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    posted a message on Brand new world after Core 2020 confirmed
    Garruk is into fighting planeswalkers. Garruk is from an unnamed plane. Garruk is not in WAR. Maro said along the lines of 'we have other plans for Garruk which is why he is not in WAR.' We might be going to wherever he is from or where he is currently. A set with lots of planeswalker hate after a planeswalker heavy set. Hmm...
    Posted in: Speculation
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    posted a message on [POLL] Planeswalkers as playable generals
    Those that want command zone access to a planeswalker as a general could ya know create and play a new format.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Stompy
    good to see the OG decklist putting up results still. I like evolutionary leap in the sideboard. Gonna try that over Hermit of the Natterknolls to get late game gas.

    Im to a point where I've tested all these new cards (without splashing colors and playing bad zoo) and its not working out so well. Only idea I have left is to test a playset of groundswell in the place of aspect of hydra in this list where I added energy elephants, narnam renegades and 8 fetches. Devotion is lower and I think wwe have more chances to hit landfall with fetches. Otherwise I'm going back to the old list.
    Posted in: Modern Archives - Established
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    posted a message on What if Certain Playsets Were Allowed in EDH?
    yea, I would like to see them print more cards like those two mentioned above here that were EDH playable. Allowing playsets of anything else def ruins a singleton format and is greatly against the spirit of EDH. wouldn't be surprise if that was a theme for future commander set. mono-colored decks each with 15 plus printings of one card and a dif card type for each color.
    Posted in: Commander (EDH)
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    posted a message on What new generals are viable now?
    Ruric Thar, the unbowed wants in on the action.
    Posted in: 1 vs 1 Commander
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    posted a message on Ashling the Pilgrim


    because of this new spoiled card, I'm finally buying a Mikokoro, center of the sea also. good ways for us to loot thru all those mountains and get to our key spells will also having mana available to pump ashling
    Posted in: Multiplayer Commander Decklists
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    posted a message on Ashling the Pilgrim
    here's my list:

    https://deckbox.org/sets/1017616



    No so much budget but its def not a $1000 deck. One thing Ive learned about running ashling is that you really don't want to spend too much mana on other spells. you want to keep pumping her as much as possible. Everyone else at the table will leave you alone once they realize you have your finger on the blow everything up button. Sit back and watch others beat each other up. swing in at someone with poor defenses every now and then. I always mulligan into a mana doubler / hearthstone. I want to be able to have enough mana to blow the board up as early as turn 5. The notes on the deck there aren't current but it gives you a good idea how to play this mana hungry mama.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Ashling the Pilgrim
    What Ive found works best with playing Ashling is not spending too much mana on other spells cuz you want to constantly be putting 2 counters on her. During your turn during other players turns. always have 6 mana available to blow up the board. Unless the card is making a big splash, I stick to spells that cost 3 or less.

    For example Caged Sun & Gauntlet of Power could maybe be Heartstone & Mana Flare or Extraplanar lens (not exactly budget tho)

    Other cards I would highly recommend that are still budget:

    Opal Palace helps you regain some counters if Ashling keeps dyin.

    Loxodon Warhammer the cheapest of all equipment that synergize well with Ashling. But theres a handful that go really well with Ashling. Also get a Godo, Bandit Warlord to tutor them up and onto the battlefield.

    Warp World - Best way to board wipe Ive found. We never have much to lose. Deals with indestructible creatures we cant damage with Ashling and deals with pesky artifacts and enchantments

    Chandra's Ignition & then blow up Ashling is the best way to win a game ever

    you could also run Fork to either copy an opponents tutor spell since we don't have lots of good tutors in red or well... fork Chandra's Ignition
    Posted in: Multiplayer Commander Decklists
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    posted a message on Stompy
    what about lush growth against tron? drop it on urza's tower and set them back 2 mana?

    Posted in: Modern Archives - Established
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    posted a message on Red/White Commanders Ignoring Combat
    I really like the idea of Spirit of the Sun. Maybe Soulbond would be a better way to achieve the desired effect "As long as Spirit of the Sun is paired with another creature, both creatures have double strike and deal damage as though they were your commander"

    would also be cool to see some sort of Sunforger on a stick living weapon commander.
    Posted in: Custom Card Creation
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