The thing about that, though, is that you are wrong and incorrect.
Mill is a fine name.
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Rosy Dumplings posted a message on "Mill" was such a gross feel-bad game term choicePosted in: Magic General -
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Outcryqq posted a message on Dreamscape JournalPosted in: Custom Card CreationQuote from ReapThaWhirlwind »I think you guys are misinterpreting the context "one-up".
I mean, a design that does the exact opposite, or counter-balances the effect of another.
I think you do not understand the meaning of one-up. Kinda wish I could downvote you. -
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Kman posted a message on Dark Ritual .:. Wizards Twitter SpoilerAwesome card with the worst available art. Black devotion is looking good.Posted in: The Rumor Mill -
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Just_Plain_Mr_Mo posted a message on How would you break the reserved list?It's too easy to say that a little piece of cardboard holds no intrinsic value. It's basically the same thing as saying that a $100 bill has no more intrinsic value than a $1 bill. It doesn't change the fact that currency speculators have a right to be upset with China for artificially inflating their own currency.Posted in: Magic General
All values in all markets are all about perception and are demand-driven. When nobody wants something, it has no value; when millions of people want something and there aren't millions of that item extant, scarcity drives prices up. This is really pretty simple high school level economics. -
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Gutterstorm posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar BlockPosted in: Magic StorylineQuote from mineralica »I guess the correctness of statement "sane peeps who like Gideons" depends on your definition of sanity. Or I'm just twisted, that's also a possibility. Since for me hero stopping in the middle of planar catastrophe to rescue one person = hero dooming the unseen people who will die due to catastrophe not being terminated in time. Something like hero deciding "it's okay if more people will die as long as I won't personally see it". My biggest complaint will be to Gideon getting distracted by the events on Ravnica.
I don't think he meant that only sane people like Gideon and those who don't are insane. Just that there are those who are normal, sane people who like Gideon despite the flaws that people like me have pointed out. -
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Firemaster posted a message on Uncharted Realms Discussionshttp://magic.wizards.com/en/articles/archive/uncharted-realms/stirring-slumber-2015-05-13Posted in: Magic Storyline
Looks like we are going to get the answer to what happened between Nahiri and Sorin sooner rather than later (and likely I imagine the answer to if/how she survived the mending). I also found it kind of interesting that other than using the eye, the Eldrazi's prison could be affected. - To post a comment, please login or register a new account.
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A cards state, whether it's tapped, transformed, phased out, flipped, turned upside-down, is attacking or blocking isn't copied. Only a cards characteristics are copied. Your card transforms but it is still a copy so it's original characteristics don't matter.
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Photomastery, it's good that you're listening and addressing problems instead of ignoring them but you still have the issue of not functioning with costs that include a zone change, such as exile, in their costs. Though this is a narrower problem and possible to simply let fall to the wayside. The replacing card names is fairly nonsensical. Card names are short hand for "this card" changing "this card" to target creature results in nonsense such as
Sacrifice target creature and this artifact, T: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
I see how you want self-referential abilities to be able to target other creatures but this isn't a valid option.
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Once more, this is why the better you understand the rules the better you can template your own cards. Though above and beyond that, if you don't understand the rules. Yield to those that do.
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Both cards on the battlefield, the stack is empty and you have 5+ black mana floating in your mana pool.
You declare you are activating Vilis's ability. You put the ability on the stack, choose a target. Then pay it's costs.
Vilis's ability is on the stack but you have lost life so you have a trigger waiting to go on the stack. This triggered ability goes on top of the activated ability so it will resolve first.
Once you've drawn this triggers Sheoldred. Which loops back to drawing. While the -1/-1 is still waiting at the bottom of the stack. You could activate it again but it will just place another loop on top of this one.
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A color interacting with card type is not precedent for interacting with different card type.
Your inability to break an effect isn't reason to break the color pie.
These are all color pie integrity mistakes that any competent designer should be able to recognize.
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Moving on, your use of hybrid is once again antithetical to its purpose.
The nonsense of an opponent calling the coin flip complicates the spell for no gain.
There's no synergy between these effects. Look at the fuse cards. Each one is designed so that the fuse ability complements the two halfs. This is just stapled onto two completely different cards that wouldn't even want to be played in the same deck.
The effects in your coin flip are radically different in power level and impossible to plan around.
Random discard is more powerful than non random discard and mist be costed appropriately.
The reason split cards are costed more than a normal card is because of the value in adding both cards to your deck; doubly so for fuse that adds the value of casting the second card. Rather than adress this issue you've made a work around that only addresses one of the issues while ignoring the more important one.
Possibly the worst coherent card you've ever designed. It's not even worth a 0/10. It's like being asked 2+2 and responding "did you know taxonomically there's no such thing as trees."
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Roaming Throne doesn't work with reflexive or delayed triggers. The Throne looks for triggered abilities of creature permanents. Not triggered abilities of abilities.
603.2e Some effects refer to a triggered ability of an object. Such effects refer only to triggered abilities the object has, not any delayed triggered abilities (see rule 603.7) that may be created by abilities the object has.
603.12. A resolving spell or ability may allow or instruct a player to take an action and create a triggered ability that triggers “when [a player] [does or doesn’t]” take that action or “when [something happens] this way.” These reflexive triggered abilities follow the rules for delayed triggered abilities (see rule 603.7)