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Quote from D90Dennis14 »Nocturnus is obsolete now with the new 2-mana lord imho, it also hard to cast with the BBB cost anyway and slow at 4-mana. There is no need to go above 3-mana (Stromkirk Captain/Captivating Vampire) in vampires anymore.
Quote from D90Dennis14 »Rekindling Phoenix is more like Falkenrath Aristocrat (a hard to kill 4-power flyer) imho than Shimmering Glasskite though not as good without the haste. It is pretty much an improved Flame-Wreathed Phoenix. Journey to Eternity not only gives you reanimation but is essensially a ramp spells too as it flips into a land so in a deck with mana dorks the 5-mana cost can be rather reasonable. Here is an example of how the card performs (in a deck built to abuse it) - https://www.mtggoldfish.com/articles/against-the-odds-four-color-journey-to-eternity-modern Sure it is pretty slow and rather vulnerable but it has a high ceiling imho. Legion Lieutenant being off-color isn't really a problem as we have a multitude of tribal lands (Cavern, U.Territory) now, and together with Aether Vial you don't even need to splash White in your BR Vampire shell. Skymarcher Aspirant is another decent white vampire 1-drop which has tradinionally been one of the weaker parts of the tribe's curve. Some more cards tha I think can be playable in Modern are: #Thrashing Brontodon - decent Qasali Pridemage alternative for non-white decks with a better body than Reclamation Sage. #Slaughter the Strong - potentially playable removal for control or creature-lite decks like Combo or hatebears/tokens with small creatures. #Vona's Hunger - in decks that can get to 10x permanents quickly this can be a huge swing with the city's blessing, isn't a horrible card without it as a 3-mana Diabolic Edict. Golden Demise also seems interesting if it can be one-sided in a deck like "WB Tokens" or any deck with Lingering Souls. #Tetzimoc, Primal Death - an interesting option for black midrange/control decks which offers removal unlike Grave Titan which offers board presence. #Azor, the Lawbringer - a potential UW finisher (like a bigger Dragonlord Ojutai) though probably too slow and not as powerful as Elspeth, Sun's Champion. I don't think that Tilonalli's Summoner is any good, it is pretty much a worse version of Goblin Rabblemaster/Hanweir Garrison that requires you to sink a lot of mana into it.
Quote from Ym1r »Quote from Equinox2793 »For those who are still on Nahiri, anyone have any lists? (and I know that the geist build/traditional is performing better right now but I want to play nahiri)Yeap, same for me, but I can't seem to end up with a list I feel confident with.
Quote from Equinox2793 »For those who are still on Nahiri, anyone have any lists? (and I know that the geist build/traditional is performing better right now but I want to play nahiri)
Quote from Aegraen »Has anyone tried Hostage Taker in a UB deck. I've just finished a UB control deck and feel like it'd be pretty good as a flexible 1 of in the SB as UB is notoriously poor at interacting with artifacts (I'd be playing 1 EE, and 1 Hostage Taker).
Quote from Lectrys »Quote from Equinox2793 »Quote from D90Dennis14 »I don't think that Field of Ruin is actually better than Tectonic Edge in D&T to complement Ghost Quarter. It is bad without Arbiter and is too expensive to activate to be efficient. I don't see any deck that would want Jace, it just makes a bad token and dies to anything (like a spirit token) being at 1-loyalty. It is probably one of the worst 3-mana PW's ever printed. How is it comparable to a spirit token? If your opponent uses a bolt or push on the token then you are already winning. No 3 mana planeswalker can make a token that has power/toughness higher than 0. The only playable modern card that messes with jace/the token is electrolyze. You sound like the people who were calling liliana last hope/grim flayer/collected brutality garbage cards. D90Dennis14 means that after Jace, Cunning Castaway ETB, then makes a (2/2) token, he's at 1 loyalty and weak enough to get pegged off by a 1/1 Spirit token (with Flying to get past Jace CC's grounded token). D90Dennis14 doesn't think the token is worth much, possibly to the point of being easily ignored for evaluation purposes. With that being said, at least Jace CC is a 3-cmc Walker who can protect himself. That's significantly more than situational peeps like Jace Beleren can claim. Also, Equinox2793, I don't get your claim that "No 3 mana planeswalker can make a token that has power/toughness higher than 0". Do you mean that no 3-mana walker can make a token that has toughness higher than 3 (and therefore dodge Bolt) with only its starting loyalty and without targeting a creature (a la Saheeli Rai)? Or do you mean that no other Modern-legal 3-mana walker can make a token that has power higher than 0 with only its starting loyalty and without targeting a creature?
