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  • posted a message on [Deck] UBx Mill
    I do not think that Set adrift is a bad answer if you can partner it will a mill spell that same turn. I would not use it with Manic Scribe due to it killing off your delirium. I have been testing Commit // Memory with mixed results. It is slower to cast but gives you an extra turn to mill it away and of course NEVER casting memory
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    The games were pretty good. I do not like some of the card choices but I think it is a good jumping off point to figuring the deck out and making it a viable competitive deck in this modern format
    Posted in: Aggro & Tempo
  • posted a message on Colorless Eldrazi Tron
    I would run a Karn and a Ulamog or 2 Karn
    Posted in: Big Mana
  • posted a message on [Deck] UBx Mill
    What about instead of going all in on Traumatize and changing almost everything about the deck. What if we add simian spirit guides to UB mill. All we are looking for is a way to cheat out fraying sanity. I do not think that 3 mana is to slow as modern as started to slow down just a bit. Grixis shadow over Jund shadow, eldrazi tron does not win turn 3. Infect is more or less gone, dredge is slowed down though we do help it. living end, Ad Nauseam and storm take time to set up though with good draws they can win turn three. If we can play mill on turns 1 and/or 2, turn 3 sanity turn 4 we can win.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Quote from KeithsGenome »
    A question for all you Esper players out there:

    I'm currently UB but am debating going back to Esper to get access to Path to Exile in order to (hopefully) be able to turn on Archive Trap more reliably, at least pre-board. I know there's some good sideboard options in Esper colours, but what other options does Esper present to me that I may be overlooking?

    I'm thinking it might be good to have some blockers that would help stabilize against creature decks that we often struggle against. Wall of Omens seems decent as a blocker against low to the ground decks. Another option I was debating was Wall of Shards, as it's upkeep doesn't affect us and 2 mana for a 1/8 flying wall seems good. Also the side advantage that it will probably keep most DS players off their DS for the game (or until it's dealt with/pushed). I also run so few creatures that I was thinking Wall of Denial might be worthwhile to play to keep opponents removal turned off.

    What else am I overlooking that becomes available to me moving from UB to Esper colours?


    I am testing with wall of shards as we speak. I am doing a UB build with white out of the side for disenchant vs leyline of sanctity. still working some of the cards out. I am including the mill desert and fraying sanity in my testing
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Anybody see the new mill creature Seer of the Last Tomorrow 4 toughness and 3 cmc makes it harder to get rid of out side of path. must have revolt for push or 2 bolts or the like. Makes late land draws a mill spell if you have no crabs in play.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Turn 1 land, crab
    Turn 2 crab, fetch land mill 6
    Turn 3 fetch land, mill 6, crack 2 fetch, mill 12 play new card end turn mill 18

    42 cards milled in 3 turns plus 7 card opener, 2-3 draw steps, opponent is down under 10 cards left

    Can not wait to try it
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Most likely going to get a playset and try different numbers and see what works.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Has anybody tried Wall of Shards vs deathshadow decks. Do we care about them gaining life?
    Posted in: Aggro & Tempo
  • posted a message on Bant Eldrazi
    Any thoughts on what to do about the new counter company deck?
    Posted in: Midrange
  • posted a message on Colorless Eldrazi Tron
    Any thoughts on how to deal with the new counter company decks?
    Posted in: Big Mana
  • posted a message on [Deck] UBx Mill
    Quote from hmobius »
    What are people's thoughts about using cycle lands rather than shocks in their decks?
    Possibly awkward in the first few turns but useful later on to find more action...?


    I have been thinking about that since they were spoiled. Something to fix that late game one more draw issue that comes up
    Posted in: Aggro & Tempo
  • posted a message on Colorless Eldrazi Tron
    I have a Crucible in the board for just that reason, also nice against fulminator decks. or to gq lock some one if you are so inclined
    Posted in: Big Mana
  • posted a message on Colorless Eldrazi Tron
    Quote from Vormi »
    Which is the current go-to build? It seems like many player switched from 4 to 2 Mindstone and some play Ugin instead of Karn. I am going to a modern event on friday and need to fine-tune my list. We have some Tron players (all variants), control players (mostyl Grixis and UW), BGx players (but only one Jund Shadow) and some aggro lists (Soul Sisters, Merfolk).


    I play 2 mindstone, 1 ugin and 1 karn. I have found that kind of split work well if you do not misplay ugin like i did at scg worcester
    Posted in: Big Mana
  • posted a message on Colorless Eldrazi Tron
    The dangerous part of sanitarium is it is both players get to loot. Giving your opponent cards is never good.
    Posted in: Big Mana
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