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  • 1

    posted a message on Glimerax, the Realm Shaper
    Why is this milling? It's extra text that is just confusing. Spelling out your intent helps but this doesn't really do that. Mill doesn't want to waste time untapping and color fixing the opponent's lands. It could be amusing chaining together multiple destroy all lands cards. However, its main value is turning fecthlands and Ghostquarter and similar effects into ramp. WHile also empowering any land with a sacrifice ability. Probably broken beyond fixing.
    Posted in: Custom Card Creation
  • 1

    posted a message on Hofri and Leyline of the Void
    No, Hofri requires a nontoken creature to die. Meaning go from the battlefield to the graveyard. This doesn't happen with Leyline of the Void in play. The leyline is a replacement effect while Hofri is a trigger.
    Posted in: Magic Rulings
  • 2

    posted a message on Turning DFCs into other DFCs
    Quote from Pouncing Kavu »
    Thanks! I was wondering about that, but I assumed the transformation has a later timestamp that takes precedent. I guess this is just one of those layer things?
    Its actually the difference between the state of a card and the characteristics of a card.

    A cards state, whether it's tapped, transformed, phased out, flipped, turned upside-down, is attacking or blocking isn't copied. Only a cards characteristics are copied. Your card transforms but it is still a copy so it's original characteristics don't matter.
    Posted in: Magic Rulings
  • 1

    posted a message on Carnal Virus & Photomastery
    Carnal Virus, this really needs enchant creature you control. The ability to put this on an opponent's creature then fight another you don't control is too powerful at any reasonable mana cost.

    Photomastery, it's good that you're listening and addressing problems instead of ignoring them but you still have the issue of not functioning with costs that include a zone change, such as exile, in their costs. Though this is a narrower problem and possible to simply let fall to the wayside. The replacing card names is fairly nonsensical. Card names are short hand for "this card" changing "this card" to target creature results in nonsense such as

    Sacrifice target creature and this artifact, T: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    I see how you want self-referential abilities to be able to target other creatures but this isn't a valid option.
    Posted in: Custom Card Creation
  • 1

    posted a message on Protozoa Parasite
    What makes you think it won't work? What are Treasure tokens then?
    I don't know what you think treasure tokens have to do with this card but let me explain. You are adding the cost of t and sacrifice to already existing costs. If those costs happen to already have a t or a zone change then you won't be able to pay both making the ability unusable.

    Once more, this is why the better you understand the rules the better you can template your own cards. Though above and beyond that, if you don't understand the rules. Yield to those that do.
    Posted in: Custom Card Creation
  • 1

    posted a message on Sheoldred and Vilis Interaction
    Your gut is right, this won't work. Let's break it down.

    Both cards on the battlefield, the stack is empty and you have 5+ black mana floating in your mana pool.

    You declare you are activating Vilis's ability. You put the ability on the stack, choose a target. Then pay it's costs.

    Vilis's ability is on the stack but you have lost life so you have a trigger waiting to go on the stack. This triggered ability goes on top of the activated ability so it will resolve first.

    Once you've drawn this triggers Sheoldred. Which loops back to drawing. While the -1/-1 is still waiting at the bottom of the stack. You could activate it again but it will just place another loop on top of this one.
    Posted in: Magic Rulings
  • 1

    posted a message on F Around // Find Out
    A color famously having a color break isn't precedent for future breaks.

    A color interacting with card type is not precedent for interacting with different card type.

    Your inability to break an effect isn't reason to break the color pie.

    These are all color pie integrity mistakes that any competent designer should be able to recognize.
    Posted in: Custom Card Creation
  • 1

    posted a message on F Around // Find Out
    Despite the multiple problems that still exist I'm just going to focus on one thing. An effect can be worth more than 1 mana but less than 2 mana. That doesn't make it ok to put at 1 mana.
    Posted in: Custom Card Creation
  • 1

    posted a message on F Around // Find Out
    Though I've rarely vocalised it, I've occasionally questioned your grasp of the English language. I must do so once more. Do you know the meaning of the idium "F around and find out"? Cause these designs don't evoke that concept at all. The most common interpretation is take risks and suffer the consequences.

    Moving on, your use of hybrid is once again antithetical to its purpose.

    The nonsense of an opponent calling the coin flip complicates the spell for no gain.

    There's no synergy between these effects. Look at the fuse cards. Each one is designed so that the fuse ability complements the two halfs. This is just stapled onto two completely different cards that wouldn't even want to be played in the same deck.

    The effects in your coin flip are radically different in power level and impossible to plan around.

    Random discard is more powerful than non random discard and mist be costed appropriately.

    The reason split cards are costed more than a normal card is because of the value in adding both cards to your deck; doubly so for fuse that adds the value of casting the second card. Rather than adress this issue you've made a work around that only addresses one of the issues while ignoring the more important one.

    Possibly the worst coherent card you've ever designed. It's not even worth a 0/10. It's like being asked 2+2 and responding "did you know taxonomically there's no such thing as trees."
    Posted in: Custom Card Creation
  • 1

    posted a message on Roaming Throne and embedded triggers
    This term "embedded trigger" doesn't exist in magic. Itzquinth has a reflexive trigger.

    Roaming Throne doesn't work with reflexive or delayed triggers. The Throne looks for triggered abilities of creature permanents. Not triggered abilities of abilities.

    603.2e Some effects refer to a triggered ability of an object. Such effects refer only to triggered abilities the object has, not any delayed triggered abilities (see rule 603.7) that may be created by abilities the object has.

    603.12. A resolving spell or ability may allow or instruct a player to take an action and create a triggered ability that triggers “when [a player] [does or doesn’t]” take that action or “when [something happens] this way.” These reflexive triggered abilities follow the rules for delayed triggered abilities (see rule 603.7)
    Posted in: Magic Rulings
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