I like the 5-c lands more than running a 5th cycle of duals, since the former fit into more decks. For example a UWR deck might only want 3 of the manlands, but it would be fairly happy to play a fair few of the 5-c lands. I only run 3 cycles of duals at 360.
If you are open to the idea of running gimmicky cards, I think caller of the untamed doesn’t get enough love.
It’s not amazing, but prior to throne of Eldraine it was in my top 4. This came after a fair bit of exploration of niche choices at this spot. It can take over the game by itself as well as if not better than master of wild hunt.. and has a critical extra toughness for survival.
Also, I run obstinate baloth and have for 5 years. It serves a dual roll of ok in main deck in blink/pod decks and as an incredible sideboard card against discard heavy decks or agro.
Most people don't play the conspiracies because the best ones are utterly broken and might be picked even over Sol Ring and Black Lotus. The uncards can be jarring but from a power level perspective typically aren't as problematic as the top conspiracies
It depends on how deep you go. Nerf War is a one card Storm deck. Contract from Below obviously. Necro-Impotence draws you 32 cards (ie your deck after your starting hand) for 16 life. And there are a number of others that are unbalanced without being virtual insta-wins.
Clocknapper is an almost-black border card and is S I C K
Not to get too off-topic, but my 360powered cube linked above does run Clocknapper, City of Brass and Caller of the Untamed as slightly off-kilter inclusions, but I do like to think that it's roughly representative of an ideal 360-powered cube.
01. Sol Ring
02. Black Lotus
03. Mox Pearl/Mox Sapphire/Mox Jet/Mox Ruby/Mox Emerald
04. Mana Crypt
05. Mana Vault
06. Grim Monolith
07. Skullclamp
08. Umezawa's Jitte
09. Karn, Scion of Urza
10. Mox Diamond
11. Crucible of Worlds
12. Sword of Fire and Ice
13. Smuggler's Copter
14. Wurmcoil Engine
15. Batterskull
16. Smokestack
17. Walking Ballista
18. Ulamog, the Ceaseless Hunger
19. Coalition Relic
20. Sensei's Divining Top
Daze, Force Spike, Arcane Denial, Memory Lapse or Condescend
Thanks!
Are you planning on doing a review/reassessment after a few weeks of cubing ELD to see how it works out for you?
I'm planning on adding the 5 cards in top-tier to my cube, but am definitely interested in some of the high-tier cards too.
I think I'm going to test Caller of the Untamed in my next draft. It looks bonkers with Clocknapper!
Just a watchlist card for now, which means I'll see how it tests for others before including it in my cube. Perhaps Spellskite.
Not to get too off-topic, but my 360powered cube linked above does run Clocknapper, City of Brass and Caller of the Untamed as slightly off-kilter inclusions, but I do like to think that it's roughly representative of an ideal 360-powered cube.
At conclusion of spoilers:
Definitely in:
Hero's Downfall > Murderous Rider
Lightning Strike > Bonecrusher Giant
Earthquake > Embereth Shieldbreaker
Oracle of Mul Daya > Questing Beast
Terramorphic Expanse > Fabled Passage
Watch list:
Brazen Borrower
Rankle, Master of Pranks
Robber of the Rich
Once Upon a Time
List: https://cubecobra.com/cube/list/opterown
Pretty good overall. Most sets I only get 1-2 cards for a 360-powered cube, but 5 is nothing to sneeze at!
Neither, cut searing spear or lightning strike.
02. Black Lotus
03. Mox Pearl/Mox Sapphire/Mox Jet/Mox Ruby/Mox Emerald
04. Mana Crypt
05. Mana Vault
06. Grim Monolith
07. Skullclamp
08. Umezawa's Jitte
09. Karn, Scion of Urza
10. Mox Diamond
11. Crucible of Worlds
12. Sword of Fire and Ice
13. Smuggler's Copter
14. Wurmcoil Engine
15. Batterskull
16. Smokestack
17. Walking Ballista
18. Ulamog, the Ceaseless Hunger
19. Coalition Relic
20. Sensei's Divining Top
Low opportunity cost, high upside! Works with duals/shocks as well.
The only problem is cube slots...