Regisaur Alpha has a playset in this deck for some reasons.
- A nice attack/defense creature for third turn.
- Gives other dinos haste.
- Creates an attacker.
Etali, Primal Storm it's a nice creature too. Keeping opponents cards, or exiling a land that can be crucial to them, it's something I find very interesting.
About Ghalta, I haven't got much trouble playing it. One Regisaur with it's token it mostly all you need to play it, thanks to Arbor Elf and Utopia Sprawl.
Blood Moon is something I want to add to main board, I will have to think what to change so they can enter without altering much the deck.
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be nice to see a return to some "regularly scheduled programing" from wizards.
3-4 sets a year with precon decks intermitenly for new players to get into the game.
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Personally though I want them to drop this "prime time masters series products" its devaluing everything after its first two seasons and its later releases (2016/2017 masters) are a far cry from the quality we saw in original 2013 masters sets. 2015 masters we could feel it slipping, should of been the end for a while but it wasn't. it was followed by quick low quality successors.
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why is genesis hydra in your side?
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I'm retooling Garruks deck with the genesis Hydras for the threat of counters alone.
the original against the odds deck is a negate and stubborn denial shooting gallery.
a card i put into the deck is Oran-Rief, the Vastwood, since 70% all the tokens are green this will cheaply make them bigger when entering the battlefield, plus with wildspeaker you might get additional pumps with it. also it has a combo with kitchen finks.
the way i'm playing it the deck with Garruks and blood moons I almost wanna title the deck Garruk on the Moon.
still haunted my lingering souls garruks can handle and block most of modern's popular non-flying creatures. but the second a flyer gets introduced then we start losing garruks. I think arashi, the sky asunder is the silver bullet for such situations. main deck if flyers are not a threat then, a 5/5 on the ground can compete with a lot of common modern creatures.
one other deck that goes wide that I think i'm a bit slow to handle game 1 is the bushwhacker zoo, but it doesn't fly.
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are we really cutting down on this staple for increased creature count and speed?
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jester's cap is solid against them. turn 3 tron for it is usually good enough to cripple them.
chalice on 1 is will mess them up hard, if you can land it. they want to thoughtsieze us, cantrip ([serum vision) and other 1cc, ontop of angel's grace.
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6 always had less chance of flopping and not chaining into another dredge card, but could still flop from time to time on its own.
I suppose your best hedging might be to sqeeze in an additional dredge cards.
4 stinkweed imp
4 golgari thug
4 life from the loam
2/3 dakmoor salvage
add in 2/3 extra dredger
either darkblast or shambling shell
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that is one use I would use thaben inspector for.
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first and for most simian spirit guide enabled turn 1 chalice of the void on 2 can wreck infect match ups, and kills other combo decks. while also shutting off path to exile.
2nd simian spirit guide enabled turn 5 hard cast primeval titan or turn 4 through the breach.
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what about your anger of the gods? is that not showing up?