Tossed this deck together because a friend wanted to make use of Butcher in modern.
I think that Young Pyromancer and Monastery Mentor seem like they aren't good enough in a shell without cantrips,
where Lingering Souls is a powerful enough card when not competing for the same slot when sequencing.
None the less, the Kolaghan's Command doesn't feel particularly powerful in this list through testing.
I'm looking for something along the lines of Rise//Fall in the multipurpose of squeezing resources/grinding out long matches but it doesn't fit the color requirements that I feel this deck can afford.
How does everyone feel about stealing Grixis Delver's strategy and putting Spirit Link in our sideboard for the mirror instead of kor firewalker?
neutralizes a threat for 1 mana, turns firewalkers into Dragon's claws, but when it goes on an opposing Eidolon can win games?
I don't think it's a good idea. You can easily get 2 for 1'ed if they bolt the creature. Firewalker is much better because of the pro Red (it can only be path'ed) and the consistent lifegain when ANYONE casts a red spell.
It's never a 2-4-1 if you don't put it on your own creatures.
It makes sense for Firewalker to be better in some situations, but I think landing a link on their Eidolon forces them to kill it or lose.
Tested some games last night where the Vampiric Link on my Eidolon left me trying to top deck a removal for my own creature until I died from never drawing one.
How does everyone feel about stealing Grixis Delver's strategy and putting Spirit Link in our sideboard for the mirror instead of kor firewalker?
neutralizes a threat for 1 mana, turns firewalkers into Dragon's claws, but when it goes on an opposing Eidolon can win games?
Drew this list up to try out the new cards.
I've been more impressed with Magmatic Insight than I have by Molten Vortex, which only really serves as an upgrade to Flame Jabin that it deals two damage as it being a permanent makes it both more susceptible to removal and less susceptible to scooze and company.
Flame Jab might just be marginally better if you are running Dragon's Claw as your primary hate for burn as each activation will gain you 1 life.
I've been a Grixis Delver player for a good while this season, but after taking an analysis at the meta and what the best sideboards seem to be against all of the winning decks I came up with this 75. I've never really played zoo for a long period of time, but I feel like this guy has a great game 2-3 against almost anything in the format.
The deck plays like a creature deck should, applying pressure at the opponents life total, but has many internal synergies and lines of play that can lead to games cut short at your opponents expense if they don't respect their possibility.
Just got through testing a new "All In" version of the list utilizing a Collected Company creature-heavy build that tries to maximize on aggression and explosiveness.
Tarmogoyf lends itself obviously to the discard-rock style of deck that has inspired this list, but I decided that simply didn't do for the deck what Hooting Mandrills does by applying Trample. If I were to run another 2 drops other than Bobby it would be Lotleth Troll far ahead of the T-baller.
I guess I liked how parallel it was was bolt (The clear replacement if I do add red) and didn't think through to Dismember!
Hooty flipping to Bob is something we can WIN from~!!!
As far as the Fracturing Gust goes, our plan against them isn't usually keeping the Death's Shadow in.
Against Affinity, Bogles, Prison, and the Zur Deck people are getting Tickled by, there are tons of opportunities for this card to simply do more in the slot. After testing it might turn out that Bile Blight or a red splash for Ancient Grudge makes the most sense.
Disclaimer: I've never posted here before so I'm not quite familiar with formatting a thread and might be making an aesthetically unappealing post. Forgive the sophomoric approach.
Hootie And His Millions(of +1/+1 Counters)
The aim of this deck is to play a standard G/B attrition game utilizing Liliana, Discard, and answer spells like Abrupt Decay,
feeding a suicide black sub-theme that plays into our Death's Shadow. Accompanying the big D is our Legendary friend Varolz, the Scar-Striped. Big V is going to let us scavenge 13 +1/+1 counters onto a creature with trample for a combo-esque battering ram that hopefully can take down most opponents that we are fighting with.
