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    posted a message on Saheeli Evolution/Chord
    Another ~20 person FNM reportI decided to try shaving 2x Lotus Cobra for the 3rd Hierarch and a Reflector Mage. I then substituted the 2x Wall of Omens with utility 2-drops, Scavenging Ooze and Selfless Spirit (didn’t have Spellskite), with the reasoning that perhaps the extra consistency of Wall wasn't as important if the ramp package was less manic bipolar sans Cobras and perhaps the blocking power wouldn't be as important if we could flicker/clone Reflector Mage.

    In the side I swapped Harmonic Sliver in over Reclamation Sage, and made the somewhat agonizing cuts of -1 Stony Silence and -1 Eidolon of Rhetoric (there's one Storm player that comes occasionally but we've never played and I'd never had any other reason to bring Eidolon in yet) in order to squeeze in two copies of Unified Will.

    Match 1: Naya 8-Whack (1-2)
    G1 I make a mistake and think I'm against a naya burn list and I choose to Path Nacatl T1 rather than shocking myself to play Hierarch. He ends up overwhelming me with a Whack wave and I have no blockers. G2 the opponent starts developing his board with BTE, Loyalist, and one of the Whacks but Bird into T2 Courser stabilizes, followed by T3 evolve Birds into Finks -> T4 Evolve Finks into Gearhulk naming Courser as my enchantment, Finks as creature, and Gearhulk as artifact. Opponent scoops. G3 I keep a hand with Engineered Explosives, Reflector Mage, and Staticaster with a Bird and 2 Fetches. He plays Nacatl, I play Birds into Reflector Mage on Nacatl. T3 he dumps ~4 creatures onto the board and Whacks me for a big chunk of life. Unfortunately none share the same name so Staticaster stays in my hand and I play Explosives on 1 and pass. He plays several more hastey whack'd creatures, I detonate explosives and take out 2-3 (and my own bird) but still take a bunch of damage. Unfortunately I hadn't drawn any more lands, so with my Bird fried I'm stuck on 2 lands and die to the remaining Whack squad.
    SB in: Explosives, Staticaster, Gearhulk || out: Eternal Witness, Rallier, Saheeli

    Match 2: Bant (Non-Vizier) Knightfall (0-2)
    G1 I play Wooded Foothills, fetching Forest into Birds and pass. My opponent plays Wooded Foothills, fetching forest into Hierarch and passes. We look at each other and laugh, each one wondering if we're playing the mirror. We start setting up and he reflects my Finks with Reflector Mage, and then when I try to cast Felidar to blink an Oath he exiles Felidar with Spell Queller. From there he responds to something with CoCo to Quell another one of my spells (forget which) and Vendillion Clique to strip my Evolution. He's got me way beat on the board. I topdeck Reflector Mage, bounce his Queller to resolve Felidar Guardian, play Saheeli, tick down targeting Felidar... and Felidar eats a Path. Almost! Next turn his hoard cleans up. G2 I keep a hand with Saheeli, Path, Evolution, and Voice. Voice sticks followed by a topdecked Gaddock Teeg to shut CoCo off completely. He plays Knight, which I Path. He then plays a second Knight, Selfless Spirit, and a Voice. I block with Voice, evolve Gaddock into Felidar, but then die with Saheeli in hand.
    SB in: 2 Gaddock, Linvala, Gearhulk || out: Ooze, E-Witness, ??? (can't remember, sorry)

