Sherlock Holmes, Consulting Detective2UU
Legendary Creature - Advisor
Hexproof T: Investigate X times, where X is the number of cards that changed zones this turn. (eligible zones are: hand, library, graveyard, exile, command and battlefield.)
1/4
IIW: Noncreature, Nonplainswalkers in the command zone
Meticulous Perusal2UU
Enchantment (R)
If you would draw a card, instead draw two cards then exile a card from your hand. Some particular Tolarian professors are known to rip pages from tomes they do not agree with.
IIW: Noncreature / Nonplainswalker cards in the command zone
Goblin Artillery Squad1R
Creature - Goblin Army (R)
When Goblin Artillery Squad enters the battlefield or deals combat damage to a player, Amass 2.
Remove a +1/+1 counter from Goblin Artillery Squad: Deal 1 damage to target creature.
0/0 "We is out of artillery shells!, You there, go see if any more inside cannon!"
IIW: Noncreature, nonplainswalker cards in the command zone.
Forgot my IIW from yesterday... so IIW: Noncreature, non plainswalker cards in the command zone
kwanyeegor, void_nothing
Loki, Trickster GodURB
Legendary Creature - God (Mythic)
Haste, Skulk
When ~ attacks, each opponent exiles a card from their hand. Until end of turn, you may play cards discarded this way, and you may spend mana as though it were mana of any type to play those spells.
When ~ is destroyed, you may return it to your hand.
1/6
Thousand Mouthed Oni3BR
Creature - Demon Spirit (Rare)
When ~ enters the battlefield, each player sacrifices two creatures.
Each player who sacrificed exactly two creatures, may discard up to two cards, if they do, they draw that many cards. "He who hungers for all may end up devouring himself"
5/5
Immortality Infusion3WWWW
Sorcery
If your life total is 9 or less, your life total becomes 10.
Quadruple your life total, then shuffle Immortal Infusion into your library. "Who wouldn't want to live forever?"
IIW: Noncreature, Nonplainswalker cards in the command zone.
Ishmerai, Keeper of the Gates
Legendary Creature - Sphinx
Flying, Hexproof
The first time you cast a noncreature spell each turn, you may search your library for a gate card and put it into your hand.
~ Ishmerai, Keeper of the Gates' power is equal to the number of gates you control plus 1.
*+1/5
Daakon, Wielder of the Blackblade3WUB
Legendary Creature - Human Warrior
As long as Daakon, Wielder of the Blackblade is equipped, unequipped creatures cannot block Daakon, Wielder of the Blackblade.
Partners with Blackblade Reforged ( When this creature enters the battlefield, target player may put Blackblade Reforged into their hand from their library, then shuffle.)
6/6
OneiropotenceUUU
Enchantment
Skip your draw step.
Whenever you play a card, Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Forgotten Pharaoh BBB
Creature - Zombie R B, Tap an untapped Desert you control: Amass 1.
3/3
Next: Hybrid commons
Challenge: Works well and would fit well in return to amonkhet could see armies of undead there... 4/5
Power Level / Rarity: Does seem rare, and isn't too powerful as you have to tap two lands to amass 1... 4/5
Flavor: Like the idea of a "The Mummy" style pharoah that is raising his army from the dunes... 4/5
Total: 12/15
Death Rations (Rare) 3B
Sorcery
Remove all counters from target permanent, then amass X, where X is the number of counters removed this way. (Put X +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
iiw : a card with "color pair" in the rules text
Challenge: Interesting "counter hoser" card, interesting that this can hit plainswalkers too... 4/5
Power Level vs Rarity: Seems at best a limited sideboard card, and not rare... this could be a blank piece of cardboard against some opponents. On the other hand in modern/legacy this could create a 20/20 army to fight alongside your Marit Lage... 1/5
Flavor: Great flavor here would love to have seen some fun flavor text like: "an army marches on its stomach" or something like that... 4/5
Total: 9/15
Immortal LegionBB
Enchantment (R)
When a nontoken creature you control dies, amass 1.
Zombie creatures you control have trample.
IIW: Magus of the ________.
Challenge: They seem to be (very slowly) pushing towards an aristocrats style deck in standard, this card would go very well there... 4/5
Power Level / Rarity: Feel like the card is powerful enough before you add the trample in... 3/5
Flavor: Like the idea that no matter what your opponents kill your creatures will be coming back to get them as a zombie horde 4/5
Total: 11/15
Unsightly Conscription3BR
Enchantment (Rare)
When Unsightly Conscription enters the battlefield, Amass 2.