The sideboard allows us to replace the suicide-black elements of the deck for more robust threats against decks like Burn and Delver, considering their sole plan is to widdle our life down for us (We keep in the Death's Shadow, they just deal us damage for us!)
There's potential in splashing red for Kolaghan's Command as it will allow us to destroy a Spellskite seeking to ruin our day, as well as buy back a Death's Shadow that might just be better at blocking or just beating down on it's own!
I think that Young Pyromancer and Monastery Mentor seem like they aren't good enough in a shell without cantrips,
where Lingering Souls is a powerful enough card when not competing for the same slot when sequencing.
None the less, the Kolaghan's Command doesn't feel particularly powerful in this list through testing.
I'm looking for something along the lines of Rise//Fall in the multipurpose of squeezing resources/grinding out long matches but it doesn't fit the color requirements that I feel this deck can afford.
1 Sorin, Solemn Visitor
4 Lightning Bolt
2 Thoughtseize
4 Inquisition of Kozilek
4 Path to Exile
2 Kolaghan's Command
4 Bloodghast
4 Dark Confidant
2 Timely Reinforcements
4 Lingering Souls
3 Butcher of the Horde
4 Marsh Flats
1 Arid Mesa
1 Mountain
1 Plains
2 Swamp
1 Godless Shrine
2 Blood Crypt
1 Sacred Foundry
1 Vault of the Archangel
4 Blackcleave Cliffs
2 Celestial Purge
2 Stony Silence
2 Zealous Persecution
1 Sin Collector
2 Painful Truths
2 Rending Volley
1 Pithing Needle
1 Engineered Explosives
1 Spellskite
1 Crumble to Dust
It makes sense for Firewalker to be better in some situations, but I think landing a link on their Eidolon forces them to kill it or lose.
Tested some games last night where the Vampiric Link on my Eidolon left me trying to top deck a removal for my own creature until I died from never drawing one.
neutralizes a threat for 1 mana, turns firewalkers into Dragon's claws, but when it goes on an opposing Eidolon can win games?
I've been more impressed with Magmatic Insight than I have by Molten Vortex, which only really serves as an upgrade to Flame Jabin that it deals two damage as it being a permanent makes it both more susceptible to removal and less susceptible to scooze and company.
Flame Jab might just be marginally better if you are running Dragon's Claw as your primary hate for burn as each activation will gain you 1 life.
2 Molten Vortex
2 Flame Jab
4 Magmatic Insight
4 Faithless Looting
4 Life from the Loam
4 Tarmogoyf
4 Stomping Ground
2 Raging Ravine
4 Wooded Foothills
4 Bloodstained Mire
8 Mountain
2 Arid Mesa
3 Ghost Quarter
1 Dryad Arbor
2 Fire-Lit Thicket
1 Valakut, the Molten Pinnacle
1 Boseiju, Who Shelters All
1 Mikokoro, Center of the Sea
1 Rootbound Crag
2 Horizon Canopy
4 Rending Volley
3 Dragon's Claw
2 Flame Jab
3 Ancient Grudge
2 Volcanic Fallout
1 Thrun, the Last Troll
1 Grim Lavamancer
4 Birds of Paradise
4 Tarmogoyf
2 Scavenging Ooze
3 Qasali Pridemage
3 Fulminator Mage
2 Loxodon Smiter
3 Ghor-Clan Rampager
4 Lightning Bolt
2 Lightning Helix
3 Path to Exile
3 Kolaghan's Command
2 Temple Garden
2 Stomping Ground
2 Forest
1 Plains
1 Swamp
1 Blood Crypt
1 Godless Shrine
1 Overgrown Tomb
3 Windswept Heath
2 Bloodstained Mire
1 Mountain
4 Wooded Foothills
3 Lingering Souls
3 Rending Volley
2 Blood Moon
2 Volcanic Fallout
2 Kor Firewalker
2 Rest in Peace
1 Path to Exile
Kiki-Cola is a Midrange deck holding similarities to Big Zoo variants utilizing Collected Company as a value engine alongside Eternal Witness, Tarmogoyf, and other efficient <3 cmc Creature spells. Simultaneously Collected Company serves as an efficient means of pulling together combo pieces via Village Bell-Ringer(Our white Exarch), Heliod's Pilgrim(to search up Splinter Twin), and Kor Skyfisher(to bring back to hand a Splinter Twin from the board).
