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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    and you know what, thats totally fair, at the end of the day 100% brew what you find fun! modern is pretty diverse and thats sort of the appeal to Kiki lists, its that while it may not be the best it also has game and a chance to beat everything.

    Heres what im currently running for reference

    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    jace doesn't immediately put pressure on the opponent in any deck, and our is no exception. jace doesn't have the same impact as it does in legacy, its much harder to protect him. bolts still reign supreme in modern and unless you +2 Jace (the weakest option for him out of the gate) he doesn't survive a bolt. Skewing the mana to run jace doesn't seem worth it IMHO. Jace is good when youre able to control the other players actions (what blue decks do) and being able to filter and dig for the best options at all times. we already excel at finding our toolbox, we have chord and evolution for that, why do we need more digging.

    All im saying is just cause its new and cool doesn't mean it belongs in the deck. Jace has to be able to make the matches we struggle with better. I dont know what Kiki struggles with that becomes more favourable with a jace in the deck?
    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    I dont know if we really want to be playing Jace, like, he's double blue, we already play the value game and the combo, do we need to add death by fate seal to that as well? he's a cool card, its neat he's unbanned, but i dont think he makes the deck stronger. If youre trying to get value out of Jace and BBE then i think the deck you want to be playing is a RUG list with ancestral visions and tarmogoyfs and not a Kiki list.

    Just BBE might fit into the deck in some capacity, im mixed there. we dont get any value with it from chords or evolution or angels since we have to cast it from hand. But sure casting a 3/2 haste and getting a free kitchen finks or whatever seems appealing. less so if were just getting a BoP out of the deal but thats the nature of the card. BBE to me jumps out as a better SB card if control match ups and grind matchups like jund become problems.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    People write how they feel about jace in the discord all the time.



    K lets revise that to no one has really shared jace experiences here (not everyone is on the discord)
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    definitely not saying it looks bad but it looks painful. 4 thoughtseize, dismember, bitterblossom. I guess as long as they're preventing more damage than they causing then its irrelevant but that has the potential to be a bunch of self inflicted damage. That being said would love to here your thoughts after playing cause no one yet has really written about how they found jace to actually play out in faeries.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    Quote from Aureoloss »


    So, I definitely agree, but my concern is adding another 4 drop. Do we cut something? Does our curve just look super crazy now? Is Jace going to let us hinge solely on Bitterblossoms as the main wincon? The deck struggles due to the lack of a closer other than Mistbind (that can be punishing to you as well in some cases).

    What are everyones thoughts on this?


    I agree, i dont know how he would be fit into the deck. Trying to play jace and cryptic and mist bind is a ton of 4 drops. maybe a heavier end than faeries can handle. I was more commenting as an update to myself since it was not even a week ago i made a post about how i think discard is/was the weakest part of faeries and that is might be worth dropping. Now with jace its less of a problem.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    discard now becomes significantly better if jace is in the deck letting us pitch it back and shuffle them away late game, or bounce and strip the creature. theres some good possibilities there
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    didn't see you didn't have that either, should probably go in too haha

    your previous list looked very creature/agro oriented but faeries generally get outclassed in those fields, so you gotta play the tempo plan, so snaps and cryptic go a long way there.

    also faeries is pretty knowledge dependent. You can have the "established" best version, but without a lot of practice and matchup knowledge small misplays will really punish you. but that will come so dont let a 0-5 get you down friend
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    I think your own analysis is pretty good. Look at what you keep side boarding out, as you say you kept taking bontu out, so thats probably a sign if youre always bringing something better in. Tar pits would be better than conclaves. quickling can save and rebuy our creatures which sounds appealing on paper but it works against our own tempo plan (incidentally same as bontu, slowing ourselves down). If you have more spots to fill faeries generally likes interaction of some sort. generally faeries has filled that with counterspells, kill spells, or discard. swords have been played in the past but can be difficult cause they're a little mana intensive for the deck. usually its a single sword only if they get played but find what works best for you.

    biggest card missing from the deck is 3-4 snap caster mages
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    ancestral visions is another awkward card faeries does/doesnt play. It is absolutely bonkers if you can play it in about the first three or four turns, but like the discard suite its value drops of the closer to the end of the game you get (obviously if you're holding parity late game its going to pull you ahead) but if were being pressured a late game ancestor visions won't help us unless we can hold out for 4 more turns. I always felt like if i ran ancestral visions i had to run lili main and vice-versa since AV is essentially our Bob, and in that case yes i do think the deck plays more of a jund style in which case it also wants discard.

    just curious, what do you feel it is about a URW or esper midrange list that is able to utilize spell queller more efficiently than faeries is able too?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    Quote from Metillon »


    It's good to be innovative! The best white splashes for Faeries I've seen so far are with a minimal splash in the form of Path to Exile and maybe Lingering Souls/Queller. In your current list, I feel there is a heavy colour taxing on curve. You'll want UU/UB turn 2 (with least a card in the yard), UBW turn 3, then UUU turn 4. I am not reallsy sure of the odds. To me, at least getting rid of Esper Charm would alleviate things. With regards to playstyle, Faeries more resemble Jund than they do Esper/UWR Control. This means that tempo plays are more rewarding than grinding card for card, which the core cards are already good at.

