- JamesTheIV
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Member for 9 years, 2 months, and 2 days
Last active Sun, Oct, 4 2020 14:31:59
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- 129 Total Posts
- 10 Thanks
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DirkGently posted a message on Sasaya, Orochi Ascendant - Unlimited POWAH!!!Another type of thing I forgot about - rocket launcher and goblin cannon. Having a way to insta-kill people if they start trying to go off is pretty awesome. And it's a lot less vulnerable to board wipes than most of my other wincons. Only part that sucks is how hard to tutor they are.Posted in: Multiplayer Commander Decklists -
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Gutterstorm posted a message on Core 2020 Three ChandrasI don’t want to hear any more *****ing about Jace being over exposed.Posted in: The Rumor Mill -
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Hazzenko posted a message on A meme never dies: 80 mountains AshlingThanks everyone for the help. I will follow the idea of less mountains, like the JamesTheIV's list, and more equipments to power up Ashling.Posted in: Commander (EDH) -
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Spanker posted a message on The ElderspellLmao, this entire set revolves around nicol bolas casting a 2 mana spell.Posted in: The Elderspell -
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BlazingRagnarok posted a message on Sarkhan the MasterlessThere's a superfriends win condition lol. Why bother with ults when you can just dragon Overrun your opponent?Posted in: The Rumor Mill -
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Skios posted a message on Explosion ZoneIt's also one of the few answers to enchantments available to red and/or black commander decks. Definite (semi-)staple potential.Posted in: The Rumor Mill -
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lucasbpc posted a message on Explosion ZonePosted in: The Rumor Mill
Most likely called Blast Zone :/ (Which sounds like a Sonic level)Quote from Impossible »
Oh please be true. Please please please please.Quote from Sexymsjackson23 »Well....according to the number crunch this comes BEFORE Emergence zone so explosion zone would NOT work. I’m italicizing it as Danger zone. -
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Impossible posted a message on Explosion ZoneWow. What a missed opportunity to name a card Danger Zone.Posted in: The Rumor Mill
Seriously, Lana.
EDIT: I guess the English version could be called that. Seems unlikely, though. -
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JqlGirl posted a message on Ashling the Pilgrim - Equipment and Blowing up the WorldPosted in: Multiplayer Commander DecklistsQuote from JamesTheIV »I also started with 99 mountain Ashling and built from there. Never put it down. Still my favorite EDH deck. I'm currently at close to 60 lands. Ive ran more spells but took a lot back out. I like to dump as much mana into Ashling as possible and only use mana otherwise for essential spells that increase how threatening Ashling is. I put pressure on players early with commander/combat damage from a large Ashling but always have mana open to threaten blowing up the board and doing a lot of damage to players if me or any of my essential permanents are targeted. I play very political. My build is currently more of a rattlesnake / voltron build than a controlling one. I try to finish the game with a big burn spell via comet storm or chandra's ignition.
I like the inclusion of Walking Ballista. Going to pick one up for my deck now. I would highly recommend extraplanar lens & heartstone for your build.
Heartstone I might give a try, but I don't like the land disadvantage of Extraplanar Lens. I'm not really in the market for a 4th mana boosting effect anyway. Glad to meet another Ashling afficionado, though -
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GloriousGoose posted a message on Phelddagrif: Show Weakness to Hide Your StrengthI'm more excited for Emergence Zone and Time Wipe. Zone gives us more surprise wipes and Wipe is basically Wrath plus Phelddy's blue ability only without an opponent drawing a card.Posted in: Multiplayer Commander Decklists - To post a comment, please login or register a new account.
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Im to a point where I've tested all these new cards (without splashing colors and playing bad zoo) and its not working out so well. Only idea I have left is to test a playset of groundswell in the place of aspect of hydra in this list where I added energy elephants, narnam renegades and 8 fetches. Devotion is lower and I think wwe have more chances to hit landfall with fetches. Otherwise I'm going back to the old list.
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because of this new spoiled card, I'm finally buying a Mikokoro, center of the sea also. good ways for us to loot thru all those mountains and get to our key spells will also having mana available to pump ashling
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https://deckbox.org/sets/1017616
No so much budget but its def not a $1000 deck. One thing Ive learned about running ashling is that you really don't want to spend too much mana on other spells. you want to keep pumping her as much as possible. Everyone else at the table will leave you alone once they realize you have your finger on the blow everything up button. Sit back and watch others beat each other up. swing in at someone with poor defenses every now and then. I always mulligan into a mana doubler / hearthstone. I want to be able to have enough mana to blow the board up as early as turn 5. The notes on the deck there aren't current but it gives you a good idea how to play this mana hungry mama.
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For example Caged Sun & Gauntlet of Power could maybe be Heartstone & Mana Flare or Extraplanar lens (not exactly budget tho)
Other cards I would highly recommend that are still budget:
Opal Palace helps you regain some counters if Ashling keeps dyin.
Loxodon Warhammer the cheapest of all equipment that synergize well with Ashling. But theres a handful that go really well with Ashling. Also get a Godo, Bandit Warlord to tutor them up and onto the battlefield.
Warp World - Best way to board wipe Ive found. We never have much to lose. Deals with indestructible creatures we cant damage with Ashling and deals with pesky artifacts and enchantments
Chandra's Ignition & then blow up Ashling is the best way to win a game ever
you could also run Fork to either copy an opponents tutor spell since we don't have lots of good tutors in red or well... fork Chandra's Ignition
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would also be cool to see some sort of Sunforger on a stick living weapon commander.