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  • 1

    posted a message on Let's Talk About Land Destruction
    Quote from Jivanmukta »
    Wait wait wait. You as a mono-G player were destroying the lands of a R/W player and complaining that she can't mass kill yours? Does that sound insane to anyone else? Someone using G the most powerful color in the format (or second most powerful if you feel like being wrong) complaining about one of the only viable options for the weakest EDH color pair.

    This can't be serious.


    Agreed. If your whole strategy is built to ramp huge mana and do huge things, then punishing you for that seems pretty fair to me. It's like complaining about someone playing Ratchet Bomb against your token deck. You have to attack strategies. One of green's main strategies is mana ramp. This is Magic.
    Posted in: Commander (EDH)
  • 1

    posted a message on [Deck] Pillow Fort Prison- White-X Enchantment Control
    Quote from blackhawk23x »
    Quote from Luck »
    There are already alot of threads about different white enchantment prison strategies. I think you would be better off posting your list in one of those and discussing it there.


    I looked around for a primer for 30 minutes with searches, but none were mono white or focused on enchantments so I made my own.


    http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/477657-pillow-fort-prison

    There's quite a bit of discussion of mono white lists of enchantments in this thread.
    Posted in: Deck Creation (Modern)
  • 2

    posted a message on [[Official]] SCG Modern Discussions
    Quote from Tipsygiggle »
    Fairly certain we can toss slivers up to luck and a pilot that knew the deck extremely well.


    I read this comment the other day, and I just can't get over it. Luck is a component of the game. So is skill of the pilot. You have to actually play the games! You don't just get to show your Jund decklist to a Twin player and say you win 2-1.

    I think it's awesome that a random brew, especially one that lots of people have wanted to make work for a long time, placed so highly in a pretty big event. I think just writing it off is pretty ridiculous, especially when the two reasons you write it off for are built into the game.
    Posted in: Modern Archives
  • 3

    posted a message on Is Modern heading towards uninteractive decks?
    Modern doesn't seem uninteractive to me. Eggs is gone. Storm is mostly dead. There are lots of midrange and tempo decks, which are interactive by definition. There are a few control-type decks, even if they're not top tier. There are some aggro decks, which I guess are slightly uninteractive in the sense that they're not interested in playing a 10 turn game. There aren't many Storm-level solitaire decks. So sure, turn one Thoughtseize is a thing, but that's pretty interactive, if you ask me. Format seems pretty good right now.
    Posted in: Modern
  • 1

    posted a message on Is Modern heading towards uninteractive decks?
    Hukos, you're doing that thing where you move the goalposts all the time. Grixis Delver is a community-built deck. GW Bogles was built by a random guy on an email listhost in Portland several years ago. Decks like Jund and Junk don't exactly take geniuses to brew: you shove the best cards in those colors into them, and tune as necessary. It's not like brewing decks is this mystical activity that only certain people can do. Consider also that some of us enjoy building new decks more than winning some tournament we'll play in every few years. There are different points of access to this hobby. If you don't want to brew, then don't. But don't say that no one other than pros should do so. Grixis Delver and Bogles prove otherwise.
    Posted in: Modern
  • 1

    posted a message on 8Rack
    I'm transitioning from the budget list to the full list, though it's going to be some time before I get any Lilianas. Got a couple of Ensnaring Bridge on the way, and once Modern Masters drops, I'm going to finish out my discard suite. Such a fun list. I've been pestering my local place to do a Modern night, and maybe this summer, that'll happen. I can't imagine I'll make many friends with this deck there.
    Posted in: Modern Archives - Deck Creation
  • 1

    posted a message on What are some ways to counter these decks?
    Against Tron, I like some sort of land destruction like Ghost Quarter followed up with Extirpate or Surgical Extraction. I like that over Sowing Salt because Extirpate can also take away their win conditions if you can get one of them in the graveyard and don't have any land destruction.
    Posted in: Modern
  • 2

    posted a message on Modern Decks You Dont Like?
    Quote from Sled_Dog »
    I really dislike mill and land destruction. Both are about not letting someone play magic.


    I can understand not liking land destruction, but mill pretty much allows you to play a game. It's really no worse than discard or counterspell . . . better, in fact, because it tends to not screw with your gameplan. You can execute basically whatever you want to do, except you have to do it before they deck you. No different than burn, in a way.
    Posted in: Modern
  • 1

    posted a message on [Deck] UBx Mill
    Ever since we did a peasant-style draft with random old cards, I've been amassing cards for a mill deck. This is my current, obviously budget list.



    It's been doing pretty well at the kitchen table. I've got some Extirpates on the way that will replace the Dream Twists, but beyond that I'm trying to get ideas for where the next place to upgrade will be. The Dismal Backwaters would ideally be shocks and I'd love to have some fetches to trigger Hedron Crab, but I'm thinking the next small investment will be in some fast and/or check lands.
    Posted in: Aggro & Tempo
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