2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Random Card of the Day - HIATUS
    It might not be the most exciting dragon, but that art is fantastic. The flavor text is also pretty sweet if you can imagine a monk having a martial arts duel with a freaking dragon Smile
    Posted in: Commander (EDH)
  • posted a message on Don Quixote de la Mancha Commander
    Since you seem ok with using Un-cards, maybe Dumb Ass? Not too many donkeys running around in the game I don't think.

    Aha! found a giant with a windmill in the background Sunrise Sovereign. That's the best i got right now :p
    Posted in: Commander (EDH)
  • posted a message on Magna Bibliotheca (Azami Draw) - Need Help in Tuning
    Hello Smile

    I'm an avid fan of Azami, Lady of Scrolls and have my own list on the site if you ever want to compare card choices or strategy.

    In terms of budget cards that work wonders for for me - Both Sea Scryer and Deranged Assistant help to accelerate you in mono blue while also giving you bodies to let you draw cards once your commander hits the field. Your list seems to be more spell focused than my own so maybe that suggestion wouldn't work, but it's food for thought. Have a great day.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Underplayed Tribal Decks That Don't Suck
    I put together an Ishkanah, Grafwidow shortly after Eldritch Moon came out. Haven't gotten around to update it in a bit, but it is a very fun deck to play (at least in my opinion). Other than that you could always do what my friend did and build Wall tribal with all of the "defender matters" cards like Vent Sentinel. It was a HORRIBLE list from a competitive view, and it was incredibly fun to surprise strangers at the game store with.
    Posted in: Commander (EDH)
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    I know its been a while since I've last updated the thread. I'm finally getting away from the busy season and have been able get back to my favorite hobby more frequently. Work and class eat up a lot of my time, but I hope seeing me post at least something here lets you all know that I'm not dead and plan to continue to play test and brew with my favorite commander Smile

    Since I have been gone for so long I'm going to be doing a lot of set reviews all at once. Here we go!

    Conspiracy 2 (11/24/2016)

    Expropriate - I'm a big fan of extra turn effects so this card just speaks to me. What it tells me to do is pay 9 CMC for one extra turn and a Blatant Thievery, but that's still pretty sweet in my book. For my personal play group I feel it would be a tad too slow. Maybe in a more casual, grindy meta that allows you to durdle into the late game more often. I'll still test this one just because it looks like fun to resolve.

    Stunt Double - Strictly better Clone! Just taking a look at my list you should be able to tell I'm a sucker for copying/"borrowing" my opponent's permanents. This clone has flash which plays perfectly into our best defense that is to simply hold up mana for counter magic and wait for something scary to happen. Might try him out instead of Rite of Replication for a little bit to see if flash is better than sometimes winning the game with kicker. We will find out.


    Kaladesh (11/24/2016)

    Dramatic Reversal - Kind of a less powerful Turnabout. Costs less, but can't do our broken or infinite shenanigans with lands. Could be interesting as a strange draw spell with a bunch of wizards in play, but more than likely its just a "win more" card. Still thought I'd throw the idea out there.

    Insidious Will - Cryptic Command is that you? No, no its not. That being said this card does do a lot of my favorite things about blue and gives the power of choice which should never be underestimated. I'll test it in place of Twincast and see if the extra mana to cast it is worth it or if it just sits dead in my hand forever :p

    Paradoxical Outcome - Super cool toy. Not as good in our deck as some others, but could still help dodge some board wipes while getting more value from our ETB effecs and drawing us cards on top of it. This is a spicy one and I'd be interested to see who's been trying it out in any deck since its release.

    Saheeli's Artistry - A Clone and/or a Sculpting Steel with, again, options to choose from. The 6 CMC makes me sad, but not all of Blue's toys get to be broken. Solid value for a powerful ability in Commander. I've already seen it a few times recently (I'm looking at you Breya!).

    Torrential Gearhulk - Its no Diluvian Primordial but not a lot of things can be really. Still the one less CMC and the addition of flash makes it tempting to at least test him a little. Could make a fun combat trick. This particular wizard deck doesn't usually drop 5/6's out of nowhere so I might be able to catch a few people until they catch on.


