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  • posted a message on Marchesa, Marionette Master - Undying Robots EDH Affinity
    + Bolas's Citadel: In limited testing, this thing is absolutely nuts. You may... kill yourself playing this card. I'd be careful with it.
    + Tezzeret, Master of the Bridge: This card, in limited testing, is also nuts. A lot of the creatures don't have too much color weight and it functionally removes all generic cost requirements by the time you want to play this. If you have a draw engine to go with this then you basically go off. It essentially performed much of the role Storm the Vault did but provides extra utility plus provides the mana savings immediately. The plus 2 does a pretty hefty amount of damage. Don't ever ult unless desperate.
    + Spark Double: Copies Marchesa, copies creatures with a +1/+1 counter attached, AND it copies walkers (in csse we care). What we care about mostly is the +1/+1 counter. Copying Jhoira is pretty insane too.

    - Pact of Negation: Good in theory, but we often need more than 1 counter to make it truly worth and we can't slow ourselves down too much.
    - Storm the Vault: Not getting immediate value and being situationally good is not good enough. It is powerful but it kind of breaks the flow of the deck.
    - Clever Impersonator: A good goodstuff card but clone with a +1/+1 counter that can act as an extra Marchesa is too good.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion: Closed for Business
    If I'm going to lose to storm, I honestly can't be mad when this is done via sphinxes
    Posted in: Commander (EDH)
  • posted a message on What stories have stayed with you over the test of time?
    Any time I'm forced to chump block with a non-indestructible Eldrazi Titan.

    This has happened more times than I would like to admit.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    If you don't mind needing 10 permanents, Expel from Orazca is the better version of this card.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    Normally Skullclamp and friends love zombie decks, but what it loves seeing more than anything is a ton of sac outlets. Not sure if you want to go that route, although cards like Fanatical Devotion serve multiple purposes other than just being an excuse to off your own guys.

    Other than that, it has the same strengths and weaknesses as any "critical mass of permanents" deck that I'm familiar with. Semi-resilient board states, lack of room for instant speed answers due to critical mass requirements, certain cards that are by definition win conditions of the deck.

    Deck is inherently fair, which is fine. This is neither too terrifying nor a pushover, making it likely viable for most playgroups. This is something I can't say for my builds.
    Posted in: Commander (EDH)
  • posted a message on Marchesa, Marionette Master - Undying Robots EDH Affinity
    Cards under active consideration:

    Bolas's Citadel: Powerful artifact draw engine
    Tezzeret, Master of the Bridge: Powerful global drain option combined with passive affinity being a very strong bonus for colorless artifact creatures combined with draw engines.

    Definitely included:
    Spark Double: Two Marchesas make the deck even tougher than it already is.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion: Closed for Business
    Hmm. Finding colorless draw sources is tough. You got 5, which is decent for colorless, but has the ratio so far been giving any problems? I personally have a preference for going for 8-10 when reasonable.

    Secondly, you are pretty ramp light for a colorless deck and have multiple cards in the likeness of Planar Portal. Has it been working out for you?

    I wouldn't run O-stone in here either. Losing your artifacts puts you too far behind as you rely on them for positional advantage.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    About as average of a card as average gets.

    But average generally isn't good enough for EDH these days.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    Quote from JqlGirl »
    The deck looks really interesting.
    I've been considering building a Yuriko deck, but I wouldn't make it quite as cut-throat. I do like the idea of topdeck manipulation with her though.
    A question: How useful is Mothdust Changeling? Yes, it triggers Yuriko, but it seems otherwise unimpressive vs. another actual ninja.


    Good question. The changeling is a 1cmc ninja that can grant evasion to itself via another creature, even if that other creature has summoning sickness.

    It also sends in Yuriko on turn 2. Very good.

    Also on Sublime Exhalation, isn't that a white card?
    Posted in: Commander (EDH)
  • posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)
    Quote from tstorm823 »
    Quote from plushpenguin »
    The problem here is that the ninjas aren't exactly being cast.


    Even if you never cast a creature with ninjutsu, you can scry off of Mothdust Changeling and Arcane Adaptation, and upon further consideration, Snapcaster Mage, Spellseeker, Wingcrafter, Tetsuko Umezawa, Fugitive, and Invisible Stalker are humans. With bouncing to hand, you can get multiple turns of scry 1 from one card. I don't mean to suggest it's an immense upside that would wildly change the deck, but the floor on the card is swapping a basic for a guildgate, and the ceiling is a few free scrys in a deck that explicitly likes to scry.


    Hmm. I'll actually think hard about this one given the deck's current state.

    ETB tapped lands are generally problematic, but playing it on the first turn is potentially acceptable. Testing should tell how much better it is than the temple.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)
    The problem here is that the ninjas aren't exactly being cast.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion: Closed for Business
    Mox Amber is pretty reliable with a commander that essentially always costs 2 mana and is counterproductive to kill.

    Yuriko decks in general still very much have no clear consensus on what card setup is optimal. For example, there is no consensus as to whether 1 mana unblockables or two mana owls are better for the deck, although competitive builds lean toward the owls.

    Nonetheless, I have found 3 points that make building this deck actually very restrictive.

    1) Too many lands will sink your deck. There is very much a randomness factor that will cause you to lose games if you are forced to blind flip too often. This means in these types of decks it is often correct to opt for one fewer land than needed rather than one more.

    2) High printed cmcs. Find every trick out there to use alternative costs to your advantage.

    3) Low functional cmcsa. Ninjutsu and playing enablers will often cost most of your mana on certain turns and you will want to account for it.

    Symmetrical hate cards are actually very easy to bypass with this deck, hence the competitive builds actually being stax builds. Effectiveness of them is unknown.
    Posted in: Commander (EDH)
  • posted a message on Why is it so hard to get feedback on decklists?
    Sure, throw my stuff in if you want. I rarely get to play these days, but I'm always looking to fine tune stuff.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Gotta love paying half your life to something that dies as collateral damage from wraths.
    Posted in: Commander (EDH)
  • posted a message on Lie about proxy?
    When you play against anyone who uses cards that take control of yours, someone is going to find out eventually.
    Posted in: Commander (EDH)
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