Quote from Equinox2793 »Quote from D90Dennis14 »I don't think that Field of Ruin is actually better than Tectonic Edge in D&T to complement Ghost Quarter. It is bad without Arbiter and is too expensive to activate to be efficient. I don't see any deck that would want Jace, it just makes a bad token and dies to anything (like a spirit token) being at 1-loyalty. It is probably one of the worst 3-mana PW's ever printed. How is it comparable to a spirit token? If your opponent uses a bolt or push on the token then you are already winning. No 3 mana planeswalker can make a token that has power/toughness higher than 0. The only playable modern card that messes with jace/the token is electrolyze. You sound like the people who were calling liliana last hope/grim flayer/collected brutality garbage cards.
Quote from D90Dennis14 »I don't think that Field of Ruin is actually better than Tectonic Edge in D&T to complement Ghost Quarter. It is bad without Arbiter and is too expensive to activate to be efficient. I don't see any deck that would want Jace, it just makes a bad token and dies to anything (like a spirit token) being at 1-loyalty. It is probably one of the worst 3-mana PW's ever printed.
Quote from Lantern »Quote from izzetmage »5 None 4 Opt 3 Chart a Course (combo decks, not aggro decks) Kopala, Warden of Waves (it's a 4 in Merfolk, but Merfolk is like a 2.5 in the meta) Carnage Tyrant (SB for Valakut decks) 2 Ashes of the Abhorrent Tocatli Honor Guard Dive Down (beats spot removal and Anger) Deathgorge Scavenger Old-Growth Dryads Growing Rites of Itlimoc Sentinel Totem (worse than Relic/Spellbomb) Sorcerous Spyglass (worse than Needle) Field of Ruin Unclaimed Territory 1 The rest Reprints: Spell Pierce, Duress, checklands This set is pretty lackluster. The first thought that went through my mind after reading the full spoiler was "wait, is this a small set? Why are there so few playable cards?" This set has a bunch of cards that were quite literally created by the following process: 1) Take a random, existing card. 2) Bump its mana cost up by 1 or 2. 3) Make it create Treasure tokens equal to (or less than!) the mana increase. The end result is an unexciting spell that you cast 1 turn late. It's like if Serra Avenger was a 2/2 without flying and vigilance. Eww. Fact or Fiction section UG Merfolk is a thing now - Fiction, adding green strains your mana too much. Lords cost double blue and Mutavault doesn't provide colored mana. The epitome of this mana screwery is a hand containing Cavern of Souls, Mutavault, Kumena's Speaker and a lord. Dinosaurs is a thing now - Fiction, despite a Dinosaur Ancient Stirrings and two cost reducers . The payoff isn't there. Opt is better than 1) Serum Visions, 2) Sleight of Hand - 1) Fiction, 2) Fiction (but only because of trichotomy). SV is the best; it digs deeper than the other two as long as you have an extra draw to make. I consider Opt to be approximately equal to Sleight of Hand, so that would technically be a "fiction" for 2). I don't think you can slam all 3 in a deck that isn't pure combo like Storm though - for one, people weren't already slamming 4 SV and 4 Sleight in their decks. I think it could replace Spoils of the Vault in Ad Nauseam; Spoils is kinda like a high-variance cantrip that can range from tutoring the exact card that you need for just 1 mana, to killing yourself by life loss/exiling wincons. Opt is more consistent.Format is card name, followed by number of decks found on mtgtop8. Disclaimer: mtgtop8 data includes MTGO League data, which is picked in a non-random manner by WotC. Oketra's Last Mercy 3 Overwhelming Splendor 0 Solemnity 5 Steward of Solidarity 0 Sunscourge Champion 0 Countervailing Winds 0 Fraying Sanity 0 Kefnet's Last Word 1 Nimble Obstructionist 7 Riddleform 0 Strategic Planning 2 Striped Riverwinder 1 Supreme Will 12 Tragic Lesson 0 Ammit Eternal 0 Bontu's Last Reckoning 6 Doomfall 0 Dreamstealer 0 Liliana's Defeat 6 Lurching Rotbeast 0 Razaketh's Rite 0 Abrade 7 Crash Through 0 Firebrand Archer 0 Hazoret's Undying Fury 0 Hour of Devastation 2 Wildfire Eternal 0 Hour of Promise 31 Life Goes On 2 Pride Sovereign 0 Ramunap Excavator 22 Rhonas's Last Stand 0 Uncage the Menagerie 0 Bloodwater Entity 0 Samut, the Tested 0 