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  • posted a message on Nahiri, the Harbinger
    I've been thinking about this too...

    With cards like Tormenting Voice, Nahiri, Faithless Looting, Fiery Temper, the new Alms of the Vein, and some sort of suite of lightning bolts, silver bullets and the like, there is a lot of fun synergy here...

    Unsure of the creature base myself, as to quantities and make up... Do we use typical burn creature base (Guide, Swiftspear, Eidolon), which is a consisent and known component (if boring in this new shell) or do we forge something new? Been working on this idea in my head lately.
    Posted in: Modern
  • posted a message on How can GW defend against armies?
    I like the Archangel of Tithes; even though that WWW1 casting cost is onerous (especially the WWW part), it does seem that she would "tax" the opponent enough to prevent general swarms.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    Quote from Donald »
    Have you tried Volrath's Shapeshifter? I think he's pretty good being both a discard outlet and a reanimator spell. Proper graveyard ordering required!


    I love that card; one of my favorites way back in the days of Extended... I used to play this ridiculous fun Recurring Nightmare/Survival of the Fittest deck, and I loved the Shapeshifter as an additional sub-engine for the deck. Great card!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [CUBE][SOI] Goldnight Castigator
    Yeah, didn't think that out too well, did I...

    And sorry for swerving topics in a Cube forum... I must need coffee...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][SOI] Goldnight Castigator
    The card interests me as part of a 4-Color Doran, the Siege Tower EDH deck...

    4-mana for 9-damage seems interesting, no matter what caveats or qualifications are on the card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Card of the Day - HIATUS
    The whole idea of a "snake archer" is funny to me...
    Posted in: Commander (EDH)
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    It seems that mathematically, Vexing Devil is either of a 4-of or a 0-of, and if you read this thread, there are proponents to both sides of the argument; however, most "competitive" red decks don't seem to run the Vexing Devil at all, yet several here have touted its use...

    But as a 1-of, it's a puzzling choice. The Devil is really only good for the first turn or two, so running just 1 seems to make the statistical odds of drawing the Devil in your first 7 cards quite insignificant, and therefore almost pointless...
    Posted in: Modern Archives - Proven
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    A great little utility card, not totally NERF-ed by being some 1- or 2-power flyer... 3-power for casting cost of 3; the "drawback" of the card actually fits as a strategical use of the card as well... I like this card a lot.
    Posted in: Commander (EDH)
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from SoJMaster »
    With Skullcrack seeming to fall out of favour these days, what do you guys propose we replace it with?


    I have seen debate on the subject, but it still seems that Skullcrack makes the cut, but not necessarily run as 4-of. The card that seems to battle for Skullcrack's card space seems to be Atarka's Command, at least to my review. I run more Mardu color schemes than Naya myself. I really like Atarka's Command, but my manabase is already tricky enough that adding a fourth color doesn't seem like a good idea.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    The one thing in favor of Mono-Red that seems to be evident is Mono-Red giving a less painful mana base; however, in limiting oneself to Mono-Red versions of Burn, the deck loses some of its most illustrious spells, as people really seem high on Boros Charm, and these days, Atarka's Command. The Red manabase is reliable, but you lose some real silver bullets in building the deck that way, and thus lose some of its explosiveness.
    Posted in: Modern Archives - Proven
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Does the 4/4 angel trigger with the playing of the enchantment, or do you have to wait for the next enchantment cast to get that benefit?

    Seems pretty cool. The casting cost is a bit expensive, but you get a non-vigilant Serra Angel for the price if the casting of this enchantment triggers it; additional enchantments seem to "seal the deal," making this a nice niche card for an Enchantress deck.
    Posted in: Commander (EDH)
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Apparently, he still plays, but has aged and has kids now (can feel his pain there), so he's not OBSESSIVE about it... However, since moving to NC, he's wanted to form a group and didn't know where to start...

    Apparently in my son's circle of friends out at Nerd Academy, there are 3 sort of hardcore MTG nerds like myself who are parents, so my MTG gaming nights I have wished for over the last few years may finally be coming to light...
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    So... I've just found out that one of my sons goes to school with Paul Sligh's daughter, and there has been talk of coordinating some Casual MTG game nights in the future, with Mr. Sligh in attendance...

    It will be fun to bust out a "modern" burn deck that is sort of Sligh-inspired and share his perspectives on the format...
    Posted in: Modern Archives - Proven
  • posted a message on Mana Crypt
    Uh, you're wrong, because I've played since 94 or 95... not the infancy of the game, but pretty early in its development...

    I didn't say there were NO combos that could be busted in the early days; I said there were LESS degenerate combos...

    Necropotence didn't even exist until Ice Age, so pairing that with all these other Alpha/Beta/Unlimited cards is a tad anachronistic. "Ernhamgeddon" seemed unfair back then, but that's a decidedly less exciting "combo" these days. And even then, that was still incredibly "draw dependent" and the MTG card pool lacked cantrips and all the rampant tools for library manipulation that we have now today.

    So, yeah... maybe you're right... The Crypt has always been broken. But I still think that there were less powerful outcomes for the card back in those days, based on the smaller card pool and lack of library manipulation prevalent in the Dark Ages of the game.
    Posted in: Commander (EDH)
  • posted a message on Mana Crypt
    Quote from atlas_hugged »
    They just don't make mistakes that powerful anymore.


    I don't know if you can consider those early mana rocks to be mistakes; back then, the Vault, Crypt, Lotus, and Moxen were the only real means of accelerating, but there were nowhere as many degenerate combos in place back then as there are today. When those cards were originally played, the relevant MTG card pool could have been no more than 1000 cards, and not the 13,000 cards that are now available to choose from. With all these increased options, came more chances for degenerate combos, and this larger card pool spotlights more ways for the Mana Crypt to be abused. But early in the game, this was just "acceleration," not abuse. So, I don't think you can call them mistake cards; those cards just got more powerful as time went by, but were less degenerate in their infancy, when the Magic playing terrain was nowhere as advanced as it is today.
    Posted in: Commander (EDH)
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