    Match 3: WBu Polymorph Tokens (2-1)
    G1 I lead with Hierarch, and when I see him pass with just an Island I figure it's control and slam Saheeli T2. He passes again and I play Felidar to combo out. I didn't get to see any cards but from the UW I assume it's UW control (although in retrospect this was a weird assumption since I would've expected him to play Mana leak / Path / something on T2 last game. G2 I board in all my Ux control stuff and basically try to run back the same play: Dork into Saheeli. On the end of my Turn 2 he plays Raise the Alarm into Intangible Virtue on his turn, and kills Saheeli with 2x 2/2 Soldier Tokens. That was a surprise! I play Finks into Felidar blinking Finks but he plays Spectral Procession into Smuggler's Copter and I can't keep up with his sky beats. G3 I sideboard against tokens, lol. I play Gaddock into Voice, and he gets some soldiers down and exiles Voice with Anguished Unmaking. I evolve Voice into Felidar, blinking an Oath to find Saheeli. Next turn I combo out.
    SB game 3 in: Explosives, 2 Gaddock, Staticaster, Glen Elendra, Lark, Gearhulk || out: 3 Path, Ooze, Reflector Mage, Huntmaster, Thragtusk

    Match 4: My opponent drops /shrug

    Overall 2-2

    Thoughts:
    Man! Spell Queller does a lot of work against this deck, disrupting the combo both on the stack and flying over blockers to snipe Saheeli, ensuring that you can pretty much only cast her the turn you're looking to combo out. The only answer I can think of (beyond running more spot removal ala NateG's Lightning Helix SB) might be to run an Angel of Sanctions to evolve into in order to exile Queller -- even if they kill Angel the Queller won't get to counter another spell. Otherwise we just have to hope we can get Linvala / Lark in the skies or get a Gearhulk wipe.

    In general I feel like most of my game losses (barring misplays) were because I failed to stabilize fast enough, got behind on tempo, with a couple games made worse by mana screw.

    This is the second night I've run Scavenging Ooze and Selfless Spirit and they are obviously great cards, especially against midrange and control, but I didn't really get to see either shine in these aggressive matchups. Wall feels better to me in the main for my meta, and I'm tempted to bring those back in since the cantrip effect means they at least cycle and provide Evo fodder even in matches where they can't block G1.

    I'm less sure of how I feel about 2x Cobra vs Hierarch / Reflector Mage. It's tempting to wonder whether an early Cobra could've helped me keep pace with 8-Whack or Knightfall better. I still think Reflector Mage is a solid card, though, and having another source of Exalted via the 3rd Hierarch is nice. The Reflector Mage might also become some other utility card like MB Angel of Sanctions or a second copy of one of the existing 3-drops for added consistency.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    Angel is difficult to assess. It’s a little overcosted for its stats but it can always answer random hate cards like Worship, Pithing Needle etc that your opponent might bring in. In these situations siding in Reclamation Sage feels bad if you draw it but don’t see a hate piece but Angel is at least a flying 3/4 threat that can also cover creatures and Planeswalkers. Having a catch all at the top of your curve also feels better to Evolve into rather than Evoing for Pridemage and then paying 1 to take care of Worship, for instance.

    I’m starting to think that most of the utility options should be in the 3-5 CMC range while keeping my 2-drops devoted to setup of some kind.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    Good luck! Thanks for taking the time to test this list, I think it will make comparison between the lists much easier and move us along to something more optimal faster.

    I will also be playing tomorrow night, though I haven't finalized my 75 yet. I would try out your list but I don't have Kikki or the lands to run it at the moment. :p
    Posted in: Deck Creation (Modern)
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    posted a message on Saheeli Evolution/Chord
    Quote from VenocStorm »
    For Blood Moon, I still believe that this isn't a Blood Moon deck because we aren't built to take advantage of it in the same way that Skred, Ponza, or even Blue Moon are.
    I agree that we don't take advantage of Blood Moon quite as well as the decks you listed, but I don't have a better plan against Titanshift / Eldrazi / Tron. Running Magus of the Moon and 1+ copy of Blood Moon in the side seems like a necessary evil against these decks, no?

