the Greenbelt Rampager is amazing. The only way I see this working is cutting 4 basics for 4 attune with Aether and run it like Land Grant in legacy stompy. I like the idea of using it to pump E1 a bunch. But with only 1 devotion and not being able to play it T1 it takes away from the punch we pack with a well timed aspect of hydra. so do we make the switch to mutagenic growth, giant growth, or blossoming defense? I like the potential here.
have anyone been paying attention to the results this dude, João Cirufo, has been been gettin this year with Stompy. Can anyone make sense of what he's doing with his sideboard. lots of not normal choices:
yea, I would like to see them print more cards like those two mentioned above here that were EDH playable. Allowing playsets of anything else def ruins a singleton format and is greatly against the spirit of EDH. wouldn't be surprise if that was a theme for future commander set. mono-colored decks each with 15 plus printings of one card and a dif card type for each color.
it seems that others here have said time and time again that when we start splashing, we are just playing bad versions of other decks. The painless manabase gives us more of an advantage than a lot of ppl realize especially when you're racing another aggro deck and swinging out every turn. Getting a 1 drop with some sort of basic lands matters buff or mechanic or ability I think would push us up into the top tiers and also be card that also wouldn't become playable in zoo and naya burn.
I also always find myself siding in 2 root maze against almost any deck that plays lots of fetches or tron lands and its been good. If we get a Root maze on a stick as a 1 drop that might be the missing piece. Kinda like what Dryad Militant does against goyfs.
Ive been wishing for a green goblin guide every day since I first built this deck. But I like bbearz idea too. A 2/3 for 1 be just as dope. Maybe something like vine dryad but a 2/3
I think I'm most stoked to build a bant draw-go deck with Ishai & Thrasios. Ishai is the win con (i'll have plenty of mana and cards in hand to protect the bird monk). Thrasios will be a great eot before mine mana sink, card advantage and ramp. Any spell that you actually let resolve gives you more power to swing with and you should never have a shortage of mana to refill your hand before your next turn. Ive previously tried draw-go with Jenara, kruphix, noyan dar, talrand and even tasigur but this is what Ive been waiting for.
If the gods are created like theros gods im sure we'll get masterpeices of each one and an enchantment or enchantment artifact to correspond with each like what whip of erebos & dictate of karametra are to the theros gods
Theres only so many high-demand non reserve list cards they can print. I dont see this being sustainable for wotc. They will run out of print equity so fast.
I def play it to disrupt an opponents pump strategy. not much to counter removal until turn 4. cuz turns 1-3 we're tapping out to play creatures, right? running 21 lands. 19 forests 2 treetop village
I'm thinking maybe swap 2 of these in for 2 Vines and put the other 2 vines in the sideboard since they're useful against infect and even death shadow zoo. I hate not having the mana to use a vines kicked until the game is pretty much already won sometimes.
has there been any thought about main decking 2-3 Root Maze? Isnt that similar to a trick the old low land stompy legacy decks pulled with Winter orb? We might have enough 1 drops now that it wouldnt hurt us as much as most of the dominant decks out there. Maybe we go with 4 noble hierarchs also. It just seems like that would be a great way to always have more tempo verse other decks similar to the way Burn uses Eidolons
- slows down affinity's fast mana with mox opals & springleaf drums being a turn slower.
- slows down trons mana advantage and expedition maps
- death shadow and zoo fetch and landfall shenanigans are a little slower
- 3 color decks with color intensive spells get slowed down. takes a little while longer before jund can cast Lili, nahiri gets delayed a little.
actually doesnt this card essentially become a 2/2 creature for one against any deck running lots of fetches? Opponents are gonna be forced to pay the 2 life for each shock land just to kinda keep pace with us since their fetches are useless for a turn.
you're running too man other spells. you want to just constantly be dumping mana into ashling if you want to maximize her effectiveness. you really never want to be tapping out to play a spell that isn't going to win the game right then and there. you always want six mana available to blow ashling up in response to something another player does. check my list in my sig.
from this list he top 4'ed with a month ago:
http://www.mtgtop8.com/event?e=13821&d=281597&f=MO
and then:
from an event he won back in Feb
http://www.mtgtop8.com/event?e=11669&d=266529&f=MO
I also always find myself siding in 2 root maze against almost any deck that plays lots of fetches or tron lands and its been good. If we get a Root maze on a stick as a 1 drop that might be the missing piece. Kinda like what Dryad Militant does against goyfs.
I think I'm most stoked to build a bant draw-go deck with Ishai & Thrasios. Ishai is the win con (i'll have plenty of mana and cards in hand to protect the bird monk). Thrasios will be a great eot before mine mana sink, card advantage and ramp. Any spell that you actually let resolve gives you more power to swing with and you should never have a shortage of mana to refill your hand before your next turn. Ive previously tried draw-go with Jenara, kruphix, noyan dar, talrand and even tasigur but this is what Ive been waiting for.
coffin queen
grimoire of the dead
Temples / scry lands
godsend
anger of the gods
blood moon
Sun's zenith cycle cards
Theres only so many high-demand non reserve list cards they can print. I dont see this being sustainable for wotc. They will run out of print equity so fast.
- slows down affinity's fast mana with mox opals & springleaf drums being a turn slower.
- slows down trons mana advantage and expedition maps
- death shadow and zoo fetch and landfall shenanigans are a little slower
- 3 color decks with color intensive spells get slowed down. takes a little while longer before jund can cast Lili, nahiri gets delayed a little.
actually doesnt this card essentially become a 2/2 creature for one against any deck running lots of fetches? Opponents are gonna be forced to pay the 2 life for each shock land just to kinda keep pace with us since their fetches are useless for a turn.