Like this idea. Ive been looking for a casual red deck to toy with. Id suggest testing the following:
dynacharge - not sure if the overload would count as targeting and trigging heroic on multiple creatures mutagenic growth - free pump spell. duh akroan crusader - the haste 1/1 solider could also do work. fling - could help finish an opponent off on t4. the same way 8whack goblins uses goblin grenade
geier reach sanitarium as a second Mikokoro, center of the sea is the only card from Eldritch Moon thats been added and working in my deck so far. anyone found anything else from the set to be useful yet? Burning Wish reprint has been spoiled in Conspiracy 2. Hope that will bring the price of it down significantly. I've been looking to pick one up.
natural state might be a more efficient way to deal with spreading seas & merfolk without getting away from a high devotion. You can also slow down their tempo by taking out their aether vials with it. If you start seeing a lot of affinity, it removes almost everything on their board except etched champions & tezzeret. If you start seeing a lot of infect, hey natural state can take out inkmoth & blinkmoth nexus too.
I'm feelin the Kessig Prowler. I swapped out Tuskers too. It feels better to drop 2 1-drops turn 2 against lots of removal instead of a Tusker (you're left with more pumpable bodies and devotion). Going wider has definitely made my match up against Affinity better. I can almost never beat this one guys Affinity deck and I 2-0'd him on wednesday night. I could apply more pressure with creatures while still having a land up for natural state on his threats. Still haven't been able to flip one yet.
is this the one drop we've been waiting for and needing!?!?!? No one is gonna want to block this guy with a Goyf or eldrazi or whatever. This set is giving us a lot of new things. I luv it.
Playing this means you're giving your opponent free removal for your own undercosted green fatties -- since when a creature becomes a copy of Permeating Mass it obviously also gets its static ability. Don't think it's a good idea.
I never even thought about that. You bring up an interesting point. However, we would still have the advantage of instant speed pump spells should the entire table become copies. Cuz with the exception of affinity & zoo what other decks have a way to pump a creature like we do? I also still don't think opponents would block this until they knew they were within reach of dying to it plus pump spells. Would an opponent want this instead of a Voice of Resurgence, Noble heirarch, death shadow, goyf, kalitas, arcbond ravager,vault skirge, etc? I feel like most modern staple creatures are strictly better than this guy and no one would want to lose their awesome dudes. I think this guy will do some work for our deck.
is this the one drop we've been waiting for and needing!?!?!? No one is gonna want to block this guy with a Goyf or eldrazi or whatever. This set is giving us a lot of new things. I luv it.
I ran that card for a little while. Realized that it hits the table and you rarely want to use it because you're holding a spicy equipment or enchantment that you don't want to lose to the card's randomness.
Braid of Fire is bad politically. Ppl will come at you for having the unfair free mana advantage.
Same with wheel of fate & Magus. Someone's not gonna want to pitch their hand and come at you before it resolves with all the cards in hand they are afraid to lose. Check out molten psyche instead as another wheel effect.
swiftfoot boots isn't really necessary. you only have to worry about 3 things with ashling:
- control magic on her before you can just blow up in response to any spell targeting her
- Pithing Needle
- indestructible creates
swiftboots only helps against pithing needle. I don't think its that necessary unless you're playgroup like to run wild with pithing needles on ppls generals
Terrain Generator & Druidic satchel are too slow and mana intensive for this deck until the late game. And 0 or 1 drop mana rocks are all I would run. Ashling is most efficient when you become a board wipe threat as early as possible. Play her turn 2 and put at least one counter on her every turn until you have the ability to produce 6 mana to blow her up. Then keep your mana open to respond to what the rest of the table might do. At the end of the turn of the opponent who goes right before your turn dump leftover mana into more counters on Ashling. Ashling is your only line of offense and defense. don't leave yourself vulnerable by tapping out to play another spell and losing the ability to board wipe instantly during the mid & late game. Extraplanar lens & mana flare are lower cmc alternatives to Caged Sun. Like you don't really want to be tapping out to play spells. you want to be dumping mana into ashling's ability to grow really large really fast and do damage to everyone at any given moment. unless its a bomb of a spell like chandra's ignition you're better off not playing it. Unless you have a mana doubler out, you really don't want to play any spells until turn 7. and even on turn 7 you would only have 1 extra mana to spend on a spell.
