+ Mist-Syndicate Naga - Was skeptical at first, but in practice gets completely out of control if not stopped quickly.
- Dismember - 1 mana is good.
- Swan Song - The downside is very real in this deck but stopping a wipe is worth it
- Underground River - Does NOT etb tapped.
I've played my fair share of goodstuff decks and I have nothing against anyone who wants to build something of the sort.
However, you just gotta have some kind of plan for a Bribery and a Knowledge Exploitation targeting you. And if the opponent knows that you are playing a goodstuff deck, they are more likely to target you because you are more likely to have something relevant to the current situation.
- Sage Owl: The owls are less necessary now that we have far more ways of flipping more than one card per turn.
- Negate: Replacing with better card.
- Toxic Deluge: You are fast enough that boardwiping yourself is bad unless you can re-establish tempo faster than your opponents. More often than not, they will be the ones who are forced to wipe your board. Nonetheless, you sometimes need to clear away blockers, and alternative choices are more effective at it.
- Dimir Signet
- Talisman of Dominance: With the new Modern Horizons cards tested, I found that you can consistently throw ninjas around via extra 1 drops that are immensely more effective than what we had previously, lessening the need to play these on turn 3.
+ Spectral Sailor: Flash is often better than haste in this deck and this allows you to not skip a combat step if a wipe does go through.
+ Force of Negation: Pitches for a free counter.
+ Wash Out: Actually pretty effective at clearing boards without hurting your own. Hopefully you won't need to name blue.
+ Karn's Temporal Sundering: I threw in an extra turn back in here because the deck is significantly less reliant upon chaining them now, and the bounce is quite relevant in this deck over the other options. I could try Temporal Manipulation if I find one for a decent price.
+ Cyclonic Rift: It is... in case I hit seen mana. I actually like this less than Wash Out.
This list is now on MTGNexus. I will update the list here, but most of the discussion I expect to have happen on there. I will still be around for discussion on any lists pertaining to me.
Also, I'm thinking if Bolt Bend or Autumn's Veil is stronger. One stops all types of spot removal, but the other stops counterspells as well as removal that isn't Beast Within, Chaos Warp, swords, or path.
Lastly, Scavenging Ooze or Collector Ouphe? I feel that Ouphe is generically stronger and that graveyard decks that aren't fast I'm not too worried about beating.
Well, a lot of your power cards are four mana, so having crypt makes a big difference when evaluating that tutor, especially with sylvan and other draw effects.
I run it in affinity Marchesa. It's quite promising, as it refunds its cost rather quickly when you combine it with a large ratio of colorless creatures.
It's an 8. Powerful but not unbeatable and still able to keep combo players honest with its ability to throw stupendous amounts of pressure relatively quickly.
The cEDH facsimile is a pretty good description. I recognise a group of "casual terrors", a general umbrella term for commanders that built competently will annihilate a casual pod, but have no game if actual cEDH were to show up. I'd actually include Marchesa in that category However, your build is relatively benign. Turns out you can do some interesting things with the commander, as evidenced by your take or an artifact-heavy spin (plushpenguin's list, or a severely depowered variant of it cruising around in my meta).
That sounds like literally all of my decks, although against most metas I usually bring out my B-lists to avoid this situation. Still, my good lists always need testing.
My Marchesa list can't be considered casual when you jam turn 3 Metalworker into Necropotence or Jhoira.
I cut Noxious Gearhulk for Arcbound Slith and Krark-Clan Ironworks for Urza, Lord High Artificier.
Recent sets don't provide this deck much, so don't expect too many updates.
Many choices are available in this list, although quite a few are beyond your budget.
My recommendation nonetheless is to keep your curve as low as possible as ninjutsu taxes your mana.
- Azra Smokeshaper - Replacing with something better
- Misdirection - Actually fails to do meaningful impact far too often
- Arcane Denial - Replacing with something better
- Temple of Deceit - ETB tapped land
+ Mist-Syndicate Naga - Was skeptical at first, but in practice gets completely out of control if not stopped quickly.
- Dismember - 1 mana is good.
- Swan Song - The downside is very real in this deck but stopping a wipe is worth it
- Underground River - Does NOT etb tapped.
I don't have so many artifacts that Mystic Forge is insane here.
Extortionist is generally good late, which is weird when you want ramp early.
However, you just gotta have some kind of plan for a Bribery and a Knowledge Exploitation targeting you. And if the opponent knows that you are playing a goodstuff deck, they are more likely to target you because you are more likely to have something relevant to the current situation.
It is awful against proactive decks that are very commander-synergistic. Such poor targets can still be combat creatures.
As for the feel-bad, I recently snuck in a blightsteel ninja against a person who hardcast one. Stuff like this happens.
- Negate: Replacing with better card.
- Toxic Deluge: You are fast enough that boardwiping yourself is bad unless you can re-establish tempo faster than your opponents. More often than not, they will be the ones who are forced to wipe your board. Nonetheless, you sometimes need to clear away blockers, and alternative choices are more effective at it.
- Dimir Signet
- Talisman of Dominance: With the new Modern Horizons cards tested, I found that you can consistently throw ninjas around via extra 1 drops that are immensely more effective than what we had previously, lessening the need to play these on turn 3.
+ Spectral Sailor: Flash is often better than haste in this deck and this allows you to not skip a combat step if a wipe does go through.
+ Force of Negation: Pitches for a free counter.
+ Wash Out: Actually pretty effective at clearing boards without hurting your own. Hopefully you won't need to name blue.
+ Karn's Temporal Sundering: I threw in an extra turn back in here because the deck is significantly less reliant upon chaining them now, and the bounce is quite relevant in this deck over the other options. I could try Temporal Manipulation if I find one for a decent price.
+ Cyclonic Rift: It is... in case I hit seen mana. I actually like this less than Wash Out.
Maybe I want room for a Dismember as well...
This list is now on MTGNexus. I will update the list here, but most of the discussion I expect to have happen on there. I will still be around for discussion on any lists pertaining to me.
Also, I'm thinking if Bolt Bend or Autumn's Veil is stronger. One stops all types of spot removal, but the other stops counterspells as well as removal that isn't Beast Within, Chaos Warp, swords, or path.
Lastly, Scavenging Ooze or Collector Ouphe? I feel that Ouphe is generically stronger and that graveyard decks that aren't fast I'm not too worried about beating.
Waiting for the next set.
Archdemon of Greed (if you can get the transformed form)
Desecration Elemental (always bad)
Maybe Edric is okay, but chaining extra turns generally gets the job done. Not exactly my preferred method of winning though.
That sounds like literally all of my decks, although against most metas I usually bring out my B-lists to avoid this situation. Still, my good lists always need testing.
My Marchesa list can't be considered casual when you jam turn 3 Metalworker into Necropotence or Jhoira.