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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on GWx Vizier Company
    Congrats on the solid finish. I’m getting ready to take the deck to an IQ this weekend.

    Have you tried Kitchen Finks and just not liked it?

    Reason being, he’s a house against Jund and Death Shadow. He always buys me enough time to stabilize.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Is there another place with discussion on this archetype?

    E: like a Facebook group or subreddit
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Where do you guys stand on the Shalai vs Rhonas issue?

    One protects the combo and is better on its own.

    The other is a better secondary win condition and can be hit off of CoCo.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Hey guys, just curious how you sideboard against the field with the deck?

    Here is the list: https://www.mtggoldfish.com/deck/1090357#paper

    I have a general idea of what to bring in for each matchup, but I’m having a hard time decided what to cut.

    Is it ever correct to shave a vizier?

    The main cards I look to cut is pridemage and scooze in matches where they aren’t great, and I’ll sometimes trim witnesses and some chords.

    Any help is appreciated.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    I kind of disagree. It’s a formidable body that can act as a win condition with the combination and can protect the combo.

    I was a fan of Rhonas in this spot but I think Shalai is better.
    Posted in: Combo
  • posted a message on Grixis Control
    The last couple lists to 5-0 on MTGO ran 3 Search for Azcanta and 1 JTMS. I guess Search is the better card when it comes to Control in Modern.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Which version would be better for a meta full of tron and storm? The kiki combo or TiTi?

    I was going to go with TiTi because I think it might be better overall, but the MetA seems kind of bad for it.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    So what’s the verdict on the madcap sideboard package? I’m also considering the shackles in the sideboard. Is it still a good card? What do you bring it in against?
    Posted in: Control
  • posted a message on [Primer] Ad Nauseam
    Just wondering how you guys have been battling all the Thoughtseizing going on now thanks to Jund.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    What is the general consensus as far as land count vs number of Noble Hierarchs?

    20 Lands, 4 Hierarchs

    21 Lands, 3 Hierarchs

    22 Lands, 1-2 Hierarchs


    I am currently running games on Cockatrice, but want to know which you guys think is best.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    I'll just bite the bullet. Frown



    How are you guys sideboarding against Tron? I've read that the matchup is atrocious.
    Posted in: Combo
  • posted a message on Knightfall/Bant Company
    Anyone care to share their sideboarding guide?
    Posted in: Midrange
  • posted a message on UW Approach
    Which direction should Approach go? Here are the four options:

    Azorius (UW) aka the vanilla list:

    2 x Torrential Gearhulk

    1 x Gideon of the Trials

    4 x Censor
    4 x Supreme Will
    4 x Glimmer of Genius
    4 x Settle the Wreckage
    3 x Fumigate
    3 x Approach of the Second Sun
    1 x Authority of the Consuls
    3 x Aether Meltdown
    2 x Search for Azcanta
    4 x Cast Out

    2 x Field of Ruin
    4 x Glacial Fortress
    4 x Irrigated Farmland
    8 x Island
    7 x Plains

    Jeskai (UWR) aka the Pro Tour list:

    2 x Torrential Gearhulk

    4 x Opt
    4 x Censor
    1 x Essence Scatter
    4 x Harnessed Lightning
    1 x Pull from Tomorrow
    4 x Disallow
    4 x Glimmer of Genius
    4 x Settle the Wreckage
    2 x Approach of the Second Sun
    2 x Commit // Memory
    2 x Search for Azcanta

    4 x Aether Hub
    4 x Glacial Fortress
    4 x Inspiring Vantage
    4 x Irrigated Farmland
    6 x Island
    4 x Spirebluff Canal

    Pros:
    1. Harnessed Lightning
    2. Locust God
    3. Pirateclasm

    Cons:
    1. Less-reliable mana
    2. Energy reliant to a degree


    Bant (UGW) aka the Ramp list:

    4 x Approach of the Second Sun
    4 x Fumigate
    4 x Hour of Promise
    4 x Spring // Mind
    1 x Pull from Tomorrow
    1 x Settle the Wreckage
    4 x Supreme Will
    3 x Thaumatic Compass // Spires of Orazca
    4 x Cast Out
    3 x Gift of Paradise
    3 x Search for Azcanta // Azcanta, the Sunken Ruin

    1 x Island
    2 x Plains
    1 x Swamp
    1 x Forest
    4 x Botanical Sanctum
    2 x Desert of the Indomitable
    1 x Hashep Oasis
    4 x Ipnu Rivulet
    4 x Irrigated Farmland
    1 x Scavenger Grounds
    1 x Shefet Dunes
    3 x Sunpetal Grove

    Pros:
    1. One of your ramp spells provides a small amount of life gain
    2. Can play more expensive cards

    Cons:
    1. Less-reliable mana
    2. Little interaction


    Esper (UBW) aka the Scarab God list:


    1 x The Scarab God

    4 x Censor
    1 x Disallow
    2 x Essence Scatter
    4 x Fatal Push
    4 x Glimmer of Genius
    3 x Opt
    2 x Settle the Wreckage
    3 x Supreme Will
    3 x Approach of the Second Sun
    2 x Fumigate
    4 x Cast Out
    2 x Search for Azcanta

    4 x Drowned Catacomb
    2 x Fetid Pools
    2 x Field of Ruin
    4 x Glacial Fortress
    4 x Irrigated Farmland
    4 x Island
    4 x Plains
    1 x Swamp

    Pros:
    1. Fatal Push
    2. Scarab God
    3. Better sideboard options

    Cons:
    1. Mana can be rough


    So which is best?

    Well, by virtue of consistency, probably just blue-white. The mana is excellent.
    Esper probably brings the most 'potential' to the table, however the mana can be really slow.

    We know that the deck sorely needs a good 1-2 mana removal spell to slow down opposing decks. Aether Meltdown can slow them down, but doesn't do a whole lot against, say, a Winding Constrictor. Maybe I'm a pessimist, but I found Esper's mana to be an issue when I was doing testing. The only fast land is Concealed Courtyard and it doesn't tap for U.

    What do you guys think?
    Posted in: Proven (Standard)
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