    Commander 2016 (11/24/2016)

    Coastal Breach - Blue doesn't get too many board wipes that make themselves worth including. The new 'Undaunted' mechanic means this one might be worth the time to find out if it is good enough. A normal 4 player game means it only costs 4 CMC which seems like pretty good value to me. Sorcery speed brings it down a notch for me. However, thats probably just because I've been spoiled by Cyclonic Rift for too long now.

    Faerie Artisans - This card is super strange to me, and I think with the density of ETB creatures that populate Commander it could be incredibly powerful. I wonder how much of a "kill on sight" creature this one will be in the future with things like the new Gearhulks being printed. It's value can only go up as more sets are printed. If only it was a wizard!

    Manifold Insights - So I heard you guys like Fact or Fiction. Seriously though I think this card, while suffering from the age old problem of letting our opponents choose, is insane value. It also, like good old FoF, opens the doors for some political choices. Maybe certain players give you good spells hoping you'll deal with someone else. Maybe you're given something like a Time Warp just to make you the threat so people try and kill you. I like a card that works on multiple angles within the game and this one does it pretty well by letting every player get involved in the effect.


    Welp that's all of the new cards I've been taking a look at lately, and I'll be sure to update the thread should any concrete changes occur to the list. As always I hope you guys are all having a great day and/or holiday break if you're lucky enough to have the time to enjoy it haha. Feel free to leave any questions or comments you have and I'll get back to them as soon as possible. Take care Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    OUT
    Sage of Epityr
    IN
    Jace, Vryn's Prodigy

    Hello Everyone! Sorry I haven't been around on the site or my threads as often. I just recently started a new job and am currently working around 55+ hours a week so things are a little hectic as I work around my new schedule. That doesn't mean that I've stopped playing Magic though, and I have certainly been testing out new iterations of this list deck during my absence. Before we talk about the actual change to the deck I wanted to say that I also, like Elminster and others, am trying to find the right spot for Docent of Perfection. Against more "fair" strategies he's been a lot of fun, but when matched up against the absurd value of things like Maelstrom Wanderer or Titania, Protector of Argoth things get a little dicey because of how slow he can feel against those decks. I'm still trying to figure out how far I'm willing to go to make him a better fit for the deck. Time will tell :p

    The newest change isn't too much of a surprise for those that read some of the comments on this thread, but it still is a change so I'm going to log it. I never really had the opportunity to test out Jace, Vryn's Prodigy until the last couple of months what with his price becoming absurd for a while (especially for a card I was only thinking of adding to the deck). I'm all aboard the hype train now though and can say with confidence that he's an extraordinarily good card. He does everything Sage of Epityr did but better. He comes out early and digs through the top of our deck. He provides another wizard body for Azami to make use of when she hits the field. And on top of all of that he provides another Snapcaster effect when you can/want to flip him, gifting us yet another way to abuse things like Time Warp, Bribery, or Rite of Replication. He's been a big success in almost every game I've played with the deck since adding him and I don't believe he'll be leaving anytime soon.

    I was lucky enough just this week, because of all of the hours I've been working, to pick up a foil Jace for the deck. That should show how serious I am about how good this crazy little 0/2 really is. I hope you all have been having an wonderful time in the month I've been away. I will be trying to schedule my free time a little better so that I can stay relatively active on the site, but it's a work in progress. Look for the 'Conspiracy 2 Set Review' sometime within the next week or so. Until next time guys - Have a great day! Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    Quote from umtiger »
    Jace VP is obviously good. No real testing required.

    Inspired Sprite and Sapphire Medallion could just keep you drawing cards but it really does seem a lot of your instants are counter magic. You actually have a low density of spells other than counter magic.

    You have enough wizards to flip docent, but not a ton of spells to where docent could win the game on his own.


    For me all things require at least a little testing. Sometimes cards are just better or worse than they might appear at first and I like to give myself a grace period before formally changing my lists to accurately judge their merits. Just a little quirk of mine I guess.

