Impulsiveness2RR
Creature - Incarnation (M)
Haste, prowess, menace
When Impulsiveness enters the battlefield, at the beginning of your upkeep, or whenever you play a card from exile, exile the top card of your library. Until end of turn, you may play that card. "Think without care, act without worry, and let your instincts carry you to victory."
--Lavessi, Magmatic Oracle
1/1
Peaceful Oblivion1WW
Enchantment (R)
Players can't cast spells from exile.
Permanents can't enter the battlefield from exile.
Whenever a card is put into exile from anywhere, you gain 1 life. Reality is harsh, cruel, alive. Oblivion is calm, peaceful, and dead.
Bantisu, the Last Guardian4WWW
Creature - Cat Avatar (M)
Vigilance W: Target creature you control gains indestructible until end of turn.
Sacrifice Bantisu, the Last Guardian: Destroy all creatures. “For a thousand years, I have watched Garadon flourish. If this is my destiny, then so be it.”
7/7
Yizzy, Corpse Herder1BB
Legendary Creature - Human Wizard (R)
Whenever another nontoken creature dies, its controller creates a 2/2 black Zombie creature token.
Whenever a Zombie dies, its controller loses 1 life and you draw a card. “You can make quite a bit off of zombie farming. Of course, things can go downhill really quickly if you don’t know what you’re doing.”
2/2
Gluah, the Convulsing Swamp
Legendary Land - Swamp (M) (T: Add B to your mana pool.)
Whenever you tap Gluah, the Convulsing Swamp for mana, you lose 2 life unless you sacrifice a creature. If you do, put X Corpse counters on Gluah, where X is the sacrificed creature’s converted mana cost.
At the beginning of the end step, if there are six or more Corpse counters on Gluah, transform it.
//
Disgorging Murk
Legendary Land - Swamp (M) (T: Add B to your mana pool.)
Whenever you tap Disgorging Murk for mana, remove a Corpse counter from it. If you do, create a tapped 2/2 black Zombie creature token.
At the beginning of the end step, if there are no Corpse counters on Disgorging Murk, transform it.
Soulreaper, the Insatiable4BB
Legendary Artifact - Equipment (M)
Equipped creature gets +3/+1 and has deathtouch and “Whenever this creature attacks, defending player sacrifices a creature.”
Whenever a creature an opponent controls dies, create a 2/2 black Zombie creature token.
Equip—Sacrifice a creature
Yizzy, Corpse Herder1BB
Legendary Creature - Human Wizard (R)
Whenever another nontoken creature dies, its controller creates a 2/2 black Zombie creature token.
Whenever a Zombie dies, its controller loses 1 life and you draw a card. “You can make quite a bit off of zombie farming. Of course, things can go downhill really quickly if you don’t know what you’re doing.”
2/2
Soulreaper, the Insatiable4BB
Legendary Artifact - Equipment (M)
Equipped creature gets +3/+1 and has deathtouch and “Whenever this creature attacks, defending player sacrifices a creature.”
Whenever a creature an opponent controls dies, create a 2/2 black Zombie creature token.
Equip—Sacrifice a creature
Timewinder’s Pocketwatch1
Artifact (R) U: Return target spell you control to its owner’s hand. W: Remove target attacking or blocking creature you control from combat and untap it. G: Return target land you control to its owner’s hand, then you may put a land card from your hand onto the battlefield. Activate this ability only once each turn. “Everyone makes mistakes. Of course, nobody has to know.”
—Perseph, time mage
Ashkamahl, Overlord of Chaos4BBRR
Creature - Demon (M)
First strike, menace, trample, haste
Whenever Ashkamahl, Overlord of Chaos deals combat damage to a player, other attacking creatures you control get +2/+0 and gain trample and indestructible until end of turn. "Ashkamahl, commander of the Hellhorde, leveler of cities, eradicator of humanity's hope."
-Ardal, Dovogian survivor
7/6
Seedtiller Ash3BB
Creature - Treefolk (R)
Whenever Seedtiller Ash or another Treefolk you control dies, you may return another target creature card with less toughness from your graveyard to your hand. “From your bark, generations shall sprout.”
2/5
Iron Whip3
Artifact (R) 1, T: Iron Whip deals 1 damage to target creature. Untap that creature. It get +1/+0 and gains haste until end of turn. Cruelty and discipline go hand in hand.
Bloodcrazed Rallier2WB
Creature - Vampire Knight (R)
Whenever a creature you control attacks a player with greater life than you, that creature gets +1/+0 and gains first strike until end of turn.
Pay 2 life: Target Vampire gains lifelink until end of turn. For a fasting vampire, there is no greater motivation than the urge to feed.
3/3
Dire Fleet Necromancer3BB
Creature - Orc Pirate Wizard (R) Raid — At the beginning of your end step, if you attacked with a creature this turn, you may choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. A fleet that never runs out of crew is a fearsome fleet indeed.