Claim//Fame 20 Leave//Chance 1 Driven//Despair 9 God-Pharaoh's Gift 1 Hollow One 3 Hashep Oasis 0 Hostile Desert 1 Ifnir Deadlands 1 Ipnu Rivulet 0 Ramunap Ruins 0 Scavenger Grounds 11 Shefet Dunes 2 Confirmed: every block with gods is underpowered. Only 3 cards broke the 20-deck threshold, and one of those cards is Claim//Fame, which turned out to be much worse than the pre-release hype. The last recorded Claim//Fame deck on mtgtop8 dates back to 17/8, almost a month ago. Lesson learnt: don't pay 1 mana just to reanimate a 2 mana creature. Hour of Promise is the most played HOU card by # of records on mtgtop8, but it's not quite a staple in Titanshift yet. Its adoption rate in that deck is 38.75%, and none of the Titanshift players who T32ed GP Birmingham played it (although GP Sao Paulo had more Hour devotees). There's nothing left to say but how disappointing the other cards turned out. Burn has little to worry about Oketra's Last Mercy, Solemnity isn't a good combo, Fraying Sanity neither made dedicated mill nor the 2-card combo with Traumatize better, Nimble Obstructionist is nowhere near Vendilion Clique, Liliana's Defeat isn't worth the SB slot for GDS, Miracles is a pipe dream even with Bloodwater Entity, Hollow One isn't even tier 3 despite the press coverage, and every deck in Modern either plays too few fetches or is in too many colors for Hostile Desert. RIP HOU, may you have more value than DGM in 5 years' time. Dinosaurs are definitely not a thing. Being they are in naya colors, and represent a kind of stompy or "agressive midrange" area, its basically Zoo's field, and there is nothing here that makes Dinos better than zoo. No cheap threats (nacatl is a 3/3) no good mana ramp (Noble is the best aggressive mana ramp) and the cost reducers are great, they dont synergize well and wont be swinging for more than a point of damage or so. The dinos would need to be absurd at 2-4 mana next set to make that work. As it is, dino fans just need to hope that theres a dino goyf or nacatl or something in the next set that bumps the playability of zoo or naya midrange. As far as HOU Playability. Yeah, I thought claim might be good... but as I kept thinking about it, the only place that really is great is where you have the option of tutoring the card, thus making it a tool box spell. If the aftermath was reversed, or just different where the reanimate is the aftermath side, it would be a thousand times better. that way you can mill the effect while milling the toolbox to use from. Less work, more pay off, less raw power, more utility. But alas. Driven doesnt have numbers behind it, but it is a 1 of in dredge now, and is played. Dredge isnt all that great right now, but its a very good 1 of, and in dredge it shows up in the yard more often than not. Its on par with stuff like rally, scourge devil and haunted dead.
Quote from izzetmage »5 None 4 Opt 3 Chart a Course (combo decks, not aggro decks) Kopala, Warden of Waves (it's a 4 in Merfolk, but Merfolk is like a 2.5 in the meta) Carnage Tyrant (SB for Valakut decks) 2 Ashes of the Abhorrent Tocatli Honor Guard Dive Down (beats spot removal and Anger) Deathgorge Scavenger Old-Growth Dryads Growing Rites of Itlimoc Sentinel Totem (worse than Relic/Spellbomb) Sorcerous Spyglass (worse than Needle) Field of Ruin Unclaimed Territory 1 The rest Reprints: Spell Pierce, Duress, checklands This set is pretty lackluster. The first thought that went through my mind after reading the full spoiler was "wait, is this a small set? Why are there so few playable cards?" This set has a bunch of cards that were quite literally created by the following process: 1) Take a random, existing card. 2) Bump its mana cost up by 1 or 2. 