Basically most people complain about decks being to good and "unfun". Since I am just playing strangers to find a play group should I just play the less powered deck so I won't win as much to get into a play group or just play a different deck since I know there is a lot of hate towards that deck since it can be bonkers when fully powered.
Thanks for expressing so well why I hate Commander.
As far as decks that are tough to hate out, it seems like Jund and Junk are pretty good at this. Both just play good cards in the colors and aren't super linear or even devoted all that much to one card type.
Love it. I've been playing Loam Pox for a while now and love it. Casting Smallpox is the best feeling in Magic.
This combines my love of Smallpox with my desire to play Myth Realized as a win con somewhere. I had tried it in a RW land death deck but this is straight better than that. Nice work.
There are already alot of threads about different white enchantment prison strategies. I think you would be better off posting your list in one of those and discussing it there.
I looked around for a primer for 30 minutes with searches, but none were mono white or focused on enchantments so I made my own.
Zoo strategy to start, loam for that added reach after the aggro plan is foiled.
This captures why I gave up Assault Loam and went to Loam Pox. The plan in Loam Pox seems lots more cohesive, versus do one thing until you assemble your combo of sorts. Getting tons of value out of your graveyard feels much better when you've got the engine going.
That, or your mad and say that all decks are created equal or something. They aren't--merfolk is a better slivers for example, jund is better than both of those.
My mad? I don't understand.
Overall, I agree with your points. But my main point is that someone playing a Slivers deck where they know every line of play, their best plays against various boardstates and decks, etc, might be better than an inexperienced Jund pilot, especially when they have the element of surprise on their side. And that still counts. You don't get to discount that just because the deck isn't inherently good.
Reprinting Counterspell and unbanning Ancestral Vision is quite a bit beyond giving blue-based control 'some help.' That pretty much makes any blue-based tier 2-3 control deck tier 1 instantly. So no thanks.
If you want to watch someone learn how to play (and fail hard) at this deck I'll be streaming tonight, and prob tomorrow evening as well.
EDIT: Thanks for watching guys, I'll edit this post once my fails go up on Youtube (although I actually won a set against Elves before I started streaming...)
Thanks for posting this. I'm on an overnight shift at the group home where I work, and Magic videos of weird fringe decks are basically the only thing that keep me up after I finish my chores/reading and before I cook breakfast.
A request for next time: easy on the spastic mousing.
Fairly certain we can toss slivers up to luck and a pilot that knew the deck extremely well.
I read this comment the other day, and I just can't get over it. Luck is a component of the game. So is skill of the pilot. You have to actually play the games! You don't just get to show your Jund decklist to a Twin player and say you win 2-1.
I think it's awesome that a random brew, especially one that lots of people have wanted to make work for a long time, placed so highly in a pretty big event. I think just writing it off is pretty ridiculous, especially when the two reasons you write it off for are built into the game.
Modern doesn't seem uninteractive to me. Eggs is gone. Storm is mostly dead. There are lots of midrange and tempo decks, which are interactive by definition. There are a few control-type decks, even if they're not top tier. There are some aggro decks, which I guess are slightly uninteractive in the sense that they're not interested in playing a 10 turn game. There aren't many Storm-level solitaire decks. So sure, turn one Thoughtseize is a thing, but that's pretty interactive, if you ask me. Format seems pretty good right now.
GW Bogles was built by a random guy on an email listhost in Portland several years ago.
Out of curiosity, do you have a source on this? I was under the impression that it was a port of a Pauper deck.
Card Talk: The World's Greatest Magic the Gathering podcast mentioned it in a few episodes. That show is great, by the bye. Chris Murray, the clown and host, and Gabe Carlton-Barnes, the player, did it pretty regularly through 2012 and 2013. The Bogles deck was the brainchild of their buddy Skyler ... maybe Chamberlain? I can't recall his last name. But this was before it went to any tournament, though it happened soon after. They talked about it with Skyler on the show once.
Seems like you can work around certain kinds of graveyard hate. I play against my wife's U Tron deck all the time, and she sides in Tormod's Crypt, which maybe sets me back a turn or two, but doesn't ruin the game. Leyline of the Void seems harder to deal with.
Hukos, you're doing that thing where you move the goalposts all the time. Grixis Delver is a community-built deck. GW Bogles was built by a random guy on an email listhost in Portland several years ago. Decks like Jund and Junk don't exactly take geniuses to brew: you shove the best cards in those colors into them, and tune as necessary. It's not like brewing decks is this mystical activity that only certain people can do. Consider also that some of us enjoy building new decks more than winning some tournament we'll play in every few years. There are different points of access to this hobby. If you don't want to brew, then don't. But don't say that no one other than pros should do so. Grixis Delver and Bogles prove otherwise.
Thanks for expressing so well why I hate Commander.
As far as decks that are tough to hate out, it seems like Jund and Junk are pretty good at this. Both just play good cards in the colors and aren't super linear or even devoted all that much to one card type.
This combines my love of Smallpox with my desire to play Myth Realized as a win con somewhere. I had tried it in a RW land death deck but this is straight better than that. Nice work.
EDIT Here's one line of play for Delveblast as you wrote it.
Turn one: fetch, crack fetch, play Steam Vents, cast Hedron Crab.
Turn two: Hedron Crab, lay fetch (mill 6), crack fetch, play Steam Vents (mill 6).
Turn three: play Dragonskull Summit (mill 6), cast Thoughtseize to clear the way, cast Delveblast for literally 20.
That's not even a crazy hand, really. You could put this card into any mill deck, just mill yourself, and then win the game with one spell.
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/477657-pillow-fort-prison
There's quite a bit of discussion of mono white lists of enchantments in this thread.
This captures why I gave up Assault Loam and went to Loam Pox. The plan in Loam Pox seems lots more cohesive, versus do one thing until you assemble your combo of sorts. Getting tons of value out of your graveyard feels much better when you've got the engine going.
My mad? I don't understand.
Overall, I agree with your points. But my main point is that someone playing a Slivers deck where they know every line of play, their best plays against various boardstates and decks, etc, might be better than an inexperienced Jund pilot, especially when they have the element of surprise on their side. And that still counts. You don't get to discount that just because the deck isn't inherently good.
Thanks for posting this. I'm on an overnight shift at the group home where I work, and Magic videos of weird fringe decks are basically the only thing that keep me up after I finish my chores/reading and before I cook breakfast.
A request for next time: easy on the spastic mousing.
I read this comment the other day, and I just can't get over it. Luck is a component of the game. So is skill of the pilot. You have to actually play the games! You don't just get to show your Jund decklist to a Twin player and say you win 2-1.
I think it's awesome that a random brew, especially one that lots of people have wanted to make work for a long time, placed so highly in a pretty big event. I think just writing it off is pretty ridiculous, especially when the two reasons you write it off for are built into the game.
Card Talk: The World's Greatest Magic the Gathering podcast mentioned it in a few episodes. That show is great, by the bye. Chris Murray, the clown and host, and Gabe Carlton-Barnes, the player, did it pretty regularly through 2012 and 2013. The Bogles deck was the brainchild of their buddy Skyler ... maybe Chamberlain? I can't recall his last name. But this was before it went to any tournament, though it happened soon after. They talked about it with Skyler on the show once.
Seems like you can work around certain kinds of graveyard hate. I play against my wife's U Tron deck all the time, and she sides in Tormod's Crypt, which maybe sets me back a turn or two, but doesn't ruin the game. Leyline of the Void seems harder to deal with.