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  • posted a message on Print this Wizards (so I can play it in modern)
    Speed Force - 2UR
    Enchantment

    Discard an instant-speed spell or a spell with Flash from your hand:
    All cards you own or control gain Flash and Haste until the end of the turn.

    Tap, Exile an instant-speed spell or a spell with Flash from your graveyard:
    You may cast 1 spell you own or control as if it had Flash.

    Tap, Discard a sorcery-speed spell:
    All cards your opponent controls are now sorcery-speed spells until the end of the turn.



    Mystery Box - 3
    Artifact

    Mystery Box enters the battlefield tapped.

    Tap, Sacrifice Mystery Box:
    Take 4 cards from your library with different names and place them facedown on the battlefield, your opponent picks 1. For the remainder of the turn, you may cast that spell without paying it's mana cost. If it's a creature, it gains haste. Exile the remaining cards and all copies of those cards from your library, hand, battlefield, and graveyard. You lose life equal to the converted mana cost of all of those cards combined.


    Stormcrown UUUUU
    Artifact- equipment

    Equipped creature gets +1/+1

    If equipped creature is a Storm Crow, that creature gets +20/+20, trample, hexproof, indestructible and annihilator 20 instead.

    Equip: 0

    Posted in: Modern
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from tommygecko »
    Quote from Tanro »
    Quote from khaosknight69 »
    Quote from tommygecko »
    Hey guys,

    I'm new to modern, and I have decided to play burn as my first deck (I have 1 year experience playing standard with aggro decks, but totally new to modern)

    What are the general sideboard strategies? I'm playing naya burn.

    And what are the good and bad matchups for burn?

    Thanks so much guys.


    definitely don't read the thread where all of those questions have been answered already, you should just post and ask for everyone to hold your hand instead.


    Yeah you can't get a handholding crash course in burn. You learn burn by playing burn. Burn is a mindset, burn is a lifestyle choice. Burn is different than any other magic deck archetype. Burn is not aggro. Burn is like a combination of control, mind****, and kill em faster.

    That said, burn really only looses to combo decks that are faster than you, and lifegain. But if you are careful you can still win these games.



    Now on to the G vs B splash. Green is superior nuff said. Black gave us rakdos charm and bump when we needed that. In todays meta, Atarka's and Revelry are better.

    White is the one color I'd never loose. Sideboard stuff is too good.





    Look, I'm not trying to get help here to win every following tournament with burn. I know every deck requires practice. But perhaps there are some good points to know even for a complete first timer?

    Advanced search isn't working for me for some reason hence I could not find the answers to my questions in this thread. I certainly did not expect to get ticked off like this though.


    Sure thing friend, happy to give pointers to lazy people who can't even manage to go a few pages back (p244) to see a naya burn list with full sideboard tips/matchup analysis.

    Tip 1: Read the thread
    Tip 1b: Make sure to pay special attention to the parts of the thread with words.
    Tip 2: Stop asking for handholding
    Tip 2b: Really though, why do you think there is a ******* primer at all? The very first page has every question you asked answered, and if you were to just sort of skim through some of the more recent pages of the thread you'd find even more answers. Why should people have to repeat themselves/retype their answers/generally go out of their way to help you when you could literally find every answer you want on your own, fairly easily?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from tommygecko »
    Hey guys,

    I'm new to modern, and I have decided to play burn as my first deck (I have 1 year experience playing standard with aggro decks, but totally new to modern)

    What are the general sideboard strategies? I'm playing naya burn.

    And what are the good and bad matchups for burn?

    Thanks so much guys.


    definitely don't read the thread where all of those questions have been answered already, you should just post and ask for everyone to hold your hand instead.
    Posted in: Modern Archives - Proven
  • posted a message on Print this Wizards (so I can play it in modern)
    Glass Cannon 1UR
    Enchantment
    Flash

    Glass Cannon enters the battlefield with 6 charge counters on it.
    Whenever a player casts a spell, remove 1 charge counter from Glass Cannon.
    At the beginning of your End Step, if Glass Cannon has no charge counters on it, sacrifice it. If you do, you lose the game.

    Remove a charge counter from Glass Cannon: The next time a source of your choice would deal damage, instead it deals double that damage.
    Sacrifice 2 permanents: Place a Charge Counter on Glass Cannon


    Loving Touch 1BW
    Enchantment

    Whenever a permanent enters the battlefield, each player gains 2 life.
    Any player may pay 15 life: Gain control of Loving Touch and transform it.


