Speaking of hug commanders, Phelddagrif. The fact that you target the player that you aid makes Phelddagrif one of the best designed cards imaginable for a social game.
It's a shame its reputation is ruined by people trying to be cute.
- JamesTheIV
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Member for 9 years, 2 months, and 8 days
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Igzex posted a message on Best Designed Commander (Not Decks)Posted in: Commander (EDH) -
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Manite posted a message on Brand new world after Core 2020 confirmedPosted in: SpeculationQuote from JamesTheIV »Garruk is into fighting planeswalkers. Garruk is from an unnamed plane. Garruk is not in WAR. Maro said along the lines of 'we have other plans for Garruk which is why he is not in WAR.' We might be going to wherever he is from or where he is currently. A set with lots of planeswalker hate after a planeswalker heavy set. Hmm...
That's not a bad idea. I'm thinking a "Deadliest Game" type story where Garruk is pitted against fellow hunters.
I wonder: Will Core 2020 serve as a set up of sorts? I wouldn't mind another cycle of creature-to-planeswalker DFCs including Garruk himself. -
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Ryperior74 posted a message on [POLL] Planeswalkers as playable generalsbased on bolas 3.0Posted in: Commander Rules Discussion Forum
still a bad idea
would you want a walker in the command zone with -8 each opponent with no legendary creatures or planeswalkers loses the game in the command zone
i don't think so -
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Brandy263 posted a message on Two Ob Nixilis cardsOb nixilis: I don't get why nobody likes me...ill take it out on this bird! Mwahahahahah!Posted in: The Rumor Mill
Random motivation but OK, card seems good -
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Serberus_08 posted a message on Brand new world after Core 2020 confirmedA plane without Jace would be a great new idea.Posted in: Speculation -
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Posted in: Proven (Standard)Quote from JamesTheIV »Was playing with this deck heavily up until Dominaria came out and took a break from the format. Interested in picking it up again but waiting until rotation. Has anyone been pondering post rotation brews? Selling off my Hazorets and picking up a playset of Goblin Chainwhirlers today.
we can talk about post rotation decks after Guilds of Ravnica has been fully spoiled.
so after selling your Hazorets for Chainwhirlers, are you going for a low to the ground mono red, perhaps one utilizing Flame of Keld? -
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You missed what is arguably the best 3 drop for red in the format and it has been winning me games since June and he is Lathnu Hellion. Respek!Posted in: Proven (Standard) -
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Yeah, generally speaking you don't want to expend spells on creatures. If your meta is rife with creature decks though feel free to run maindeck Searing spells, or run more if that is warranted.Posted in: Aggro & Tempo -
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elconquistador1985 posted a message on BurnI would play Eidolon early, personally.Posted in: Aggro & Tempo
As far as the second question, read this Patrick Sullivan article: http://www.starcitygames.com/article/27944_Burn-vs-Counters.html
For FoW in particular, feel free to ask how many cards they have in hand. FoW costs 2 cards and one of them has to be blue, so it can be worth it to just go for it and Force check them if they don't have many cards in hand. It's also possible that you can wait to go off until you don't care if they have one Force of Will because you'll be able to get them to -3 life with the cards in your hand.
Also, float mana before sacrificing for Fireblast so that you can play spells afterwards or pay for a Daze. -
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You gotta ask who's the beatdown. Blood Moon would be a horrible topdeck when they're at 2 life and you just need something to close out the game.Posted in: Aggro & Tempo
P.S. Drop fetches if you aren't running Lavamancers nor Blazes. "Thinning" isn't a sufficient reason to run them alone. - To post a comment, please login or register a new account.
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Im to a point where I've tested all these new cards (without splashing colors and playing bad zoo) and its not working out so well. Only idea I have left is to test a playset of groundswell in the place of aspect of hydra in this list where I added energy elephants, narnam renegades and 8 fetches. Devotion is lower and I think wwe have more chances to hit landfall with fetches. Otherwise I'm going back to the old list.
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because of this new spoiled card, I'm finally buying a Mikokoro, center of the sea also. good ways for us to loot thru all those mountains and get to our key spells will also having mana available to pump ashling
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https://deckbox.org/sets/1017616
No so much budget but its def not a $1000 deck. One thing Ive learned about running ashling is that you really don't want to spend too much mana on other spells. you want to keep pumping her as much as possible. Everyone else at the table will leave you alone once they realize you have your finger on the blow everything up button. Sit back and watch others beat each other up. swing in at someone with poor defenses every now and then. I always mulligan into a mana doubler / hearthstone. I want to be able to have enough mana to blow the board up as early as turn 5. The notes on the deck there aren't current but it gives you a good idea how to play this mana hungry mama.
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For example Caged Sun & Gauntlet of Power could maybe be Heartstone & Mana Flare or Extraplanar lens (not exactly budget tho)
Other cards I would highly recommend that are still budget:
Opal Palace helps you regain some counters if Ashling keeps dyin.
Loxodon Warhammer the cheapest of all equipment that synergize well with Ashling. But theres a handful that go really well with Ashling. Also get a Godo, Bandit Warlord to tutor them up and onto the battlefield.
Warp World - Best way to board wipe Ive found. We never have much to lose. Deals with indestructible creatures we cant damage with Ashling and deals with pesky artifacts and enchantments
Chandra's Ignition & then blow up Ashling is the best way to win a game ever
you could also run Fork to either copy an opponents tutor spell since we don't have lots of good tutors in red or well... fork Chandra's Ignition
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would also be cool to see some sort of Sunforger on a stick living weapon commander.