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  • posted a message on [KHM] Leak. Vorinclex, Monstrous rider
    So basically taking the 9 realms of asgard and turning them into the 9 spheres of phyrexia? That's a cool parallel and makes this set/world at least twice as more interesting.

    Tezzeret's Bridge Body was the direction it seemed like they were going to take for making the phyrexians an interplanar threat but bifrost seems way less forced and also allows evacuation of mirrans if Karn is intent on using the Sylex to cleanse Mirrodin, provided Koth will allow that.


    I wasn't all that interested in vikings but this plot development has grabbed my attention and I'm so on board for this story direction. New set release cycle enables exploration of Phyrexians on other worlds in a timely manner in a way the Eldrazi would have been more interesting to explore with had their impact on worlds not been total annihilation / urgent.
    Posted in: The Rumor Mill
  • posted a message on Angel Tribal riders
    Quote from rowanalpha »
    Templating aside, I like the core ideas of the cards, though I think the effects probably need to cost more simply because 1 mana angels and changelings do exist.
    I would imagine the standard/limited environments that these are introduced into wouldn't contain those exceptions. A format like modern would have them but I strongly suspect that the low cost angels/changelings that would enable the extra mode would not be competitively viable even together.

    Geist of Saint Traft is the only thing in modern that comes to mind that might want these but Traft is an attacking deck where the removal spell, without access to Traft->Angel, is a control card and even there, Path to Exile already exists as reliable removal. It's not immediately clear to me that the power level on any of these is too high.
    Posted in: Custom Card Creation
  • posted a message on Angel Tribal riders
    Quote from rowanalpha »
    Devout Captain will need some templating, since the game doesn't recognize "dies in combat". I think the closest you can get is "When devout captain dies, if it was dealt combat damage this turn, create a 4/4 white angel creature token with flying."
    The intention is not for it to trigger when killed due to combat damage, just death any time during the combat phase. Perhaps this would be more clear with "When Devout Captain dies during combat,..."
    Posted in: Custom Card Creation
  • posted a message on Angel Tribal riders
    Often, white has been getting cards that produce 4/4 angel tokens during cycles of cards where other colors get more interesting effects. Angels do not comparatively scale into commander as well as cards that move cards between zones (removal / tutoring / card draw / recursion), so this only effectively widens the gap between white and other colors.

    Taking a page out of Scroll of Avacyn, I'd like to see some designs that leverage those random angel tokens and scale up themselves if you have one. I'm aiming at designs that are playable on their own but are markedly better with an angel.

    Answered Prayer | 1W
    Instant (U)
    Exile target creature attacking you.
    If you control an angel as you cast this spell, exile target nonland permanent instead.

    Divine Restoration | 1W
    Sorcery (R)
    Return target permanent card with converted mana cost three or less from your graveyard to the battlefield.
    If you control an angel as you cast this spell, instead, for each permanent type, return up to one target permanent card of that type with converted mana cost three or less from your graveyard to the battlefield.

    Devout Captain | 1WW
    Creature — Human Soldier (U)
    This creature enters the battlefield tapped.
    When this creature dies in combat, create a white 4/4 angel token with flying.
    2/2


    Massaging the removal slot a bit more:
    Answered Prayer | 2W
    Instant (C)
    Destroy target attacking creature.
    If you control an angel as you cast this spell, destroy target nonland permanent instead.

    This is a plausible common for a draft environment with Devout Captain but can also be used on the captain to turn it into an angel, which is cute.

    Divine Punishment | W
    Instant (U)
    Exile target creature that dealt damage this turn.
    If you control an angel as you cast this spell, exile target nonland permanent instead.

    This pushes the base form to require damage be taken (or blocked), which also allows white to leverage lifegain spells to make this card a bit more efficient. As a bonus, it becomes a 1-mana removal spell that catches all permanent types when the angel exists. Being 1 mana is likely of relevance when it comes to hard casting a normal angel and being able to hold this up at the same time.
    Posted in: Custom Card Creation
  • posted a message on Completing core set spell cycle
    Quote from ChariSays »
    I actually think that the original version of Sphinx's Riddle was far superior to this. This version is a strictly worse Unsubstantiate, which wasn't exactly a strong card to start.
    You're not wrong that it's stronger, but I think an unsummon variant is better for limited than a counterspell. I could even see it just be a Voyage's End functional reprint, which would be weaker outside of Theros limited anyway.
    Posted in: Custom Card Creation
  • posted a message on Completing core set spell cycle
    Sphinx's Riddle | 1U
    Instant
    Return target creature, instant spell, or sorcery spell to its owner's hand.
    Hydra's Hunger | 4G
    Sorcery
    Put two +1/+1 counters on target creature you control. Then it fights up to one other target creature you don't control.
    Posted in: Custom Card Creation
  • posted a message on Completing core set spell cycle
    The cards Angelic Edict, Demon's Grasp, and Bathe in Dragonfire are all generic removal for limited that evoke their color's iconic large creature and are otherwise very simple commons. I would like to see similar entries created for blue and green that match these attributes.

