My favorite card, at least by the history i've had here, is easily Thornling. This card holds a few memories for me, but the 2 best are from here. My first was when I entered a contest for podcast that used to be hosted here, Monday Night Magic. We were asked to come up with a mock up of what Thornling might be ability wise, and i got a shoutout for my creation Second was when the card was being speculated. UrzasSedatives, one of the mods at the time, interupted our speculation to pretty much say that is wasnt a morphling varient. My signature has(had, idk how this will go on the new site :P) his exact quote. Good times, Thornling, good times
EDIT: Here it is, just in case
Quote from urzassedatives, in regards to Thornling speculation »
If I hear someone mention 'super cycle' one more time, I'll gag.
Precisely. I for one would rather open the "junk" card of something like Luminate Primordial or Biovisionary. Why? Because they are in some way fun, regardless of mana costs or viability.
Trying to defend the Spike point of view saying "you want to control variance and reward skill" isnt what you truly mean; you want to have all the control over the game, every aspect. You dont want to lose to what you consider an "inferior" card or strategy because if you do somehow (A) They cheated you or (B) its not fair.
Spike players are not a problem, but certain Spikes, lets call them Pinheads, don't look at anything else other than the overpowered. If its not unbalanced it's not good is the typical mindset of Pinheads, and are usually the ones to drive a particular deck into the ground because they cant wrap their heads around anything else.
i may receive some negative feedback for calling it out like this, but really, not every card can be Jace the Mind Sculptor or Stoneforge Mystic, because if they were they game itself would collapse, meaning no more Magic. but i guess you could always try more "competitive" games like The Spoils or Kaijudo
This isnt that hard. Each evolve creature will trigger twice, and if you stack your triggers correctly they will each get 2 counters a piece. How? Because of the "if" clause, as long as the creature has greater power or toughness upon resolution it will grow. The best way to stack it would be in sequence; shark, fluxmage, krasis, shark, fluxmage, krasis.
EDIT: Shark becomes 3/2, because fluxmage and krasis are "bigger, then fluxmage becomes 2/3, because shark and krasis are bigger, then krasis becomes 1/5 because of shark and fluxmage. Rinse and repeat and you end up with 4/3 shark, 3/4 fluxmage and 2/6 krasis. Math = fun
702.32a Flashback appears on some instants and sorceries.
It represents two static abilities: one that functions while
the card is in a player's graveyard and another that functions
while the card is on the stack. "Flashback [cost]" means
"You may cast this card from your graveyard by paying [cost]
rather than paying its mana cost" and
"If the flashback cost was paid, exile this card instead of
putting it anywhere else any time it would leave the stack."
Casting a spell using its flashback ability follows the
rules for paying alternative costs in rules 601.2b and 601.2e-g.So, since Cipher exiles the spell upon resolution anyways, flashback doesn't care.
Short answer; Yes, you may exile for cipher before flashback
T1: Pilgrim or Arbor Elf
T2; Farseek and another mana dork
T3: Collective Blessing
A lot of people will whine that that leaves you open to too much, but here's the kicker; THe mana dorks arent dorky anymore. You'll have 2 4/4's on the field to deal with and an enchantment that will boost ANYTHING else you bring down. If they HAPPEN to be packing enchantment hate in the maindeck then that goes to show the strength of the card, not the weakness