- MikePemulis
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Member for 9 years and 11 days
Last active Mon, Sep, 14 2020 16:17:22
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wie2323 posted a message on [MM2] Modern Masters 2Just to shy away from the above discussion...Posted in: The Rumor Mill
Has anyone even bothered to notice that the first MM release was generally based off from the previous modern top tier decks(e.g. Merfolk, Affinity) and now it's still based off on the current top tier decks? What's the purpose of reprinting cards that everybody is already playing with? I mean, modern should always evolve or even try to create diversity, instead they get on the banhammer and then reprint already established deck's cards.
And no, I'm not concerned whether Karn's price will lower down due to a reprint, or Cryptic Command can now be more available than usual due to a reprint. I think they need to reprint a card from the Legacy card pool and make it Modern legal. -
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ty blitzer posted a message on [MM2] Modern Masters 2Posted in: The Rumor Mill
Wait, so you have already pre-sold something that you preordered, that has not even come in yet? Plus the $25 nonrefundable.Quote from FadeToBlack1004 »
I don't sell cards on eBay due to fees and shipping alone. I've already sold two boxes via preorder on craigslist locally for $250 each, with $25 nonrefundable deposits. eBay is for buying, not selling. The table is heavily tilted towards buyers and it makes no sense to sell things on eBay if you have a healthy local market for said items. I can get right around eBay prices for most stuff I sell via craigslist.
I read SaffronOlive's article, and to be realistic, it means nothing unless we know how large the original print runs are. You can't throw numbers out there and say "omg market is going to crash" when you have no context. 10,000 goyfs sounds like a lot, but if there's already 150,000 goyfs out there between Future Sight and MM13, it's not really that many, is it? I mean, hell 20% might have a decent impact, but to bring prices down to "crash" levels on the best material, you'd have to dilute populations by 50% or more.
Go ahead, keep explaining how stupid I am for buying boxes at $200 and reselling them at $250. I'll keep making money. Sell four cases, one is free!
This is certainly not stupid, this feels more than a little unethical to be honest.
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Badabingbadabum posted a message on What are some ways to counter these decks?Posted in: Modern -
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MemoryLapse posted a message on Blitzkrieg - B/R Control - Shock and AwesomeSo you guys are down to no bridges and just a couple rack effects in the deck now? I guess what I have never understood about this is why you even bother with Rack effects at all. You are relying on your beaters to win, why not use more beaters like Tasigur or Angler? I see no difference between this and a Mono-black control deck with a red splash other than those 2-3 rack effects.Posted in: Deck Creation (Modern)
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Lectrys posted a message on How common it is for a player to be searching his/her library in modern?Don't forget people searching their library because their stuff got Path to Exiled or Ghost Quartered.Posted in: Modern -
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amalek0 posted a message on How common it is for a player to be searching his/her library in modern?no, archive trap is not good in modern. Yes, I've tried to build mill in modern. No, it REALLY doesn't work.Posted in: Modern -
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Galerion posted a message on [Reid Duke article] Is Modern "less challenging" than legacy and vintage?Posted in: Modern ArchivesQuote from Bearscape »I dare to actually push it a bit further and say that right now, the outcome of a match is less decided by skill in Modern than even Standard. Everyone is playing non-interactive decks, and it is often just a matter of what you topdeck. This is also the case in Standard, but the decks are much slower, so one bad topdeck has less of an influence.
Do note the difference between skill on its own and its effect on the outcome: Modern decks are (somewhat) harder to sequence, but after that what's on the top of your deck is much more important in Modern than in Standard. Luck is a very big factor in modern right now.
If everybody is playing non-interactive decks how are Twin and Abzan the two top decks in Modern with the highest meta-share? -
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Slarg232 posted a message on Print this Wizards (so I can play it in modern)Posted in: ModernQuote from A.J.Gibson »Quote from Galerion »Quote from Yonekura »
There also very few cards with effects like this.
Yeah for a very good reason that you have named yourself
Quote from Yonekura »Prison style cards
Since they make for unfun and miserable games just like land destrucion.
Exactly. Why some people love the idea of opponents not being able to play the game is beyond me. Cards like this are especially terrible because they either win you the game outright or have no effect at all if they can be answered.
And yet, people love counterspells. -
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deathtouch_roadrunner posted a message on What is a Wasteland varient that would be playable but wouldn't break Modern?They could make a hate land that doesn't destroy lands -Posted in: Modern
Void
Legendary Land
"Lands with activated abilities that aren't mana abilities can't be tapped."
Or some sort of variation on the above. - To post a comment, please login or register a new account.
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Agreed. If your whole strategy is built to ramp huge mana and do huge things, then punishing you for that seems pretty fair to me. It's like complaining about someone playing Ratchet Bomb against your token deck. You have to attack strategies. One of green's main strategies is mana ramp. This is Magic.
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http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/477657-pillow-fort-prison
There's quite a bit of discussion of mono white lists of enchantments in this thread.
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I read this comment the other day, and I just can't get over it. Luck is a component of the game. So is skill of the pilot. You have to actually play the games! You don't just get to show your Jund decklist to a Twin player and say you win 2-1.
I think it's awesome that a random brew, especially one that lots of people have wanted to make work for a long time, placed so highly in a pretty big event. I think just writing it off is pretty ridiculous, especially when the two reasons you write it off for are built into the game.
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I can understand not liking land destruction, but mill pretty much allows you to play a game. It's really no worse than discard or counterspell . . . better, in fact, because it tends to not screw with your gameplan. You can execute basically whatever you want to do, except you have to do it before they deck you. No different than burn, in a way.
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4x Hedron Crab
2x Mind Grind
4x Dream Twist
4x Mind Sculpt
4x Tome Scour
4x Breaking // Entering
3x Thought Scour
4x Visions of Beyond
Utility
4x Doom Blade
4x Crypt Incursion
1x Elixir of Immortality
1x Nephalia Drownyard
8x Swamp
4x Dismal Backwater
9x Island
It's been doing pretty well at the kitchen table. I've got some Extirpates on the way that will replace the Dream Twists, but beyond that I'm trying to get ideas for where the next place to upgrade will be. The Dismal Backwaters would ideally be shocks and I'd love to have some fetches to trigger Hedron Crab, but I'm thinking the next small investment will be in some fast and/or check lands.