    Blue would very likely be a sphynx's riddle, but green is less clear. Hydras are probably more likely to be used than wurms at this point, but it's not clear to me what either of them would do that matches this theme.

    Here are some quick attempts but I'm more curious what other people would think of for filling these holes.

    Sphinx's Riddle | 1U
    Instant
    Counter target instant, sorcery, or legendary spell.

    Hydra Emulation | 2G
    Sorcery
    Put three +1/+1 counters on target creature.
    Posted in: Custom Card Creation
  • posted a message on A new Akroma and her Will- Ashlen Rose preview
    An overrun in the vein of True Conviction that can't be disrupted by a naturalize mid-combat, but can also protect from a board wipe.

    4 for Unblockable, Vigilance, and Double Strike is excellent. The lifegain really only matters in non-combo metas, but in the same vein, a 1-shot overrun is unlikely to make much headway there anyway.

    Leaving up 3 mana for anti board wipes was already a bit of an ask, especially in white where access to mana is harder to come by. 4 is basically asking for a full turn off. As far as I can figure, this slot needs to be a good antiwipe that flexes into an overrun and not a good overrun that flexes into an antiwipe. As is, this isn't a good antiwipe which makes it look sketchy to include in decks.


    I'll be looking for a sleeker 3 mana indestructible + double strike spell, but that would definitely seem pushed.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jeweled Lotus
    Quote from Xcric » »
    right exactly. every single deck will want this and benefit from it
    How many black decks do you have that run Dark Ritual?

    I can't think of a single deck I have that would want to lose a crucial draw step to this. Maybe if I were building a 5+ CMC commander and needed to guarantee it came out early for the deck to function, I might consider it? But then also this will end up more than $2 so it's not on my radar anyway. I'm sure someone will play this somewhere, but I'd rather have a mana rock.


    Someone mentioned Muldrotha. That's the kind of deck I can see that would actually really want this. Specifically, Muldrotha generates a lot of value simply being in play and being in play sooner, means it will generate more value over the course of a game. Either it comes out earlier or the mana saved at the normal time of casting means it comes out with protection. In either case, getting the repeatable value engine happening sooner makes up for the card being just a ritual.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Averna and the Cascades— Herumkommandiert previews
    4 mana monarch is very nice addition to red.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Opposition Agent
    The landscape of commander is vast. If you're already choosing to play on the "No" side of "Aven Mindcensor?", then the addition of this to the larger card pool should not upset you because tutor hosers have existed for years.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Bladegriff Prototype— Bennie Smith preview
    "Dude, just let me hit you for 3, then we can get rid of that Sulfuric Vortex."
    "I'm at 7 life."
    "Your lifegain engine will go back online after this."
    "Fine. I don't block."
    "Before the combat damage step, I equip Embercleave onto my Bladegriff Prototype."
    "Oh screw you."
    I really don't like this kind of play style and anticipate it would turn a lot of people off from social cards and make them not want to work together / play together in the future.

    But you do you.
    Posted in: The Rumor Mill
  • posted a message on Potential upcoming set leaked for 2022
    We've been to contemporary kamigawa and it doesn't sound cyberpunk. That doesn't mean this couldn't change or that the full plane is the way it's described here.

    Either way, I don't think Maro was the person who needed convincing. As I understand the situation, it was the business suits who didn't want to go back to a world that sold poorly last time.
    Posted in: The Rumor Mill
  • posted a message on [ZKR] - Scute Swarm - LRRMTG Preview
    Spicy, but I still think Dragonmaster Outcast wore it better.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Turntimber Symbiosis//Turntimber, Serpentine Wood— DeejayKnight preview
    Injecting a bit more fun into a manabase? Yes please.
    Posted in: The Rumor Mill
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