3) Make it create Treasure tokens equal to (or less than!) the mana increase. The end result is an unexciting spell that you cast 1 turn late. It's like if Serra Avenger was a 2/2 without flying and vigilance. Eww. Fact or Fiction section UG Merfolk is a thing now - Fiction, adding green strains your mana too much. Lords cost double blue and Mutavault doesn't provide colored mana. The epitome of this mana screwery is a hand containing Cavern of Souls, Mutavault, Kumena's Speaker and a lord. Dinosaurs is a thing now - Fiction, despite a Dinosaur Ancient Stirrings and two cost reducers . The payoff isn't there. Opt is better than 1) Serum Visions, 2) Sleight of Hand - 1) Fiction, 2) Fiction (but only because of trichotomy). SV is the best; it digs deeper than the other two as long as you have an extra draw to make. I consider Opt to be approximately equal to Sleight of Hand, so that would technically be a "fiction" for 2). I don't think you can slam all 3 in a deck that isn't pure combo like Storm though - for one, people weren't already slamming 4 SV and 4 Sleight in their decks. I think it could replace Spoils of the Vault in Ad Nauseam; Spoils is kinda like a high-variance cantrip that can range from tutoring the exact card that you need for just 1 mana, to killing yourself by life loss/exiling wincons. Opt is more consistent.Format is card name, followed by number of decks found on mtgtop8. Disclaimer: mtgtop8 data includes MTGO League data, which is picked in a non-random manner by WotC. Oketra's Last Mercy 3 Overwhelming Splendor 0 Solemnity 5 Steward of Solidarity 0 Sunscourge Champion 0 Countervailing Winds 0 Fraying Sanity 0 Kefnet's Last Word 1 Nimble Obstructionist 7 Riddleform 0 Strategic Planning 2 Striped Riverwinder 1 Supreme Will 12 Tragic Lesson 0 Ammit Eternal 0 Bontu's Last Reckoning 6 Doomfall 0 Dreamstealer 0 Liliana's Defeat 6 Lurching Rotbeast 0 Razaketh's Rite 0 Abrade 7 Crash Through 0 Firebrand Archer 0 Hazoret's Undying Fury 0 Hour of Devastation 2 Wildfire Eternal 0 Hour of Promise 31 Life Goes On 2 Pride Sovereign 0 Ramunap Excavator 22 Rhonas's Last Stand 0 Uncage the Menagerie 0 Bloodwater Entity 0 Samut, the Tested 0 Claim//Fame 20 Leave//Chance 1 Driven//Despair 9 God-Pharaoh's Gift 1 Hollow One 3 Hashep Oasis 0 Hostile Desert 1 Ifnir Deadlands 1 Ipnu Rivulet 0 Ramunap Ruins 0 Scavenger Grounds 11 Shefet Dunes 2 Confirmed: every block with gods is underpowered. Only 3 cards broke the 20-deck threshold, and one of those cards is Claim//Fame, which turned out to be much worse than the pre-release hype. The last recorded Claim//Fame deck on mtgtop8 dates back to 17/8, almost a month ago. Lesson learnt: don't pay 1 mana just to reanimate a 2 mana creature. Hour of Promise is the most played HOU card by # of records on mtgtop8, but it's not quite a staple in Titanshift yet. Its adoption rate in that deck is 38.75%, and none of the Titanshift players who T32ed GP Birmingham played it (although GP Sao Paulo had more Hour devotees). There's nothing left to say but how disappointing the other cards turned out. Burn has little to worry about Oketra's Last Mercy, Solemnity isn't a good combo, Fraying Sanity neither made dedicated mill nor the 2-card combo with Traumatize better, Nimble Obstructionist is nowhere near Vendilion Clique, Liliana's Defeat isn't worth the SB slot for GDS, Miracles is a pipe dream even with Bloodwater Entity, Hollow One isn't even tier 3 despite the press coverage, and every deck in Modern either plays too few fetches or is in too many colors for Hostile Desert. RIP HOU, may you have more value than DGM in 5 years' time.
Quote from Daeyel »Quote from toroks »What swords will people play the most in modern if Stoneforge gets unbanned? Will the general equipment-package be one batterskull and two swords or one batterskull and one sword? What makes you think Stoneforge Mystic will be unbanned? Ever since I started playing this game, every unban announcement is preceded by Stoneforge speculation. And every time, the announcement passes without being it being unbanned. Modern is in a good place right now, other than control being a tad nerfed - and I think Wizards likes it that way. There are THREE Masters sets expected (2 having been announced) in the next year. It is hard to see them rocking the boat with a Stoneforge unban until they see how the reprints and Ixalan change things. I'd expect a Mind Sculptor unban first, honestly. At this point, I think Stoneforge Mystic is a pipedream. Would be a boost for Cheeri0s decks, maybe too much, which has to be taken into consideration as well.
Quote from toroks »What swords will people play the most in modern if Stoneforge gets unbanned? Will the general equipment-package be one batterskull and two swords or one batterskull and one sword?