Hmm... My testing after the ban is yet insufficient, but I didn't really felt the deck becoming unplayable.
Interesting thing is that I most often set up the combo so that I win the same turn I play Doomsday, without passing the turn. So my main goal is not to die before. That's achievable
Even more, Triplets protecting me from countermagic (and allowing to do some unfair things with opponent's good cards) felt even better for that strategy.
Will keep testing!
So, Oloro is banned. What direction should we go?
As a very conservative measure I just switched Oloro for Triplets but there ought to be better ideas.
Yours was exactly the High Tide list I meant.
All right, so no reliable storm list to date. In that case I have all the freedom to brew. Will share results if not outright awful
Would you mind sharing your Storm list? Unreliable it may be but I'm totally new to the 100-singleton deckbuilding so it's still very interesting to see.
Hmmm, how does it actually works? Future Sight + Golem + SDT, for example, easily nets you infinite storm, that's true, but... For one - what does Mishra actually do in a format of singletons?.. I must be terribly missing something
MassD: sorry, by KO you mean?..
I deliberately didn't mention reanimators since I was thinking about spell-, not creature-oriented decks.
Wow, imperial Aluren in EDH? Sounds neat. Animar-based? Are there any decent lists?
Dream Halls is a good enabler. Again, are there any reference lists?
Currently I'm tinkering with UB (Dralnu) or Grixis (Geleva?) Storm brew - that's why I'm particularly curious if it was developed before. Will share the results, of course, if they look viable.
Nemesis is really not from that kind of deck. Strixes are pretty good - if your meta demands them and if you can find the slots. I couldn't, despite trying.
This deck has a reasonable curve and absolutely stunning performance in the field of advantage: Visions+Hymns+CB is just devastating.
I feel the deck has virtually no unwinnable matchups. Miracles are tough (but then again, for whom they are not?) and combo preboard can be so-so due to the lack of any real counterspells maindeck. Nevertheless, surprise effect of Counterbalances actually gives you some number of free wins.
I totally love the idea. Some time ago I was tinkering with a deck along similar lines - more reanimator/grave-oriented one, though. I will post it here, maybe someone will find it somehow helpful.
Here I try to utilize the tokens to the fullest with the help of Dread Returns, Elesh and Anger.
Again, the direction is a bit different, but I think there are similarities.
The problem with AEtherweave is that in legacy a single creature without any protection is not that much of a threat nowdays. I mean, yeah, Dreadnought is probably still a thing and Goyf is as good as ever. But such threats are common - everyone knows how to deal with them. Especially tokens, which die not only to removal, but to bounce as well. And let's be totally honest: the token off AEtherweave will all to seldom be of the Goyf size and never of Dreadnought size.
At the same time a 1-mana hardcounter for planeswalkers as well as any annoying spells (as opposed to creatures)? I vote for "too powerful."
Just recently I was introduced to duel commander – a friend of mine organized a tournament and urged me to play. Having no time to really delve into deckbuilding, I took a more or less stock list of Oloro Doomsday and was absolutely fascinated both by the format and the deck. I easily crushed through the Swiss part (no losses) and lost in top8 in close match against doubtlessly the best player in the tourney (top8 of Bazaar of Legends in Annecy this year, no losses in Swiss) actually overlooking the way to win.
Why I am telling the story? The reasons are 1) I love duel EDH, 2) I love combo in duel EDH.
And now - the question. Could you advise me or tell me or link me to any good reads about combos in duel EDH? Here I mean "spell-oriented combos" like Doomsday or classic Storm and such.
What I do know about:
- Oloro/Sen Triplets Doomsday
- High Tide
- Momir Vig with color-therapy (kind of)
I have heard about but haven't seen any descent lists:
- Melek
- Riku
- Animar (I guess, it's more creature-oriented)
All the suggestions, links and thoughts are very welcome!
Ye-es...
First of all, I do like the idea of a 'walker with a statci ability. Moreover, I do like this particular static ability.
Honestly, i don't like including banding. On the one hand, it's flavorwise justified in a Mongol card, but on the other - banding is not well enough known and understood and it was abandoned by WotC for a good reason. I doubt there is a point in ressurecting it.
Finally, the Ultimate is really not completely RG (I can believe in Arts and Enchs and Lands... But everything else - no. Only if "destroy everything". Even than it's red, not green). More important, it doesn't feel as a feature of Mongol lord at all.
Mongols on Camigawa - tricky question, but it could be justified, maybe. If the cards are interesting enough.
I like your design! These dragons are flavorful and not OP - with possible correction of the blue one, as Monkey Playing MTG said.
Speaking of sacrificing - I think it's perfectly OK. Btw,
I don't think there's a single black card that can destroy enchantments.
, Quagmire Druid is sighing sadly...)
Upd: the idea of not being able to get rid of some nasty effects is somehow reasonable, but why Black can get rid of Dark Confidant, for instance?
