice
1 Dragonskull Summit
1 Sulfur Falls
1 Blood Crypt
1 Urborg, Tomb of Yawgmoth
1 Swamp
1 Mountain
4 Rune Snag
4 Lightning Bolt
4 Grixis Charm
3 Spell Snare
3 Countersquall
3 Terminate
3 Electrolyze
2 Steam Augury
2 Cruel Ultimatum
2 Damnation
Creatures
3 Snapcaster Mage
1 Vendilion Clique
1 Keranos, God of Storms
1 Night of Souls' Betrayal
1 Mogis, God of Slaughter
2 Batterskull
2 Slaughter Games
2 Counterflux
2 Anger of the Gods
4 Thoughtseize
Match-ups
Round 1 Bloom Titan
Game 1: Counter summer blooms and bolt Azusa. Opponent resolves two Prime Times, but I had terminates for them. Win with the Creep.
Side in thoughtseize and slaughter games
Game 2: She drops land and I go thoughtseize, thoughtseize, snapcaster, thoughtseize talk about cruel lol. Opponent goes for a summoner's pact on my end step and I bounce her simic growth chamber so she can't pay for it on the upkeep.
1-0
Round 2 Dredge
Game 1: Grindfest. I manage to counter and remove his threats long enough to win with the Creep. Opponent could have won by using rite of consumption on a death's shadow, but he did not see that line.
Side in batterskull
Game 2: Batterskull does work and takes it home after countering and bouncing all the things.
2-0
Round 3 UWR Delver
We are both undefeated and decide to split but play for fun.
Game 1: I counter and remove all the threats I can. I am at 2 life with a Clique and Tar Pit and he is at 8 life with a Young Pyromancer in play. I attack with tar pit he casts lightning helix at me and I countersquall it
side in batterskull, thoughtseize and night of souls betrayal.
Game 2: I resolve double batterskull GG.
3-0
I've played this deck since it was the five color version in standard. I was testing the Steam Augurys and they seem alright. I had molten rain in the side but took them out due to the prevalence of combo in my meta.