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  • posted a message on Multiple triggers and priority
    Quote from Tommyygguunn »
    Then with Kokushos ability I’d lose 5 but then gain 10 from my 2 other opponents losing 5 life each due to his trigger?
    Yes. You lose 5 life at the same time as the other opponents of Kokusho's controller, then your Exquisite Blood triggers from them losing life, so you'd gain 10 more life.
    Posted in: Magic Rulings
  • posted a message on Multiple triggers and priority
    I tried to edit your post to have the tags for "Chandra's Inferno" work (don't worry, not just anyone can go and edit your posts, that's because I'm a moderator of this forum), but no card of that name exists. My best guess would be Chandra's Ignition targeting a creature of theirs with 8 power?

    You would survive in the situation described if that's the card, or something else that damages opponents of yours and Kokusho at the same time. Creatures, and opponents of Player A take 8 damage, which causes those players to lose 8 life each and Kokusho to be destroyed. Then Kokusho's trigger and Exquisite Blood's triggers go on the stack, and as you stated, Exquisite Blood's triggers go on the stack last and resolve first, so you'd gain 16 life before Kokusho's ability makes you lose 5 life.
    Posted in: Magic Rulings
  • posted a message on Walking Desecration vs Silent Arbiter and 2 other creatures.
    Quote from Squirrel455 »
    Can I use walking desecration to have a creature with shroud attack? Does this ability count as an area effect?
    Hi, welcome to MTGSalvation! We're always happy to answer your rules questions, but in the future, please post them in a new thread rather than reviving an old one that happens to mention the card you want to ask about. This helps keep threads shorter and in their proper timeframe, and it makes individual questions more easily searchable. With Argus Panoptes having answered you comprehensively above, I'm going to lock this. Lock
    Posted in: Magic Rulings
  • posted a message on Is a token considered a spell?
    No. No you are not casting spells, you're creating tokens, that doesn't count. You'll only get one Beast token from Terastodon itself, if you cast it.
    112.1. A spell is a card on the stack. As the first step of being cast (see rule 601, "Casting Spells"), the card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually its owner's hand. (See rule 405, "Stack.") A spell remains on the stack as a spell until it resolves (see rule 608, "Resolving Spells and Abilities"), is countered (see rule 701.5), or otherwise leaves the stack. For more information, see section 6, "Spells, Abilities, and Effects."
    601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.[...]
    Posted in: Magic Rulings
  • posted a message on Mutate question for the 'Fallen Gods' of Amonkhet
    Yes, all of the cards will return to your hand at the beginning of the next end step. The God's ability triggers based on the existence of the permanent with it on the battlefield, and it tracks in the graveyard all of the cards that were that permanent. Any of them that are still in the graveyard by the time the delayed trigger resolves during the end step return to your hand.
    Posted in: Magic Rulings
  • posted a message on Read the Runes and Rielle, the Everwise
    Quote from chaikov »
    If I understand correctly, we have no definitive answer yet, right?
    No, it's a bit tricky, but we do have a definitive answer. The Gatherer ruling that davidb32 quotes above gives it.

    If the sacrifice option wasn't there, it would be clear for the trained eye to see that you discard all cards simultanously, as is the standard when you have only one verb for that action with the phrase "for each": that phrase only serves to make the count of how many cards to discard, it doesn't denote separate actions. What makes this tricky is the sacrifice option, which is governed by this rule:

    118.12a. Some spells, activated abilities, and triggered abilities read, "[Do something] unless [a player does something else]." This means the same thing as "[A player may do something else]. If [that player doesn't], [do something]."

    This rule breaks the sacrifice and the discard into two separate actions, but it doesn't need to be more than two just because there are multiple objects involved. You sacrifice what you want to sacrifice, then discard for the remainder of the number. The discard is simultaneous, Rielle triggers for that event and you draw as many as you discarded.
    Posted in: Magic Rulings
  • posted a message on Madness and tax effects?
    Just to be clear, when you cast a spell using madness, you're still casting it, which means any appropriate additional costs must still be paid. The madness alternative cost only replaces the mana cost (which is only what's printed in the upper corner of the card).
    Posted in: Magic Rulings
  • posted a message on Searing Blaze
    No. If a spell truly requires a specific target, without saying something like "up to one target...", you can't cast it without a legal target for that targeting instruction.
    Posted in: Magic Rulings
  • posted a message on Watcher for Tomorrow + Imprisoned in the Moon
    Quote from chaikov »
    Quote from user_938036 »
    If Watcher loses and regains its abilities it will function as normal, such as being imprisoned and then freed.
    I'm convinced this answer is correct. I cannot, however, find any rule to back it up.
    Any help, anyone?
    As is often the case, this isn't something that will be neatly stated in a given rule; you have to infer it, and be satisfied that this is the only inference that makes sense and that there are no rules that contradict that inference.