Zombies you control have haste.
Whenever a creature dealt combat damage by an Army you control this turn dies, Amass X, where X is that creature's power. Not even Bolas predicted that the Curse of Wandering would spread to Ravnica.
IIW: Green zombies
Challenge: Wow, a lot going on here, this creates a 2/2 (or buffs a creature) has an anthem effect (haste for zombies) as well as making your armies nigh unblockable. 4/5
Power Level / Rarity: "The power level is over 9000!"... In all seriousness, this might as well read: armies you control are Unblockable & Indestructible. which is too good for 5cmc not to mention off colorpie. Giving your zombies haste is overkill upon overkill. 1/5
Flavor: I get the idea of gathering your army from the fallen corpses of your foes, but I don't know if your armies will ever get blocked with this in play... 2/5
Total: 7/15
Pincer Maneuver4UB
Sorcery (U)
Amass 3, then create a 0/0 black Zombie Army creature token and put a number of +1/+1 counters on it equal to the number of +1/+1 counters on the Army you amassed. Divide and conquer.
IIW: Creatures whose names are their exact creature types, e.g. Goblin Wizard or Lizard Warrior.
Challenge: Works well, but looks weird with the written out Amass right next to the original amass... 3/5
Power Level 1vs Rarity: Power level is high if you have an existing army in play, without one it's 5cmc for 6/6 if I have a 2/2 in play this instead is a 10/10 for 5cmc... 2/5
Flavor: Love the idea of attacking your opponent from multiple sides, however wish it was cheaper and divided your army instead of copying it... 3/5
Total: 8/15
Unpredictable Assault5UR
Enchantment (R)
When Unpredictable Assault enters the battlefield, amass 5. U: You may change any targets of target spell that targets a Zombie token you control. R: Each Zombie token you control gets +1/+0 until end of turn. 3: Amass 1. Untap each Zombie token you control.
IIW: Return to Shadowmoor
Challenge: This gets some work done, 3 mana sinks and 5/5 worth of power on the board. 4/5
Power Level: 7cmc for a very flashy enchantment, don't see an issue with anything here. 5/5
Flavor: Not sure what's so unpredictable about this assault, seems more like a on-the-ground commander that is ordering your troops in battle... 3/5
Total: 13/15
Winner: Void_Nothing
Next Challenge: Return to Shadowmoor
Biogenic Sliver4UG
Creature - Sliver
When ~ enters the battlefield put a +1/+1 counter on each Sliver you control.
Slivers you control have: "When this creature enters the battlefield, Proliferate".
2/2
Legendary Creature - Advisor
Hexproof
T: Investigate X times, where X is the number of cards that changed zones this turn. (eligible zones are: hand, library, graveyard, exile, command and battlefield.)
1/4
IIW: Noncreature, Nonplainswalkers in the command zone
Meticulous Perusal 2UU
Enchantment (R)
If you would draw a card, instead draw two cards then exile a card from your hand.
Some particular Tolarian professors are known to rip pages from tomes they do not agree with.
IIW: Noncreature / Nonplainswalker cards in the command zone
Sorcery (R)
Each player sacrifices three nonland permanents
IIW: Noncreature / Nonplainswalkers in the command zone
Creature - Goblin Army (R)
When Goblin Artillery Squad enters the battlefield or deals combat damage to a player, Amass 2.
Remove a +1/+1 counter from Goblin Artillery Squad: Deal 1 damage to target creature.
0/0
"We is out of artillery shells!, You there, go see if any more inside cannon!"
IIW: Noncreature, nonplainswalker cards in the command zone.
kwanyeegor, void_nothing
Loki, Trickster God URB
Legendary Creature - God (Mythic)
Haste, Skulk
When ~ attacks, each opponent exiles a card from their hand. Until end of turn, you may play cards discarded this way, and you may spend mana as though it were mana of any type to play those spells.
When ~ is destroyed, you may return it to your hand.
1/6
IIW: Gideon Matters
Thousand Mouthed Oni 3BR
Creature - Demon Spirit (Rare)
When ~ enters the battlefield, each player sacrifices two creatures.
Each player who sacrificed exactly two creatures, may discard up to two cards, if they do, they draw that many cards.
