Quote from Sentimental_Engine_Slayer »
I know nobody wants to hear this, but I've had great success with those 3 flex slots (1 snare and 2 shadow of doubt) turning into 3 lingering souls, with a 4th in the board. When they're good they're REALLY good, and when they're bad they're still ok. Gives us some game against inkmoth nexus, makes it extremely difficult to lose to a resolved liliana. 3 souls and 4 think twice and 2 snapcaster makes hand disruption bad against us, which is typically a weakness of control. we don't immediately die to inkmoth, we have game against all sorts of stuff we would be cold to otherwise. You could also play curse of deaths hold here, but Souls are cheaper and provide card advantage. Getting a lingering souls countered feels like the best day of your life.
I know it's been discussed here in THEORY before but it didn't seem like too many people wanted to try it. Sure it break our "instant speed rule" , but so does verdict and I don't think anyone here wants to argue against playing sweepers. We shouldn't over do it with sorcery stuff, however souls, like wraths, are just too good not to play. Have any of you ever resolved a souls against affinity or delver? Sweet jesus. Also, as opposed to curse of deaths hold, souls can just kill an opponent who accidentally fell behind or got mana screwed, without souls, we can't capitalize on these "free wins" that we should be getting sometimes due to greedy opponents.
@sentimental I've been working on lists incorporating souls for a bit, I'm glad you see them as such a great card, i agree! souls can be a totally viable win condition in this deck. I know I'm a little left field of what most people are playing but i wanted to share results from last nights modern event, i had some decent results and went 4-1. I beat Scred Red, URW control, Naya Zoo and Esper Control. Only one I lost was too infect. Heres the list i played:
Skred red was pretty easy - they're not that fast and they let you control the plays. Half their cards feel like they're dead against you. just don't let the blood moons resolve before you've found basics. went 2-0
Next was infect - I got him game one after he probed me and saw removal so he slow played instead of rushing me not wanting to get blown out but lingering souls clogged up the board until i buried him in card advantage. Game 2 he rushed me, i just about stabilized, only have path, inquisition and lands in hand versus his ink moth on turn 4. inquisition him to see nothing but pump spells, take one. his turn he activates ink moth and pumps for lethal, i path, and he had top decked a dispel. Game 3 kept a risky hand of one land, path, doom blade, spell snare, engineered explosives, wrath, mana leak. and just didn't get there in time. should have mulliganed but i like to gamble sometimes. 1-2
UWR control - until about turn 5-6 i thought he was twin, he didn't show his white mana so i played the draw go control. when he finally dropped a colonnade and i realized he was control i flooded the field with walkers and he couldn't come back from narset drawing me extra cards almost every turn. highlight was rebounding esper charm to strip 4 cards from his hand. although i was in the drivers seat the entire game it took forever to finally grind him down. won game 1 and we went to time in the middle of game two so i won the match 1-0
Naya zoo - a tricky match if they get in underneath you early, but easy if you have a quick wrath. game one removed his early creatures and let lili sit on the field to kill whatever he dropped leaving him stranded with a couple pump spells in hand. game two lingering souls chumped and gideon deflected and delayed long enough for me to find a wrath and batter skull closed the game out. gideon was an all star this match, where was he for infect 2-0
Esper control - very similar to the UWR match. control matches just can't keep up to the card advantages and main deck inquisitions help clear the way for the walkers 2-0
Some notes of interest. the infect player said he was surprised to beat me. the unconditional removal was a big pain for him compared to red removal where he can just pump out of reach. they were definitely close games and they really could have gone either way. it was my first time actually running into infect and i think i sideboard poorly, oh well, learning. i also had two other players say to me "i literally have no side board against you" and "i have no idea how to side board again you" that felt pretty good. the deck attacks from a different control angle and unlike in standard planes walkers are extremely hard to answer in modern.
moving forward I don't know if elspeth had the impact i wanted her to, she was okay but i only ever used the put a soldier into play ability and if I'm using that she might as well be a sorin for the flying lifelink vampire. and lili felt meh, she was great against zoo after a wrath, but against control she was stripping my hand too so i don't know about her, she's still being tested.