4/3
Bloodrage Raptor2RR
Creature - Dinosaur (R) Enrage — Whenever Bloodrage Raptor is dealt damage, it gets +X/+0 until end of turn, where X is its power. "Trust me, you do not want to get on its bad side"
4/3
Glissa, the SaviorGW
Legendary Creature - Elf Warrior (M)
Vigilance, lifelink T: Destroy target artifact if its converted mana cost less than or equal to the amount of life you gained this turn. She had once saved Mirrodin from the clutches of Memnarch. Now, an even greater threat jeopardizes the plane.
2/1
Creature - Incarnation (M)
Haste, prowess, menace
When Impulsiveness enters the battlefield, at the beginning of your upkeep, or whenever you play a card from exile, exile the top card of your library. Until end of turn, you may play that card.
"Think without care, act without worry, and let your instincts carry you to victory."
--Lavessi, Magmatic Oracle
1/1
Enchantment (R)
Players can't cast spells from exile.
Permanents can't enter the battlefield from exile.
Whenever a card is put into exile from anywhere, you gain 1 life.
Reality is harsh, cruel, alive. Oblivion is calm, peaceful, and dead.
Creature - Cat Avatar (M)
Vigilance
W: Target creature you control gains indestructible until end of turn.
Sacrifice Bantisu, the Last Guardian: Destroy all creatures.
“For a thousand years, I have watched Garadon flourish. If this is my destiny, then so be it.”
7/7
Legendary Creature - Human Wizard (R)
Whenever another nontoken creature dies, its controller creates a 2/2 black Zombie creature token.
Whenever a Zombie dies, its controller loses 1 life and you draw a card.
“You can make quite a bit off of zombie farming. Of course, things can go downhill really quickly if you don’t know what you’re doing.”
2/2
Gluah, the Convulsing Swamp
Legendary Land - Swamp (M)
(T: Add B to your mana pool.)
Whenever you tap Gluah, the Convulsing Swamp for mana, you lose 2 life unless you sacrifice a creature. If you do, put X Corpse counters on Gluah, where X is the sacrificed creature’s converted mana cost.
At the beginning of the end step, if there are six or more Corpse counters on Gluah, transform it.
//
Disgorging Murk
Legendary Land - Swamp (M)
(T: Add B to your mana pool.)
Whenever you tap Disgorging Murk for mana, remove a Corpse counter from it. If you do, create a tapped 2/2 black Zombie creature token.
At the beginning of the end step, if there are no Corpse counters on Disgorging Murk, transform it.
Yizzy, Corpse Herder 1BB
Legendary Creature - Human Wizard (R)
Whenever another nontoken creature dies, its controller creates a 2/2 black Zombie creature token.
Whenever a Zombie dies, its controller loses 1 life and you draw a card.
“You can make quite a bit off of zombie farming. Of course, things can go downhill really quickly if you don’t know what you’re doing.”
2/2
Legendary Artifact - Equipment (M)
Equipped creature gets +3/+1 and has deathtouch and “Whenever this creature attacks, defending player sacrifices a creature.”
Whenever a creature an opponent controls dies, create a 2/2 black Zombie creature token.
Equip—Sacrifice a creature
Artifact (R)
U: Return target spell you control to its owner’s hand.
W: Remove target attacking or blocking creature you control from combat and untap it.
G: Return target land you control to its owner’s hand, then you may put a land card from your hand onto the battlefield. Activate this ability only once each turn.
“Everyone makes mistakes. Of course, nobody has to know.”
—Perseph, time mage
Creature - Demon (M)
First strike, menace, trample, haste
Whenever Ashkamahl, Overlord of Chaos deals combat damage to a player, other attacking creatures you control get +2/+0 and gain trample and indestructible until end of turn.
"Ashkamahl, commander of the Hellhorde, leveler of cities, eradicator of humanity's hope."
-Ardal, Dovogian survivor
7/6
Creature - Treefolk (R)
Whenever Seedtiller Ash or another Treefolk you control dies, you may return another target creature card with less toughness from your graveyard to your hand.
“From your bark, generations shall sprout.”
2/5
Artifact (R)
1, T: Iron Whip deals 1 damage to target creature. Untap that creature. It get +1/+0 and gains haste until end of turn.
Cruelty and discipline go hand in hand.
Creature - Vampire Knight (R)
Whenever a creature you control attacks a player with greater life than you, that creature gets +1/+0 and gains first strike until end of turn.
Pay 2 life: Target Vampire gains lifelink until end of turn.
For a fasting vampire, there is no greater motivation than the urge to feed.
3/3
Creature - Orc Pirate Wizard (R)
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
A fleet that never runs out of crew is a fearsome fleet indeed.
4/3
Creature - Dinosaur (R)
Enrage — Whenever Bloodrage Raptor is dealt damage, it gets +X/+0 until end of turn, where X is its power.
"Trust me, you do not want to get on its bad side"
4/3
Glissa, the Savior GW
Legendary Creature - Elf Warrior (M)
Vigilance, lifelink
T: Destroy target artifact if its converted mana cost less than or equal to the amount of life you gained this turn.
She had once saved Mirrodin from the clutches of Memnarch. Now, an even greater threat jeopardizes the plane.
2/1