"He who hungers for all may end up devouring himself"
5/5
Sorcery
If your life total is 9 or less, your life total becomes 10.
Quadruple your life total, then shuffle Immortal Infusion into your library.
"Who wouldn't want to live forever?"
IIW: Noncreature, Nonplainswalker cards in the command zone.
Ishmerai, Keeper of the Gates
Legendary Creature - Sphinx
Flying, Hexproof
The first time you cast a noncreature spell each turn, you may search your library for a gate card and put it into your hand.
~ Ishmerai, Keeper of the Gates' power is equal to the number of gates you control plus 1.
*+1/5
IIW: Noncreature cards in the command zone.
Sorcery
Destroy Target Artifact or Enchantment
Gain 2 Life
IIW: CMC 10 or more.
Daakon, Wielder of the Blackblade 3WUB
Legendary Creature - Human Warrior
As long as Daakon, Wielder of the Blackblade is equipped, unequipped creatures cannot block Daakon, Wielder of the Blackblade.
Partners with Blackblade Reforged ( When this creature enters the battlefield, target player may put Blackblade Reforged into their hand from their library, then shuffle.)
6/6
For reference: Blackblade Reforged
IIW: Colorshifted Cards.
Chupacabra Cub 1B
Creature - Beast Horror (U)
T, Sacrifice a Goat creature you control: Transform Chupacabra Cub
1/3
//
Feral Chupacabra
Creature - Beast Horror
Deathtouch
3/4
IIW: Cabal Minions
Enchantment
Skip your draw step.
Whenever you play a card, Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
IIW: Legendary Weapons
Challenge: Works well and would fit well in return to amonkhet could see armies of undead there... 4/5
Power Level / Rarity: Does seem rare, and isn't too powerful as you have to tap two lands to amass 1... 4/5
Flavor: Like the idea of a "The Mummy" style pharoah that is raising his army from the dunes... 4/5
Total: 12/15
Challenge: Interesting "counter hoser" card, interesting that this can hit plainswalkers too... 4/5
Power Level vs Rarity: Seems at best a limited sideboard card, and not rare... this could be a blank piece of cardboard against some opponents. On the other hand in modern/legacy this could create a 20/20 army to fight alongside your Marit Lage... 1/5
Flavor: Great flavor here would love to have seen some fun flavor text like: "an army marches on its stomach" or something like that... 4/5
Total: 9/15
Challenge: They seem to be (very slowly) pushing towards an aristocrats style deck in standard, this card would go very well there... 4/5
Power Level / Rarity: Feel like the card is powerful enough before you add the trample in... 3/5
Flavor: Like the idea that no matter what your opponents kill your creatures will be coming back to get them as a zombie horde 4/5
Total: 11/15
Challenge: Wow, a lot going on here, this creates a 2/2 (or buffs a creature) has an anthem effect (haste for zombies) as well as making your armies nigh unblockable. 4/5
Power Level / Rarity: "The power level is over 9000!"... In all seriousness, this might as well read: armies you control are Unblockable & Indestructible. which is too good for 5cmc not to mention off colorpie. Giving your zombies haste is overkill upon overkill. 1/5
Flavor: I get the idea of gathering your army from the fallen corpses of your foes, but I don't know if your armies will ever get blocked with this in play... 2/5
Total: 7/15
Challenge: Works well, but looks weird with the written out Amass right next to the original amass... 3/5
Power Level 1vs Rarity: Power level is high if you have an existing army in play, without one it's 5cmc for 6/6 if I have a 2/2 in play this instead is a 10/10 for 5cmc... 2/5
Flavor: Love the idea of attacking your opponent from multiple sides, however wish it was cheaper and divided your army instead of copying it... 3/5
Total: 8/15
Challenge: This gets some work done, 3 mana sinks and 5/5 worth of power on the board. 4/5
Power Level: 7cmc for a very flashy enchantment, don't see an issue with anything here. 5/5
Flavor: Not sure what's so unpredictable about this assault, seems more like a on-the-ground commander that is ordering your troops in battle... 3/5
Total: 13/15
Winner: Void_Nothing
Next Challenge: Return to Shadowmoor
Biogenic Sliver 4UG
Creature - Sliver
When ~ enters the battlefield put a +1/+1 counter on each Sliver you control.
Slivers you control have: "When this creature enters the battlefield, Proliferate".
2/2
IIW: Cowards