The deck plays like a creature deck should, applying pressure at the opponents life total, but has many internal synergies and lines of play that can lead to games cut short at your opponents expense if they don't respect their possibility.
Sample List:
2 Noble Hierarch
4 Tarmogoyf
3 Eternal Witness
2 Scavenging Ooze
2 Voice of Resurgence
4 Village Bell-Ringer
3 Chord of Calling
4 Collected Company
1 Kor Skyfisher
2 Spellskite
1 Kiki-Jiki, Mirror Breaker
3 Splinter Twin
2 Forest
1 Mountain
1 Plains
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
4 Copperline Gorge
2 Horizon Canopy
2 Raging Ravine
4 Wooded Foothills
3 Windswept Heath
3 Ancient Grudge
2 Spellskite
2 Rending Volley
4 Wild Nacatl
2 Qasali Pridemage
2 Magus of the Moon
4 Death's Shadow
4 Varolz, the Scar-Striped
2 Eternal Witness
3 Stinkweed Imp
4 Pack Rat
4 Dark Confidant
4 Bloodghast
3 Chord of Calling
4 Treetop Village
4 Overgrown Tomb
4 Verdant Catacombs
1 Shizo, Death's Storehouse
1 Dryad Arbor
3 Swamp
1 Urborg, Tomb of Yawgmoth
2 Forest
4 Marsh Flats
Hooty flipping to Bob is something we can WIN from~!!!
As far as the Fracturing Gust goes, our plan against them isn't usually keeping the Death's Shadow in.
Against Affinity, Bogles, Prison, and the Zur Deck people are getting Tickled by, there are tons of opportunities for this card to simply do more in the slot. After testing it might turn out that Bile Blight or a red splash for Ancient Grudge makes the most sense.
Hootie And His Millions(of +1/+1 Counters)
The aim of this deck is to play a standard G/B attrition game utilizing Liliana, Discard, and answer spells like Abrupt Decay,
feeding a suicide black sub-theme that plays into our Death's Shadow. Accompanying the big D is our Legendary friend Varolz, the Scar-Striped. Big V is going to let us scavenge 13 +1/+1 counters onto a creature with trample for a combo-esque battering ram that hopefully can take down most opponents that we are fighting with.
The sideboard allows us to replace the suicide-black elements of the deck for more robust threats against decks like Burn and Delver, considering their sole plan is to widdle our life down for us (We keep in the Death's Shadow, they just deal us damage for us!)
There's potential in splashing red for Kolaghan's Command as it will allow us to destroy a Spellskite seeking to ruin our day, as well as buy back a Death's Shadow that might just be better at blocking or just beating down on it's own!
Putting together Death's Shadow and Varolz, the Scar-Striped might not be anything new, but Hooting Mandrills might just be the card this deck needed to make splashes in the competitive scene.
2 Inquisition of Kozilek
3 Liliana of the Veil
4 Ulcerate
3 Abrupt Decay
4 Death's Shadow
4 Dark Confidant
4 Pack Rat
3 Varolz, the Scar-Striped
4 Hooting Mandrills
4 Overgrown Tomb
4 Verdant Catacombs
4 Swamp
3 Forest
1 Urborg, Tomb of Yawgmoth
4 Marsh Flats
1 Twilight Mire
2 Fracturing Gust
2 Choke
3 Kitchen Finks
2 Thrun, the Last Troll
1 Damnation
1 Creeping Corrosion
2 Golgari Charm
2 Torpor Orb