    --------

    @e302: I agree with most of your post with a few minor exceptions:

    I would argue that the 2x Lotus Cobras, 2nd Rallier, 4th Path, Thragtusk, and Sun Titan can all be really excellent somewhere in the 75 but their inclusion
    in the MB is still somewhat of a meta call as we've seen successful lists without each of them. I would personally lump them into the flex slots.
    Quote from e032 »
    I didn't mind Reflector Mage when I tried it but it's not an effect I'd Evo for, even blink with Guardian isn't that exciting when we're backing up the tempo with 2/3 and 1/4 on the ground.
    When I was running Reflector Mage I didn't usually Evo for it. The exceptions were (1) when they had a creature such as Thalia, Heretic Cathar that prevented me from comboing and I had the combo ready to go, (2) when I knew or had reason to suspect that they had another copy of the reflected card in hand that would also get caught by the casting block, and (3) against Delve and other threats that I knew they wouldn't be able to recast easily. While I agree that our board pressure isn't always strong, I think the fact that we can suddenly combo out means that our overall Tempo (both real and "virtual") is perhaps better than you give it credit for. Furthermore, Saheeli alternating between cloning Reflector Mage and Scrying has bought me several turns against aggro before, enough to close out some close games.

    I do agree that the major draws to building around Saheeli are the potential to build a consistent, lower-pain manabase and the ability to more reliably threaten the opponent with an early combo or proactive value-beats. It's hard for me to say how much you gain vs lose when you start splashing in Kiki-Chord pieces and their requisite manabase... to what extent does it make the plan more resilient and flexible, and to what extent does it make it less consistent? I'm really glad that we have VenocStorm and NateG in here to offer some good perspective on both angles.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    Weird dude.

    Going for maximum value as Plan A with 9 (!) flicker effects and 17 ETB targets not including Saheeli and then making the combo more of an incidental Plan B? Probably good against slower fair decks, looks like it needs a lot of hate to shore up the unfair matchups.

    Coiling Oracle probably isn't doing much ramp with 18 lands (30% ramp rate) and I'm unsure of Vial in this list.

    If anyone watches the videos before I can get to it I'd be curious to read a summary of the matches.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    Personally I'm happy for Nathan's success and glad the deck's putting up results but I can't tell if his list is expertly crafted to his expected meta or just unfocused between the singleton Chord, 3x Oath / Felidar / Saheeli and the fairly GY-intensive top-end Of Lark and Titan. I'd be curious to read a write-up on his deckbuilding choices and matches.

    Worship has come up here a few times and probably warrants further consideration.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    Another ~20 person FNM report:

    My list is mostly unchanged from my last postI did end up keeping Staticaster over Fiery Justice in the side and Rallier over Tracker in the main. These turned out to be good calls.

    Match 1: Goblins (2-1)
    G1 is hazy. I stabilize at 3 life and then beat down. G2 I think I'm stabilizing and he pulls double Goblin Grenade into double Bolt the next turn to kill me out of nowhere. RIP, not much I can do about that. G3 we reach a board stall and I topdeck into the combo to win.

    Match 2: Grixis Death's Shadow (2-1)
    My opponent rolls out an Urza's Tower mat and I prepare for the worst, only to be pleasantly surprised by Shadow. G1 my hand is destroyed by repeated discard but he stumbles on land drops and I claw my way back with Courser + Voice and slooowly chip in for the kill. G2 he lands an early Liliana, The Last Hope and snipes my birds. He ticks lili up to target my Felidar (without Saheeli on the board) and states that this should prevent the combo kill since Saheeli would create 0/2 copies. I'm pretty sure this is wrong (right?) but I don't bother to call a judge as my Saheeli is Stubbornly Denied anyways and he follows with a 5/5 Shadow and Zombie Fish to close the game. G3 he tries to be sneaky and flashes in Snapcaster Mage to block Voice, which gives me two Elemental tokens lol. Those keep him busy until I can evolve a Bird into Rallier to return Voice and beat down.

