Quote from cfusionpm »Running bad, narrow cards to fight a horrible, high-variance deck that you might never even see is just asking to feel bad playing Modern.
Quote from Mikefon »
I think Kathal was referring to Conley Wood's narset control deck naming shoal an commandeer. That decks is such a blast and just wrecks neoform! It seems pretty good against the field too.
About goldfished pre turn 4 wins: it's quite impressive so far. Curious to know the difference on the draw (should even increase thanks to the card drawn).
I wanted to primarily point out, that there IS Turn 0 interaction in modern which can deal with that deck, should it rise in a metagame share. Furthermore, some of those cards saw a lot of play in different time periods, Snapback in the beginning (Blazing Shoal Infect hated that card so much), Disrupting Shoal also had several time periods, where it saw a lot of play, especially back in RUG Delver days (after the Shackles builds btw).
Hence, there were and will be metagames where "trash cards, which are super narrow" are suddenly REALLY good. Just take a look at Surgical Extraction, back in 2015 it would have been idiotic to run that card at all, let alone in the main deck!
Meta changes, decks evolve, those cards can come back (or not), same is true with other super narrow and "garbage" cards
Greetings,
Kathal
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4x Disrupting Shoal
4x Lightning Bolt
2x Mana Leak
1x Simic Charm
1x Spell Pierce
3x Stubborn Denial
1x Tarfire
4x Thought Scour
Creature (14)
4x Delver of Secrets
4x Hooting Mandrills
2x Snapcaster Mage
4x Tarmogoyf
1x Breeding Pool
1x Forest
3x Island
4x Misty Rainforest
3x Scalding Tarn
2x Steam Vents
1x Stomping Ground
3x Wooded Foothills
Sorcery (7)
1x Flame Slash
4x Serum Visions
2x Sleight of Hand
Enchantment (1)
1x Curious Obsession
3x Blood Moon
1x Delay
2x Destructive Revelry
1x Dismember
1x Dispel
1x Engineered Explosives
2x Huntmaster of the Fells
1x Spell Snare
2x Surgical Extraction
1x Vendilion Clique
3-0, beating Jeskai Control twice and then Jund in the finals.
Jeskai opponent #1 is a very good player who shows up on occasion. He beats me G1 with some timely Paths, Timely Reinforcements, and a Settle the Wreckage I didn't play around. Oops. G2 I land a Mandrills, start attacking, and then waited for him to not have Cryptic mana up so I could land a Blood Moon. He taps a white to Path my Mandrills, I Simic Charm. He taps his last two open lands to Negate the Blood Moon, and I Spell Snared, GG. G3 I won off a Huntmaster he couldn't get rid of, including a wild ride down the stack with Path / Shoal for 1 / Cryptic / Dispel / Mana Leak / Spell Snare that won the game. 2-1 in games.
Jeskai opponent #2 is new to Modern and borrowing his buddy's deck. G1 I had one of those draws that make you feel like you can't lose: Delver into Goyf into holding up permission until they die. G2 I keep the world's slowest 7 with 5 lands, Goyf, and Spell Snare. I figure I need to make my land drops, and do, while my opponent gets stuck on 3 lands for a turn. Eventually I drew a Blood Moon and had counter backup, and won when it resolved because he had fetched greedily all game. This Blood Moon pulled me back from a Supreme Verdict. Eventually I won with a big Goyf and a Bolt. 2-0 in games.
Jund opponent is a great guy, almost always on some Thoughtseize deck. I'm 4-1 against him when he's playing BGx in 2019, and he's come to think of me (and my Blood Moons) as his nemesis lately. He's been on The Rock for a long time, so I was surprised when I saw him play a Raging Ravine. I guess Jund is his true love. G1 I had a Goyf and Mandrills, which combined with a Flame Slash to kill his Goyf. G2 he feared the Blood Moon but got there with Bloodbraid into Ooze eventually. G3 was going well for me, and then I Cliqued him in his drawstep to catch a Damnation that would've wrecked me. A few turns later, he's dead. I think part of the win here was because he fetched two basic Swamps early to play around Blood Moon, and then never found a third green source, so his Ooze was manageable and his creature lands were mostly off. In short: a Blood Moon won me a game in which I never even drew it. 2-1 in games.
Felt great to win. I've long wanted to try a Clique in the board, and it did just what I wanted it to do: increase threat density and give me some information before it dies. There are some adjustments I'd like to make to the board as I think I'm overloaded on blue stuff right now, but I have to say that Spell Snare has been very solid so far, getting important cards against Phoenix, Burn, BGx, and UWx. Delay could easily be something else. One change I may make is to cut the 4th Scour for a 3rd Sleight of Hand, a card I've come to love from its place in this deck.
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I think that people who provide essential services to the community should be able to expect a certain level of discretionary income, yes. And while my teacher's salary is never going to buy me a new Ferrari (Vintage deck), I ought to be able to buy a used Porsche (Modern deck) with good money habits.
Basically, I think once Modern decks break out of the $500-$1000 range, they ought to get reeled back in a little bit. It's not too bad right now, by this metric: yeah, Tarns and Opals are expensive, but the days of the $2000 Jund or Jeskai decks are gone for good, I think. But it's taken some serious work to get there. All I want is a reprint schedule that mirrors the Khans - MM2017 era, where deck prices generally went down quite a bit. In there, you've got the fetches in Khans and MM17 and plenty of the big deal reprints like Karn, Goyf, and Hierarch in the various Masters sets. That window of reprints allowed me to build a 400 card cube with everything but power and duals, a few EDH decks, and two Modern decks. It took some doing because I'm a teacher and a young father, but once people who make less than $30-40k out of formats they want to play, I think you've got a problem.
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Isn't that exactly what killed original Eggs with Second Sunrise, and also Top in Legacy?
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But yeah, having some consistency tools and countermagic just gives a totally different feel, and some players love that. Burkhart, for example. And he makes his rogue deck work, so I can try for that.
But give us Preordain, please. The Delver decks it will enable are going to more than make up for the 2% improvement to Storm. Please, wizards.
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I would find another card to cut from your blue section. Just looking through, I'd cut any of these first: Wake Thrasher, Master Transmuter, Riftwing Cloudskate, Arcane Denial, Thirst for Knowledge, Ancestral Vision, Serum Visions, and Future Sight. Closest cut would be Thirst or Ancestral Vision. Probably Vision since Thirst is a graveyard enabler.
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