    I'd say this mainly stems from the rules about linked abilities (section 607):
    607. Linked Abilities
    607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
    [...]
    607.2. There are different kinds of linked abilities.
    607.2a. If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to "the exiled cards" or to cards "exiled with [this object]," these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
    The Hideaway ability and the leave-the-battlefield ability are linked. There is nothing in the rules that says that losing the second ability for a time "breaks" that link in any way. I think of it this way : effects that make objects lose abilities don't really remove the abilities per se; rather, a bit like Phasing does, it makes it so they are considered not to exist for the duration of the effect. When the effect making the Watcher losing the ability ends, the Watcher doesn't gain a new ability, it stops not having access to it. It is the same object and it is the same printed ability, which still can track the card exiled by the ability that it is linked to.
    Posted in: Magic Rulings
  • posted a message on Question about Ninja from Unstable
    I'm going to stop the "debate" here and lock this, guys. The question has been answered and the principles guiding the way we answer questions about silver-bordered cards have been laid out in great detail. I'd say both of you make valid points.

    I believe that that ready-to-go comment peteroupc pastes in threads about silver-bodered cards is something that's very important to make players aware of, that's why I usually don't mind it. It does usually come with a more direct answer to the question asked, one based as much as possible on the logic of the rules we do have. But a direct answer wasn't needed here given the previous posts, so peteroupc's post is pretty much only his ready-to-go comment, which does feel more spammy than usual. On the other hand, WizardMN's rant would also be spam in the context of this forum. I'm not going to issue warnings, as I believe this exchange is education enough.

    Lock
    Posted in: Magic Rulings
  • posted a message on Question about Ninja from Unstable
    Augment is an un-set, silver-bordered ability only. Silver-bordered cards are not governed by the Comprehensive Rules (the "official game rules"), so the ability doesn't appear in the comprehensive rules document, but reminder text on other augment cards (e.g. Bat-) and silver-bordered-specific sources tell us that the keyword ability Augment has "can only be activated any time you could cast a sorcery" as part of if its standard definition. So Ninja does need that text to clarify that it goes against that definition.
    Posted in: Magic Rulings
  • posted a message on Zirda, the Dawnwaker + Nissa, Vastwood Seer
    I don't believe that this has been directly clarified yet, but there are parralels that can be drawn with other things, mainly in commander which has built-in deckbuilding rules based on the characteristics of the cards (I know you're asking about commander, but this will be relevant for other formats as well). For example, you can't play Westvale Abbey as your commander, because its front face is not a creature. By that logic, no, Nissa or Growing Rites won't count.

    Westvale Abbey's color identity is black, so its back face is not ignored for that, so it could lead you to believe that companions will follow the same logic, but looking at the color identity rules shows us that color identity is a very specific exception:
    903.4c. The back face of a double-faced card (see rule 711) is included when determining a card's color identity. This is an exception to rule 711.4a.
    It even specifies that it is an exception to rule 711.4a that you mentionned. So unless another specific exception is included in the rules, it is the logic of 711.4a that will apply, even if it doesn't seem to be about deckbuilding.
    711.4a. While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.
    I would argue that "outside the game" emcompasses deckbuilding rules, but adding a clarification about this in the rules might be a good thing to suggest to Rules Manager Eli Shiffrin, I don't know.
    Posted in: Magic Rulings
  • posted a message on Tetsuko Umezawa, Fugitive
    Quote from ScrotumOdor »
    So Tetsuko Umezawa, Fugitive says "Creatures you control with power or toughness 1 or less can't be blocked." It says power OR toughness, so if I have a creature that is a 3/1 like Blacklance Paragon and it attacks, it would be unblock able correct?
    Correct, any creature you control that has either power or toughness 1 or less qualifies.
    Posted in: Magic Rulings
  • posted a message on Comeuppance and Copy Effect
    Rezzahan is incorrect. What we end up with if there are two Comeuppance in effect from different players that prevent and deal damage back and forth, is that the game gets stuck in a loop and ends in a forced draw. That's indeed because these are prevention effects and not replacement effects, and also as shown in 615.5, the damage dealt by Comeuppance following it preventing damage is a separate event. See this judge blog post: https://blogs.magicjudges.org/rulestips/2014/12/comeuppance-and-blocking-creatures/
    Posted in: Magic Rulings
  • posted a message on Flash & Body Double
    Because the copy effect is a replacement effect, you choose what Body Double copies as it enters the battlefield, and it enters as that, even if this is in the middle of the resolution of a spell that puts it on the battlefield such as Flash. So, "FOR EXAMPLE", if there is a Protean Hulk in a graveyard, Body Double can copy it as it enters the battlefield, and then it dies as that creature. So if "FOR EXAMPLE", it dies as a Protean Hulk this way, the die ability will trigger.
    Posted in: Magic Rulings
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