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  • 3

    posted a message on The State of Modern Thread (B&R 08/07/2019)
    No posts in this thread in days is a sign of the format being pretty great right now, yes?
    Posted in: Modern Archives
  • 1

    posted a message on Ranking Project 2019 Planning
    I think "the Conspiracy Module" is something many cube owners play around with for a while, then give up on. Other than just completionism, I see no real reason to rank them.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on The State of Modern Thread (B&R 08/07/2019)
    Quote from lukey52 »
    All things considered I'd say this ends up as a win for modern. I'm still shocked at some of the cards on the ban list considering what is legal but I'm glad they did what they could to not disrupt other decks and also keep the Hogaak deck as a competitive option.

    I am starting to get worried about WU control though. With bridge gone and the Hogaak deck slowing down in general sweepers will become far more effective. On top of that with the 4 field of ruin 2 surgical package tron is a far less scary matchup than it used to be so if people reckon tron will be back that's pretty grim.

    It's not like there's any 1 card in WU that is too strong it's just that in the last 2 years the deck has got access to field of ruin, opt, big teferi, little teferi, narset, jace, force of negation, dovin's veto and other less played options like fof and search for azcanta. That is a ton of tools that have really pushed the deck to the top.


    Agreed that UW has gotten way stronger, but I think the thing going forward is that more cards like that should be printed that can go in other strats. Stuff like Hexdrinker, Seasoned Pyromancer, W6, Plague Engineer are all a good start. But we need more.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    I'm kind of over arguing about bans. Wizards does whatever they'll do and nothing I can do or say will make much difference. I'm going to focus on playing the format in front of me. And for now, that means maindeck Surgical with Traps in the board.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Yeah, my takeaway was that it still managed to put 2 copies in the top 8 when people were warping their 75s to beat it. It had a target on its back unlike any deck I can think of since the Eye of Ugin ban, and still put 2 copies in the top 8. Deck's great, not totally solved yet, and has huge margins for error. I mean, this is a deck that can win from nowhere from an empty board. That's nuts.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    The UW Control vs Humans matchup in the quarters in DFW was sweet Magic. Humans turned into a prison deck game 2, and UW turned into a Monastery Mentor tempo deck game 3.
    Posted in: Modern Archives
  • 3

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from The Fluff »

    **Umezawa's Jitte does not need to be unbanned. Hogaak and hopefully Bridge will eventually get banned. Please don't use this argument. It's funny that Ross Merriam believes that Jitte should be unbanned, but not Stoneforge Mystic. WTF?!?!?! Jitte further pushes people to play their's first to win creature matches (much of Modern) or play (non creature) Combo to avoid losing to those. I played during Jitte Standard. I know a lot has changed. I still think Jitte would be too much, close to what Punishing Fire does, except it is colorless.


    played legacy for some years, and my opinion is we are in for some tough games if Jitte is unleashed into modern.
    This equipment is some people won't realize it is broken until seen in action.


    I used to think Jitte was fine. But then I built a cube and played Jitte in creature matchups. It just dominates those games.

    Stoneforge is totally fine, but Jitte would be too much.
    Posted in: Modern Archives
  • 4

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    For extra fun in the practice room, don't concede because you dont like the matchup.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from cfusionpm »

    Edit: To clarify, this card basically trades out with any copies of Negate that a deck is playing. I don't think it's better than Veto in decks that can cast it, because Pact of Negation is played in many combo decks as protection, and the likelihood of absolutely needed to counter something on T1 or 2 on the draw is a worthwhile risk for uncounterable, IMO. If you don't, then you don't have an LGS full of combo decks running Pact of Negation.


    Is your meta like 100% Ad Nauseam? I don't get it. Veto has some utility, sure, but Force allows you to do things heretofore basically impossible in Modern. Think about all the busted, sorcery-speed things happening across the table from you. Force allows you to tap out for a threat or walker, then counter their Manamorphose / Neoform / Altar of Dementia / Faithless Looting / planeswalker / Aether Vial / Hardened Scales / Ensnaring Bridge / whatever noncreature makes you lose the game.

    The card disadvantage does not matter one bit if you're pitching a card to stop the thing that wins them the game. Think about all the busted decks in Modern, and then think about how smart you felt as you died with 5 cards in hand on turn 3.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Force has been great for me as a 4 of in RUG Delver. I may slim to 3, but the card does stuff other cards don't do in decks that present a clock turn 1 or 2 but also want to interact.
    Posted in: Modern Archives
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