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  • posted a message on Stompy
    I think the addition of avatar changes this deck alot. Now we can run young wolf and geist and swing free with them and not caring about blockers. Testing my list and will post after this weekend
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    muta is good as a anti removal spell. u tap out to drop something and it gives the other guy a green light to burn your play but then u muta from no where saving the guy and wasting there spell


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    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    that list looks like its working well. 3 1 twice in a weeks isnt bad


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    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    WhyFly your right about the vexings. i just noticed like i think alot of ppl have that dismember isnt as good as it has been and seems to be taken out alot after game one. i was looking for something to replace it in a standard burn list. i already run 4 bolt and 3 pillars so i one have
    room for 2 to 3 spells. so far i liked the growths as more of a save my creature effect not really a true pump spell. didnt know what else to try some ppl saying vine and some collosal might. not sure if that or more burn is the answer.



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    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    i have been looking and have yet to see abpump version of the deck that runs vexing. has there been one of the traditional builds that just ops for pump over dimembers? like the 32 creatures 4 bolt 3 growth 2 pillar 19 land? or does that dilute the 2 strats to much?


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    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    i like 20 20 20 builds but i dont think u need the 20 lands. it could go like 22 20 18. i dont like the vd in this deck. would work in e1/loams into the deck and i would maybe do 2 grims. the rifts should be maybe 3 patha and maybe another burn or something. since everythings like 2 and under 18 lands should do ya good


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    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    i like most of the list but im just not a fan of not playing pillars. lots of pod everywhere and it can help there. not sure on rancors havent played well for me


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    Posted in: Modern Archives - Established
  • posted a message on [Deck] Cheeri0s
    not sure i like it. its good but with less creature bc of using only artifacts u would seen to stall more. powders have been talked about and arent bad but still like kobold storm better


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    Posted in: Developing (Legacy)
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    always played vines in the board but main may be the way to go. so much targeted creature hate going around that it may just win more games that the deck should loose. also gives more board room and is great to use on your opps creatures also


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    Posted in: Modern Archives - Established
  • posted a message on [Deck] GW AURA (Bogle)
    anything u would change for next time? how good is heiarch been for ya. and what do u think of abundant growth in that spot? i just have noticed it can give u more explosive start


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    Posted in: Modern Archives
  • posted a message on [Deck] GW AURA (Bogle)
    like the deck list minus the md reteather. i have gone away from md path b/c alot of ppl playing tron and uxx control. i put in 3 mana tithe and 3 abundant growth. decks been flying. first turn dude second growth and pump that makes me able to pump third and leave tithe mana open if i need it


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    Posted in: Modern Archives
  • posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    i saw a decklist that top 8ed a ptq i think in germany thay ran black for 4 inquestions. i tries it out and was shockes how much better it made the tron and ux matchups. getting rid of the early land search and counters helps alot. what do u all think


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    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Affinity
    he is just for big finnishes and to push extra damage in. also hes good if u draw more that one opal cause i can use it sac drop another.

    on the dispatch post, i think the burn to the dome is the reason. im adding 2 boros charms one my blasts now for the ds and protection without loosing the for the dome ability


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    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Current Modern Banned List Discussion (Announced)
    everyone is saying that burn will just go with white now. i think u will see more of the boros landfall decks. landfall with the double strike on the charm could make a monstet dent that burn would finnish off. so i guess it could be called burn still but they would just have to lower the creature count


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    Posted in: Modern Archives
  • posted a message on [Primer] UR Past in Flames Storm (9/2011 - 2/2013)
    i see alot of jund where i play so it seems epic main would be good with pa side. was thinking 2 epic main 3 pa side or maybe 3 and 3. just like epic main b/c i have done alot of turn 3 kills with it. also have fizzled with it but hey thats combos for ya


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    Posted in: Modern Archives - Proven
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