I've found that haste is usually not important. I've been playin this deck a lot and most of my wins have come from the direct damage ashling does + lifelink equipment. later on in the game if you're re-casting ashling after a blow up and the board is empty you have a turn to build her up again pretty fast (2 counters per turn if you have the mana) while your opponents are scrambling to try an re-establish a board presence. I've only won maybe 3 out of 100 games with actually commander damage from swinging with ashling.
because of this new spoiled card, I'm finally buying a Mikokoro, center of the sea also. good ways for us to loot thru all those mountains and get to our key spells will also having mana available to pump ashling
first thing I thought of when I saw this spoiled was strangleroot geist and even kitchen finks into thrun, the last troll. Is that at all viable? even as some sort of sideboard strategy? side out some baloths (maybe something else) for 2 of these a finks and a Thrun.
dynacharge - not sure if the overload would count as targeting and trigging heroic on multiple creatures
mutagenic growth - free pump spell. duh
akroan crusader - the haste 1/1 solider could also do work.
fling - could help finish an opponent off on t4. the same way 8whack goblins uses goblin grenade
and the best red card of all time lightning bolt
1st thing tha stood out to me about that list is the phyrexian revoker in the sb in place of what might normally be a second pithing needle
I never even thought about that. You bring up an interesting point. However, we would still have the advantage of instant speed pump spells should the entire table become copies. Cuz with the exception of affinity & zoo what other decks have a way to pump a creature like we do? I also still don't think opponents would block this until they knew they were within reach of dying to it plus pump spells. Would an opponent want this instead of a Voice of Resurgence, Noble heirarch, death shadow, goyf, kalitas, arcbond ravager,vault skirge, etc? I feel like most modern staple creatures are strictly better than this guy and no one would want to lose their awesome dudes. I think this guy will do some work for our deck.
is this the one drop we've been waiting for and needing!?!?!? No one is gonna want to block this guy with a Goyf or eldrazi or whatever. This set is giving us a lot of new things. I luv it.
Braid of Fire is bad politically. Ppl will come at you for having the unfair free mana advantage.
Same with wheel of fate & Magus. Someone's not gonna want to pitch their hand and come at you before it resolves with all the cards in hand they are afraid to lose. Check out molten psyche instead as another wheel effect.
swiftfoot boots isn't really necessary. you only have to worry about 3 things with ashling:
- control magic on her before you can just blow up in response to any spell targeting her
- Pithing Needle
- indestructible creates
swiftboots only helps against pithing needle. I don't think its that necessary unless you're playgroup like to run wild with pithing needles on ppls generals
Terrain Generator & Druidic satchel are too slow and mana intensive for this deck until the late game. And 0 or 1 drop mana rocks are all I would run. Ashling is most efficient when you become a board wipe threat as early as possible. Play her turn 2 and put at least one counter on her every turn until you have the ability to produce 6 mana to blow her up. Then keep your mana open to respond to what the rest of the table might do. At the end of the turn of the opponent who goes right before your turn dump leftover mana into more counters on Ashling. Ashling is your only line of offense and defense. don't leave yourself vulnerable by tapping out to play another spell and losing the ability to board wipe instantly during the mid & late game. Extraplanar lens & mana flare are lower cmc alternatives to Caged Sun. Like you don't really want to be tapping out to play spells. you want to be dumping mana into ashling's ability to grow really large really fast and do damage to everyone at any given moment. unless its a bomb of a spell like chandra's ignition you're better off not playing it. Unless you have a mana doubler out, you really don't want to play any spells until turn 7. and even on turn 7 you would only have 1 extra mana to spend on a spell.
because of this new spoiled card, I'm finally buying a Mikokoro, center of the sea also. good ways for us to loot thru all those mountains and get to our key spells will also having mana available to pump ashling
first thing I thought of when I saw this spoiled was strangleroot geist and even kitchen finks into thrun, the last troll. Is that at all viable? even as some sort of sideboard strategy? side out some baloths (maybe something else) for 2 of these a finks and a Thrun.