Interesting thing is that I most often set up the combo so that I win the same turn I play Doomsday, without passing the turn. So my main goal is not to die before. That's achievable
Even more, Triplets protecting me from countermagic (and allowing to do some unfair things with opponent's good cards) felt even better for that strategy.
Will keep testing!
As a very conservative measure I just switched Oloro for Triplets but there ought to be better ideas.
All right, so no reliable storm list to date. In that case I have all the freedom to brew. Will share results if not outright awful
MassD: sorry, by KO you mean?..
I deliberately didn't mention reanimators since I was thinking about spell-, not creature-oriented decks.
Wow, imperial Aluren in EDH? Sounds neat. Animar-based? Are there any decent lists?
Dream Halls is a good enabler. Again, are there any reference lists?
Currently I'm tinkering with UB (Dralnu) or Grixis (Geleva?) Storm brew - that's why I'm particularly curious if it was developed before. Will share the results, of course, if they look viable.
4 Tarmogoyf
4 Shardless Agent
4 Deathrite Shaman
// Spells
4 Brainstrom
3 Counterbalance
2 Sensei’s Divining Top
2 Jace the Mindsculptor
2 Liliana of the Veil
3 Abrupt Decay
1 Maelstrom Pulse
1 Toxic Deluge
3 Ancestral Vision
1 Disfigure
4 Hymn to Tourach
3 Wasteland
2 Underground Sea
2 Bayou
2 Tropical Island
4 Misty Rainforest
4 Polluted Delta
2 Verdant Catacombs
1 Island
1 Swamp
1 Forest
4 Force of Will
1 Pernicious Deed
1 Disfigure
2 Golgari Charm
1 Confusion in the Ranks
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Ashen Rider
1 Pithing Needle
1 Life from the Loam
1 Tombstalker
Nemesis is really not from that kind of deck. Strixes are pretty good - if your meta demands them and if you can find the slots. I couldn't, despite trying.
This deck has a reasonable curve and absolutely stunning performance in the field of advantage: Visions+Hymns+CB is just devastating.
I feel the deck has virtually no unwinnable matchups. Miracles are tough (but then again, for whom they are not?) and combo preboard can be so-so due to the lack of any real counterspells maindeck. Nevertheless, surprise effect of Counterbalances actually gives you some number of free wins.
4 Bloodghast
2 Snapcaster Mage
4 Young Pyromancer
1 Anger
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
Spells:28
4 Brainstorm
3 Cabal Therapy
3 Darkblast
4 Faithless Looting
3 Gitaxian Probe
3 Lightning Bolt
1 Reanimate
1 Quiet Speculation
1 Intuition
3 Dack Fyden
2 Dread Return
3 Badlands
1 Cephalid Coliseum
4 Polluted Delta
4 Scalding Tarn
4 Underground Sea
3 Volcanic Island
Here I try to utilize the tokens to the fullest with the help of Dread Returns, Elesh and Anger.
Again, the direction is a bit different, but I think there are similarities.
At the same time a 1-mana hardcounter for planeswalkers as well as any annoying spells (as opposed to creatures)? I vote for "too powerful."
Just recently I was introduced to duel commander – a friend of mine organized a tournament and urged me to play. Having no time to really delve into deckbuilding, I took a more or less stock list of Oloro Doomsday and was absolutely fascinated both by the format and the deck. I easily crushed through the Swiss part (no losses) and lost in top8 in close match against doubtlessly the best player in the tourney (top8 of Bazaar of Legends in Annecy this year, no losses in Swiss) actually overlooking the way to win.
Why I am telling the story? The reasons are 1) I love duel EDH, 2) I love combo in duel EDH.
And now - the question. Could you advise me or tell me or link me to any good reads about combos in duel EDH? Here I mean "spell-oriented combos" like Doomsday or classic Storm and such.
What I do know about:
- Oloro/Sen Triplets Doomsday
- High Tide
- Momir Vig with color-therapy (kind of)
I have heard about but haven't seen any descent lists:
- Melek
- Riku
- Animar (I guess, it's more creature-oriented)
All the suggestions, links and thoughts are very welcome!
Btw, I'd also love to see this "explicit" text, really curious about it.
And the 'walker could be too often "for 5 mana destroy four annoying permanents"...
First of all, I do like the idea of a 'walker with a statci ability. Moreover, I do like this particular static ability.
Honestly, i don't like including banding. On the one hand, it's flavorwise justified in a Mongol card, but on the other - banding is not well enough known and understood and it was abandoned by WotC for a good reason. I doubt there is a point in ressurecting it.
Finally, the Ultimate is really not completely RG (I can believe in Arts and Enchs and Lands... But everything else - no. Only if "destroy everything". Even than it's red, not green). More important, it doesn't feel as a feature of Mongol lord at all.
Mongols on Camigawa - tricky question, but it could be justified, maybe. If the cards are interesting enough.
Speaking of sacrificing - I think it's perfectly OK. Btw, , Quagmire Druid is sighing sadly...)
Upd: the idea of not being able to get rid of some nasty effects is somehow reasonable, but why Black can get rid of Dark Confidant, for instance?