    Match 3: Affinity (2-1)
    G1 I'm on the draw, immediately faced with 3x Thopters and a Pest. I Path the Pest during combat, forgetting that the Battle Cry buff remains (>.<). Next turn brings an Arcbound Ravager which he uses to sac everything and animate a 5/5 Inkmoth to deal 5 poison. He ignores my Saheeli, tapped out, and I combo out with Felidar before he can finish infecting me. G2 he vomits out a wretch of robots on T1 and Plates up one of the Thopters. I Evolve a dork into Reclamation Sage to destroy the plating, but he plays a second Plating next turn and finishes me off. G3 I have the most exquisite curve of T1 Hierarch, T2 Stony Silence + Bird, T3 Cobra + Saheeli + Oath, T4 Felidar and there's pretty much nothing he can do.

    Match 4: Mardu Burn (2-0)
    G1 I hit Bird -> Finks -> Felidar flicker, landed a Voice, and beat down. G2 I hit Hierarch -> Evo Hierarch into Finks -> Felidar Flicker. This put me far enough ahead on life to play Eternal Witness to grab back a burned-out Saheeli and complete the combo.

    Final record 4-0. After a couple of weeks of correcting misplays and meta calibration the deck seems to be working well for Friday's more aggressive crowd. Having Cobra (and 12 fetches) was an important part of getting under Affinity and Shadow, and I appreciated the blocks and consistency that Wall provided, so I'll be leaving them in the 2-drop slots for now. I also realize that the global meta is a bit slower and grindier than what I faced here so I dunno how much help this list will be to you all, but I was pleased as it seemed reasonably fast, consistent, and proactive -- playing to the archetype's strengths.

    EDIT: Looking back over the list the card that felt the most replaceable was Sigarda. She can certainly win games on her own but I'm not running into much LotV / Annihilator / Smallpox and against Black midrange I find myself boarding in Lark to help recover from discard and I overall feel perhaps slightly favored. Linvala / ScOoze / Selfless Spirit / Fiery Justice / Tracker / Counterspell are all looking for room in the 75 so I'm guessing this slot will get taken to help fix whatever match I have trouble with next unless someone convinces me I'm crazy :p
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    Lantern, Ux Control, and GBx midrange specialize in destroying magical christmas land synergistic play states. That Fauna Shaman + Saheeli scenario almost certainly won't happen in that meta.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Saheeli Evolution/Chord
    I tried cutting down to 21 lands and adding a couple extra Ralliers. I got constrained on lands a bit more than I'd like, though -- either stuck at 2 unable to cast Rallier, having Rallier without fetches to help ramp, or wishing I was drawing some extra lands to sustain Cobra and Tracker throughout the mid game. I didn't have enough games to say whether this was just bad luck or representative of a true average but I think I will stick with 22 lands leaning on Canopy to avoid flooding for now. You could get around some of this with more aggressive mulling but for a combo deck I like to have relaxed odds on drawing hands with usable lands so I can focus on mulling for key combo pieces, and in that respect 22 lands is less likely to pull 1 land hands.

    I think we are in agreement that Titan probably goes in the side so I'm toying with Rallier vs P&K vs Huntmaster vs something else in that slot. I'm a little wary of going too hard on the graveyard to the point that we start getting soft to hate (the deck seems to do a good job of riding the line of making GY hate juuust profitable enough that the opponent isn't sure they want to board it in since it doesn't directly disrupt the combo), but maybe we're still ok even with a set of Ralliers. Right now my list is fairly red-light so I'd have to shock myself more to run P&K. Maybe it's worth having the second Stomping Ground in there anyways since I had problems last night getting my only red source covered by Spreading Seas? I was eventually able to flicker it to get my red back but it was still annoying.

    Matches against Burn last night were pretty close and Thragtusk secured most of my wins. I'm pretty pleased with him in the main so far but I understand if anyone wants to cap their curve at 4 CMC. Having both Felidar Guardian and Thragtusk be over 3 CMC was pretty nice against Eidelon. I didn't get a chance to test Forge Tender but I will try to do so soon.
    Posted in: Deck Creation (Modern)
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