    I do love my counterspells and there are quite a bit of them in here, but that's not necessarily a bad thing. They're one of blue's strongest tools and help defend things like the Docent from interaction from my opponents. Every spell I stop becomes a wizard, which in turn draws me more cards, which in turn gives me more counter magic and a greater chance to find those power cards like Time Warp or High Tide. I don't really feel like he'll be an "I win" card for this list, but more of a snowball effect that quickly gets out of control when left alone to work with other parts of the deck.

    I'm not really running him to flip and attack for lethal. I just like the idea of having a decent token generator that makes the draw engine of the deck grow increasingly larger like Stonybrook Schoolmaster could have done had it not been white. If he does flip and let me get a massive wizard attack then I will be very happy though Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Arcanis the Omnipotent
    Arcanis the Omnipotent can be a very powerful commander so you already picked a strong starting point for your first foray into mono blue. I would ask though - what is your definition of budget? Do you want no card in the deck to be above a certain range? Do you want the total net worth of the deck to be less than, let's say, $100? That might narrow down what cards I would recommend you try out.

    Generally you'll want to be able to make use of Arcanis the moment he hits the battlefield and to protect him if you can, since he is a common "kill on sight" creature. Lightning Greaves and Swiftfoot Boots help with both of these problems so they'd fit nicely into your strategy most likely. Thousand-Year Elixir, besides letting you have pseudo haste, allows you to get even more value from Arcanis. 3 cards for 1 mana is pretty strong Smile

    Since Arcanis is a basic card advantage engine himself without any real theme to work around, you can build him in a variety of ways. You can even make your own theme for your deck if you feel like. Hope this helped a little. Have a great day Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    Quote from umtiger »
    Run Jace, VP no questions. He's a perfect fit.

    No Inspired Sprite?

    Edit: you also might want to add more sorceries and instants if you want to support docent of perfection.


    I am getting hooked on this guy, but I usually test my cards for a while so I have a clear idea of whether or not I like it in the deck. If I had to guess he's going to probably make it though.

    I generally try to keep my wizards pretty cost efficient for what they do and Inspired Sprite being 4 mana just for drawing even more cards pushed her out of contention with some of the other creatures I wanted to run. Its the same reason I don't run wizards like Fallowsage either. They're good options, just didn't make the cut for this particular list.

    So far I think the deck has a high enough density of relevant instants and sorceries to make Docent of Perfection worth it. Because the deck's primary goal is to draw a lot of cards I find that most of the time we have our pick of any number of spells to help trigger his ability. If our commander didn't happen to be focused on sifting through so much of our deck so quickly then I would be more inclined to increase the count. I might add some more if I find he isn't performing well enough and I really want to make him work, but I'd rather remove 1 card in the 99 than shape the whole 99 around that 1. Unless that 1 ends up becoming it's own commander of course Wink

    Thanks for your comments and suggestions. Have a great day Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    Quote from benjameenbear »

    Perhaps I'm a little biased and should have tested him objectively. My best friend and I had evaluated him and not seen as much interaction that wasn't already present in either of our decks. However, the new jace would be absolutely fantastic in my tasigur deck, since he directly helps with the game plan there so perhaps I've dismissed him too quickly.


    I imagine Tasigur would like an early drop that both fills the yard and gives card selection. Seems like a match made in your opponents tears Wink

    The more games I see this card, the more solid he seems. No wonder he terrorizes Duel Commander tables. Being able to guarantee having access to him as early as you want seems brutal for anyone playing against it.

    Again, I think a large amount of praise for this card hinges on the fact that he's also a wizard for Azami to make use of. So my results may be slightly biased.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Fun alternate cards for Azami
    Can't believe I never noticed this thread until today. My Azami senses must be getting interference with all this Pokemon Go in the interwebs.

