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    posted a message on [[Official]] Modern Prices Discussion
    Quote from Joban8 »
    Quote from ed06288 »
    soooooo is there gonna be some kind of big summer product coming out this year? another masters set? something for commander?


    All has been quiet on the Masters front. Core sets are making their return this Summer. New commander product will drop sometime in the Fall. I remember hearing about some sort of new product that's essentially a successor to Conspiracy, but that's about all I know about it.


    be nice to see a return to some "regularly scheduled programing" from wizards.

    3-4 sets a year with precon decks intermitenly for new players to get into the game.

    -----------------------------------

    Personally though I want them to drop this "prime time masters series products" its devaluing everything after its first two seasons and its later releases (2016/2017 masters) are a far cry from the quality we saw in original 2013 masters sets. 2015 masters we could feel it slipping, should of been the end for a while but it wasn't. it was followed by quick low quality successors.
    Posted in: Modern
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    posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    like you said its a first draft, but it looks like its very collected company friendly. which might be better than bloodbraid elf.

    why is genesis hydra in your side?
    Posted in: Big Mana
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    posted a message on [Primer] RG Ponza / Modern Land Destruction
    BBE into a mana dork is just a risk we have to take. its not like they printed evoke or suspend farseeks to give us acceleration that would by pass the CC of the cascade.
    Posted in: Midrange
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    posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from CurdBros »
    Quote from Rendroc »
    Genesis Hydra is a Planeswalker tutor of sorts, but I don't like it as much as CurdBros.


    I do have to confess...It’s kind of a pet card of mine...I try to force it in everything :).

    But in truth; Superfriends decks is one place where it actually may be worth it. While Genesis Wave would be better in many scenarios; I prefer Genesis Hydra here because:

    1. Oath of Nissa can dig for it (where it cannot for Wave).

    2. If countered you still get to search for a walker (and control can be tough on Superfriends but Hydra really does flip it).

    3. It leaves you with a very large body to both attack and block with.

    4. The Walker enters first; and you can do things like giving them haste, drawing a million off Garruk Primal Hunter, etc. The day they print a walker with a fling ability will break this thing Smile

    5. Hydra goes a lot further than you would think in terms of fixing. Obviously Birds, Sylvan Caryatid, Utopia Sprawl, Fetch/Shocks, and importantly Oath of Nissa....but Genesis Hydra allows you to play things like Nicol Bolas with little worry. I do think we could take advantage of this in other ways with really tough casting costs on permanents. Superfriends in particular is great though because of ALL of the fixing combined (dorks, Oath AND Hydra).

    While I’ve tried to jam Hydra in a lot of decks...thus far Superfriends and Counters Matter have been the two where I think Genesis Hydra is truly the best option available.


    I'm retooling Garruks deck with the genesis Hydras for the threat of counters alone.
    the original against the odds deck is a negate and stubborn denial shooting gallery.

    a card i put into the deck is Oran-Rief, the Vastwood, since 70% all the tokens are green this will cheaply make them bigger when entering the battlefield, plus with wildspeaker you might get additional pumps with it. also it has a combo with kitchen finks.

    the way i'm playing it the deck with Garruks and blood moons I almost wanna title the deck Garruk on the Moon.

    still haunted my lingering souls garruks can handle and block most of modern's popular non-flying creatures. but the second a flyer gets introduced then we start losing garruks. I think arashi, the sky asunder is the silver bullet for such situations. main deck if flyers are not a threat then, a 5/5 on the ground can compete with a lot of common modern creatures.
    one other deck that goes wide that I think i'm a bit slow to handle game 1 is the bushwhacker zoo, but it doesn't fly.
    Posted in: Big Mana
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    posted a message on [Primer] Living End
    the reduction in fulminator mage has me confused.
    are we really cutting down on this staple for increased creature count and speed?
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Varyag »
    So vs Ad Nauseam stock list that doesn't run Lab Maniac I guess a chalice on 0 and a single hard counter to Lightning Storm are basically game over? I don't see any way for them to go around it. A second counter if they run Wear//Tear.

    Alternative seems to be Jester's Cap, but I don't know if I dare tap out for it apart from turn 3 on the play if I have tron (when they shouldn't be able to pay Pact the following upkeep unless they played pentad prism T2?


    jester's cap is solid against them. turn 3 tron for it is usually good enough to cripple them.

    chalice on 1 is will mess them up hard, if you can land it. they want to thoughtsieze us, cantrip ([serum vision) and other 1cc, ontop of angel's grace.
    Posted in: Control
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    posted a message on Dredge
    looking at the numbers the strategy is still the same. you hoping to dig what you need when you need it to chain a dredge in 5,4,3 instead of 6,5,3.
    6 always had less chance of flopping and not chaining into another dredge card, but could still flop from time to time on its own.
    I suppose your best hedging might be to sqeeze in an additional dredge cards.

    4 stinkweed imp
    4 golgari thug
    4 life from the loam
    2/3 dakmoor salvage
    add in 2/3 extra dredger

    either darkblast or shambling shell
    Posted in: Combo
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    posted a message on Thraben Inspector
    thing that I noticed is why hasn't shape anew taken off with the investigate mechanic. for a long time such a deck needed a dependable source of token artifacts....

    that is one use I would use thaben inspector for.
    Posted in: Modern
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    posted a message on RG Breach
    they both go along way.

    first and for most simian spirit guide enabled turn 1 chalice of the void on 2 can wreck infect match ups, and kills other combo decks. while also shutting off path to exile.

    2nd simian spirit guide enabled turn 5 hard cast primeval titan or turn 4 through the breach.
    Posted in: Deck Creation (Modern)
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    posted a message on RG Titan Scapeshift
    Quote from Heenock »
    Small tournament today : 3-1

    2-0 vs RG Tron
    2-0 vs RG Tron
    2-0 vs Burn
    0-2 vs Dredge

    Dredge is really hard, even with 2 relic i have lose... Game 1 turn 3 he have 4 prized amalgam + 2 Narco...


    what about your anger of the gods? is that not showing up?
    Posted in: Modern Archives - Proven
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