    I am curious what your sideboard plans would be. Rest in Peace/Stony Silence/Blood Baron?

    I think traditionally faeries sort of plays a jundish style, but i dont know if thats necessarily a beneficial thing. Jund/junk wants to drop an early powerhouse threat like tarmogoyf and then sit back and strip everyones hands with discard and lilis. They then have the ability to run dark confidant to keep drawing cards, which we cant because we already lose life to BB. So even if they draw some dead discard late game they still have options and outdraw the opponent. Faeries doesn't have early threats that we can really ride to victory the same way, we dont slam a spell stutter like they slam goyf and just need to protect it for several turns. Whereas junk is proactive in their discard i think faeries is reactive in the tempo plan. For that reason we need every card to be live and its bad to draw dead with late game discard.

    Now faeries is obviously also not the control focus plan that esper and UWR control are either. I think where faeries finds its niche is truly the tempo plan. We take minimal incremental gains as we slow down the opponent so here i think taking the flash aspect to the extreme could be a strategy. As you pointed out mana absolutely needs to be addressed, Esper charm might be too restrictive, but we have other options. for the time being its versatility is at least appealing. 2 card draw at instant speed for 3 mana is as good of value as wizards hands out. But sometimes even more important is the instant speed mind rot ability on the opponents draw step when they have 2 cards left in hand. and enchantment destruction main is just a cherry. But is its mana playable? im at least going to keep testing it for the time being. The entire deck only has 9 black mana symbols and 6 white mana symbols. so two very small splashes.

    Im still actively working on the side board, between UWB theres pretty much an option for everything we could want. I think we have explored the UB options but some white cards that might deserve consideration are

    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UB/x Faeries
    I wanted to explore and develop an esper list with you guys.

    First of all I think the mana base can handle it but lets ignore that for the time being and just discuss why would we want white in the deck. What do we gain and what do we lose.

    The biggest reason to include white is to gain access to path to exile which is premier removal in the format no questions asked. Fatal push helped us out a lot but doesn't hit everything, path is also one mana and catches the rest. Secondly is spell queller. If this card was a faerie we would be splashing for it. If it was just blue, we would be running it, but i believe its still good enough. 3 mana can be a tough slot in faeries, pretty much only occupied by clique. Queller keeps our tempo plan, denying pressure and advancing our own and everything about it screams Fae, flash, flying and disruption, it wants to be a faerie so bad. Finally esper charm probably the weakest of the inclusions but as an old esper control player its arguably the centrepiece of that deck. It lets us draw, something Faeries isn't the best at, mind rot and catch enchantments. Finally white gives some outstanding sideboard hate like stony silence.

    To fit this in the deck the compromises are relatively minor. Path just upgrades things like go for the throat, doom blade or murderous cut. The biggest exclusion is any discard. I don't like discard. Its bad to terrible to draw one late game when the opponent is top decking. even early game it doesn't stop threats. It doesn't force the opponent to spend mana which puts a greater need to catch up on us. I think its more beneficial to be responding to their threats as they are played. Either kill spells or counters, force them to spend their turn but deal with their threat. its why fatal push has become so important. It gives us tempo as we deal with their card for less then it cost them to cast it. Disruption is fundamentally the opposite. We always pay more to deal with a threat then the opponent since it came out of their hand. Additionally discard i think primarily shines in combo oriented decks, something we dont necessarily struggle with anyways, so we can put it in the SB. The biggest downside is the loss of information disruption granted for the rest of their hand.

    The most intriguing thing with this list i think is that it can play at 100% instant speed (minus bitterblossom) Something about every spell being an instant or flash creature makes our tempo plan very appealing as we only have to commit resources once we know what the opponent wants to do. It makes the deck very hard to play around and not having to do anything on our turn should force the opponent to slow down to not play into counters, while we can still apply pressure end of turn if they pass.


    So this is where im looking to take the deck. Would love to spark some debate around it
    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    The new evolution card looks exciting, its like a single use birthing pod for 3 mana, lets you tutor away useless dorks, finks becomes more valuable like the old pod days were you can persist and evolve, i like that for 3 mana you can jump 2 evolutions and go straight from a finks to a kiki. Clearly not as busted as pod and instant of chord is huge but i can see myself suplimenting the deck with probably 2 of them
    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    except ulamog cant be pitched like emrakul can to nahiris +2 and remain in the library as an ult target, making drawing ulamog much worse than drawing emrakul.
    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    i think if your banking on emrakul and nahiri than you're better as URW to have access to better board control then a kiki shell
    Posted in: Developing Competitive (Modern)
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