    Many blue decks make use of them, but personally I find Clone effects and theft effects create interesting choices and interactions because they depend, at least in part, on what your opponents are playing with. Along those same lines I like the copy/redirect spells like Twincast and Misdirection that make you feel more interested in what spells are being cast and get you engaged in the game rather than just going directly for a combo and countering everything you can. They may not make the table turn their heads when you cast them, but spells like that can help diversify your games and give you outs to winning that aren't strictly combo oriented. This is just my two cents though Smile

    *Edit* - Also! For commander damage you can always run Diviner's Wand. Also doubles as a wizard you can tap for cards Wink
    Posted in: Commander (EDH)
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    Quote from Griiverino »
    Quote from benjameenbear »

    I'm a little leery on the new jace. I think he's really good in spell slinger decks, but I've never really liked looter effects unless I'm looking to interact with my grave in a meaningful way. I don't think mono-blue has the tools to reliably take advantage of the grave as consistently as UBx decks, so I've not felt the need to test him extensively.


    Those aren´t the same decks, but have you ever played against a Jace, Vryn's Prodigy (High Tide) Deck? I was also sceptical at first, but the possibility of recasting crucial spells is imo really strong, even if you don´t like the loot-effect (still good with Treasure Cruise / Dig Through Time), his planeswalker side is imo really good for reasons stated earlier.


    I'm viewing him as sort of a Snapcaster Mage on layaway. You get a looter now, and the flashback later Wink
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    Quote from benjameenbear »
    Thank you for returning the favor. Primers require quite a bit of work to create, and having more traffic to the thread is gratifying. I tried to make it visually appealing with more pictures so that the text of the OP is broken up into more manageable pieces. Psychology thing, is how I thought about it.

    I'm a little leery on the new jace. I think he's really good in spell slinger decks, but I've never really liked looter effects unless I'm looking to interact with my grave in a meaningful way. I don't think mono-blue has the tools to reliably take advantage of the grave as consistently as UBx decks, so I've not felt the need to test him extensively.


    I'm willing to point people towards well written threads anytime. I think giving people an ample supply of options to choose from helps them find the commander that best fits them, which in turn helps them enjoy the format more, which in turn helps the format grow, etc. Memnarch also just happened to fit nicely into that portion of my thread Smile

    Jace, Vryn's Prodigy as been working fairly well so far. In Azami he can be just another dork that draws cards if need be; I don't actually have to flip him once my commander is in play. Early on he helps me loot for more lands if I need them or bins them to the yard for more gas if I happen to be flooding out. Late game he breaks my opponent's backs with extra casts of spells like High Tide, Time Warp, and even Reality Shift or Evacuation if I'm in need of them. Plus he's a very cheap mana investment overall and curves nicely into my 3 and 4 drops and eventually my commander. I've always been one to let actually experiencing the cards influence my deck choices though so he's definitely going to get tested for a while before I come to any concrete conclusions.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ishkanah, Grafwidow - Descend Into Delirium
    Why hello there!

    I do in fact have an Ishkanah, Grafwidow deck in the works. You went WAY deeper on the tribal theme than I did and I think it's awesome. Come on over and compare if you feel like. Already I see cards I may have missed like Scout the Borders and Stitch Together. I might have to find a way to include those two. If you find the time come tell me what you think. Have a great day Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls - Knowledge is Power
    Alrighty. I finally broke away from work, online gaming, ACTUALLY playing magic, and dealing with everyone wanting to run around the neighborhood with Pokemon Go just long enough to throw together a rough approximation of my old list that I viewed as a fairly "competitive" Azami list. If anyone wants me to go into further detail on the differing card choices or even more notable exclusions from that particular list let me know and I'll type stuff up when I get the time. If not then we can always have a discussion down here in the comments Grin

    Also as noted before I added Memnarch to the list of optional commanders with a link to Benjameenbear's primer. If you haven't stopped by yet give it a look. He's does a lot more with pictures than I do (just not my style :p )

    And as a side note, even though I don't usually announce the cards I'm testing unless they make it into the deck, I'm testing out Jace, Vryn's Prodigy and I hope he might be as bonkers as Duel Commander would have me believe him to be. I'm going to test him for a lot longer. If he does make the list it will be in a month or so after I've also had time to test things like Docent of Perfection.

    Just a little update on how things are going. Have a great day Smile
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.