    Cruel Touch
    Enchantment
    Whenever a permanent enters the battlefield, you gain 3 life and your opponent loses 3 life


    Volcano Titan 1RRGG
    Creature 1/6

    When Volcano Titan enters the battlefield or attacks, you may search your library for 2 spells with cmc 1 or less and put them into your hand.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    No, the -1/-1 counter and the +1/+1 cancel each other out, so it would die and undying would see no counters and bring it back again
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Also

    2 Combo Chump
    Creature
    0/0
    Undying

    Pay 1 life: Place a -1/-1 counter on combo chump.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Dont know how to do mana symbols, but:

    1B
    enchantment

    If a spell or effect would cause an opponent to discard a card and they cannot, they instead lose X life, where X is twice the amount they would have discarded plus 1.

    1GB
    Golgari Trampler
    Creature
    2/4
    Hexproof, Deathtouch

    Pay 1 life and g/b: Place a copy of Golgari Trampler on the battlefield.


    Summoning Zone
    3U
    Enchantment
    Instead of paying the casting cost of creatures, you may pay 0

    Whenever a creature enters the battlefield under your control, sacrifice it unless you pay X, where X is your current life total.
    Posted in: Modern
  • posted a message on [Deck] Heartless Summoning Combo
    Not sure if anyone is still reading the thread but Dr worn and I, but I destroyed an fnm with the deck I posted above last night. Went 4-0 playing against Twin, Grixis deliver,Amulet Bloom, and Jeskai control.

    Best moment of the night was when I got thoughtseized by grixis delver game 1 and he didn't know Wtf to take so he grabbed my serum visions instead of my heartless summoning
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Heartless Summoning Combo
    I like hussar because he digs a little deeper, but I'll test out mulldrifter.

    Also, what are your thoughts on splashing red for priest of urabrask, which gives us an infinite mana combo with havengul, which then leads to infinite damage with a perilous myr?

    I just like the idea of having a competitive deck that can do infinite mill, damage, mana, and draw, all in the mb.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Heartless Summoning Combo
    I haven't seen this decklist in this thread,so i figured i'd post it, I think it's pretty competitive. It can win by turn 2 with a good draw.

    Infinite loops: (assuming Heartless Summoning is on the field)
    2x Myr retriever = Infinite loop 1
    Havengul Lich+Myr Moonvessel = Infinite loop 2

    Win Con:
    Altar of the Brood = Win Con 1
    Laboratory Maniac = Alternate Win Con against decks packing Emrakul, the Aeons Torn or cards with similar effects that can't be milled.

    Turn 2 win:

    T1: Land + Altar of the Brood
    T2: Land + Heartless Summoning + Myr Retrieverloop

    Turn 3 win:
    T1: Land + Altar of the Brood
    T2: Land + Heartless Summoning
    T3: Land + Havengul Lich+Myr Moonvessel loop


    I'm new to mtgsalvation, don't know how to make this all organized and labeled and stuff, but the sideboard is the column on the right



    It has tons of cool interactions.
    Muddle the Mixture is a surprise powerhouse, letting you either transmute on t3 for a Heartless Summoning, a Myr Retreiver to complete the combo, or a Myr Superion if a free 4/5 on turn 3 is what you need, or counter an instant/sorcery if that's what you need.

    Court Hussar is an awesome draw engine with summoning out, and if you can get a grim haruspex out it's even better, with or without summoning.

    grim haruspex also does tons of work, if you can get an infinite loop going with him out but don't have your win con, you can just draw your whole deck to find it, and then kill him with one of your own Perilous Myr to be able to then win the game, or keep him around and win with Laboratory Maniac

    Havengul Lich acts as a combo piece for 2 combos, you can either use him with Myr Moonvessel for the infinite loop, or with Perilous Myr to turn every single mana you have available into a shock. If you can manage to get a Altar of the Brood out, every mana is now a shock+mill 1, and if you can get your hands on a Myr Retriever then every mana becomes a shock + Mill 2. If you have a Grim Haruspex out, every mana becomes a shock + draw 1. If you can somehow get both an altar, and a grim out at the same time, with a perilous and a retriever in your gy, then suddenly every single mana you have available can be turned into 2 cards for you, Mill 2 for your opponent, and 2 damage at any target you want (provided it doesn't have hexproof/shroud)
    Posted in: Deck Creation (Modern)
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