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  • posted a message on [Primer] UB/x Faeries
    Thanks for the answer, thats what I assumed.

    Faeries is so close to being strong. A faerie that bounced opponents creatures or if faerie miscreant just drew if you had another faerie instead of another copy of it could take us to the next level.

    Would be surprised to see anything in M19 though, probably have to pray to go back to lorwyn eventually.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Is anyone still messing about with smuggler's copter? i see its not really being explored with anymore. what was the general feeling as to its strengths, weaknesses, and reason it inevitably hasn't made the cut?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries


    3 mana is too slow for an answer card even if it does untap lands, so unfortunately I dont think so. Modern is getting faster, so many new cards we would play have to be between 1-2 mana to be considered.


    I agree, we need our interactivity to be as low to the ground as possible, but for the argument of we need 1-2 cost cards, well, unwind is 0 with the heavy caveat that its only playable after we have 3 lands to cast it. I think as a one of its worth exploring because of the tempo it buys us. the ability to not only counter but apply pressure in the same turn (and at 3 lands) should be beneficial to faeries game plan as opposed to having to hold up interaction each turn until we have ~5 lands in which we are aiming to do the same interaction-tempo plays
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    What do you guys think about unwind? is the power level there to take a spot in faeries? Its nice to think you can counter and clique same turn, too expensive to occupy many slots, and semi restrictive with the non creature clause, but i think its probably good with one in the deck. and good in matchups where we want to not only counter things but be able to get our own clock out as well (burn, ad nauseum, storm...)
    Posted in: Aggro & Tempo
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    yeah i just started playing one chandra, dont have a lot of time with it yet but so far i like it, still trying to figure if it means i want to also play something like 2 coursers to manipulate the top of the deck the 2 together seem dope
    Posted in: Combo
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    and you know what, thats totally fair, at the end of the day 100% brew what you find fun! modern is pretty diverse and thats sort of the appeal to Kiki lists, its that while it may not be the best it also has game and a chance to beat everything.

    Heres what im currently running for reference

    Posted in: Combo
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    jace doesn't immediately put pressure on the opponent in any deck, and our is no exception. jace doesn't have the same impact as it does in legacy, its much harder to protect him. bolts still reign supreme in modern and unless you +2 Jace (the weakest option for him out of the gate) he doesn't survive a bolt. Skewing the mana to run jace doesn't seem worth it IMHO. Jace is good when youre able to control the other players actions (what blue decks do) and being able to filter and dig for the best options at all times. we already excel at finding our toolbox, we have chord and evolution for that, why do we need more digging.

    All im saying is just cause its new and cool doesn't mean it belongs in the deck. Jace has to be able to make the matches we struggle with better. I dont know what Kiki struggles with that becomes more favourable with a jace in the deck?
    Posted in: Combo
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    I dont know if we really want to be playing Jace, like, he's double blue, we already play the value game and the combo, do we need to add death by fate seal to that as well? he's a cool card, its neat he's unbanned, but i dont think he makes the deck stronger. If youre trying to get value out of Jace and BBE then i think the deck you want to be playing is a RUG list with ancestral visions and tarmogoyfs and not a Kiki list.

    Just BBE might fit into the deck in some capacity, im mixed there. we dont get any value with it from chords or evolution or angels since we have to cast it from hand. But sure casting a 3/2 haste and getting a free kitchen finks or whatever seems appealing. less so if were just getting a BoP out of the deal but thats the nature of the card. BBE to me jumps out as a better SB card if control match ups and grind matchups like jund become problems.
    Posted in: Combo
  • posted a message on [Primer] UB/x Faeries
    People write how they feel about jace in the discord all the time.



    K lets revise that to no one has really shared jace experiences here (not everyone is on the discord)
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    definitely not saying it looks bad but it looks painful. 4 thoughtseize, dismember, bitterblossom. I guess as long as they're preventing more damage than they causing then its irrelevant but that has the potential to be a bunch of self inflicted damage. That being said would love to here your thoughts after playing cause no one yet has really written about how they found jace to actually play out in faeries.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Aureoloss »


    So, I definitely agree, but my concern is adding another 4 drop. Do we cut something? Does our curve just look super crazy now? Is Jace going to let us hinge solely on Bitterblossoms as the main wincon? The deck struggles due to the lack of a closer other than Mistbind (that can be punishing to you as well in some cases).

    What are everyones thoughts on this?


    I agree, i dont know how he would be fit into the deck. Trying to play jace and cryptic and mist bind is a ton of 4 drops. maybe a heavier end than faeries can handle. I was more commenting as an update to myself since it was not even a week ago i made a post about how i think discard is/was the weakest part of faeries and that is might be worth dropping. Now with jace its less of a problem.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    discard now becomes significantly better if jace is in the deck letting us pitch it back and shuffle them away late game, or bounce and strip the creature. theres some good possibilities there
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    didn't see you didn't have that either, should probably go in too haha

    your previous list looked very creature/agro oriented but faeries generally get outclassed in those fields, so you gotta play the tempo plan, so snaps and cryptic go a long way there.

    also faeries is pretty knowledge dependent. You can have the "established" best version, but without a lot of practice and matchup knowledge small misplays will really punish you. but that will come so dont let a 0-5 get you down friend
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I think your own analysis is pretty good. Look at what you keep side boarding out, as you say you kept taking bontu out, so thats probably a sign if youre always bringing something better in. Tar pits would be better than conclaves. quickling can save and rebuy our creatures which sounds appealing on paper but it works against our own tempo plan (incidentally same as bontu, slowing ourselves down). If you have more spots to fill faeries generally likes interaction of some sort. generally faeries has filled that with counterspells, kill spells, or discard. swords have been played in the past but can be difficult cause they're a little mana intensive for the deck. usually its a single sword only if they get played but find what works best for you.

    biggest card missing from the deck is 3-4 snap caster mages
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    ancestral visions is another awkward card faeries does/doesnt play. It is absolutely bonkers if you can play it in about the first three or four turns, but like the discard suite its value drops of the closer to the end of the game you get (obviously if you're holding parity late game its going to pull you ahead) but if were being pressured a late game ancestor visions won't help us unless we can hold out for 4 more turns. I always felt like if i ran ancestral visions i had to run lili main and vice-versa since AV is essentially our Bob, and in that case yes i do think the deck plays more of a jund style in which case it also wants discard.

    just curious, what do you feel it is about a URW or esper midrange list that is able to utilize spell queller more efficiently than faeries is able too?
    Posted in: Aggro & Tempo
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