Dack Fayden, Master Thief 2UU
Legendary Plainswalker - Dack (U)
-1: draw a card then discard a card, if you discarded a nonland card, draw a card.
-3: gain control of target creature with power 4 or less.
{3}
Chaos Dervish 7R
Creature - Warrior
Haste, First Strike
When Chaos Dervish enters the battlefield, exile all other creatures, then each player reveals cards X from the top of their library, where X is the number of creatures they controlled that were exiled. Put all permenenta revealed this way into play and the rest on the bottom of third owners library in any order.
5/5
WarRR
Sorcery (R)
Shuffle your library.
Deal a card from the library to each player. Reveal those cards. The player who has the card with the highest converted mana cost may cast that spell without paying it's mana cost. Put the rest on the bottom of your library in any order. In the case of a tie put all cards revealed on the bottom of your library and cast a copy of this spell.
IIW: Tappable enchantments
Note: I read the note, but didn't know how to like the post on my mobile device...
Tin-Street Bully 3R
Creature - Goblin Thief (U)
When ~ enters the battlefield or dies, any opponent may have it deal 3 damage to them. If no one does, draw a card.
2/2
Krark's Toe2
If you would make a choice at random, make two choices and choose one instead. "This little goblin went to market..." - Dominarian Children's Nursery Rhyme
IIW: Chaos cards (create some havoc on the board state!)
Wanted to make a green card that feels equal parts Selesnya & Golgari... think this fits the bill pretty well.
Life Finds a Way3GG
Sorcery
Create a 3/3 green plant creature token with the abilities of target creature in your graveyard.
Populate (Put a token onto the battlefield that's a copy of a creature token you control.) "Painfully, perhaps even dangerously, But life always finds a way."
Civil Unrest2WW
Sorcery
Invert2W (If you cast this spell for its invert cost, remove “non” from its rules text.)
Destroy all nonlegendary creatures. "It was the best of times, it was the worst of times..."
A Tale of Two Cities - Charles Dickens
Phyrexian Siege Plow6
Legendary Artifact Creature - Juggernaut (M)
Trample
When a Juggernaut creature you control attacks, destroy target land. If you do, it's controller creates a basic land token named waste with: T: Add C
4/4
Thicker than WaterUU
Instant
choose one:
- Exile target non-blue creature without flying, if you do it's controller draws a card.
- Krakens, Leviathans, Octopuses and Serpents you control gain +1/+0, trample and hexproof until end of turn. "Beware the deep waters"
Treakle, King of Kher3R
Legendary Creature - Kobold 2, T : create a 0/1 red Kobold creature token.
When a Kobold enters the battlefield under your control, you may discard a card. If you do, draw two cards.
3/3
Legendary Plainswalker - Dack (U)
-1: draw a card then discard a card, if you discarded a nonland card, draw a card.
-3: gain control of target creature with power 4 or less.
{3}
IIW: Zone Manipulation.
Chaos Dervish 7R
Creature - Warrior
Haste, First Strike
When Chaos Dervish enters the battlefield, exile all other creatures, then each player reveals cards X from the top of their library, where X is the number of creatures they controlled that were exiled. Put all permenenta revealed this way into play and the rest on the bottom of third owners library in any order.
5/5
IIW: Magus of the ____
Enchantment - Aura (U)
Enchant Enchantment
At the beginning of each upkeep, ~ deals 1 damage to enchanted enchantment's controller.
IIW: Puns. (The cornier the better, make me groan.)
Linnunrata, The Path of the Birds
Legendary Land (M)
~ enters the battlefield tapped, with two pathway counters on it.
T, Remove a pathway counter: add UU, UW, or WW to your Mana pool.
When you cast a creature with flying, put a pathway counter on ~.
IIW: Quad color lands.
War RR
Sorcery (R)
Shuffle your library.
Deal a card from the library to each player. Reveal those cards. The player who has the card with the highest converted mana cost may cast that spell without paying it's mana cost. Put the rest on the bottom of your library in any order. In the case of a tie put all cards revealed on the bottom of your library and cast a copy of this spell.
IIW: Tappable enchantments
Note: I read the note, but didn't know how to like the post on my mobile device...
Coagulated Wall 2B
Creature- Wall (U)
Defender
Pay 1 life: ~ gets -1/+1 until end of turn.
When ~ is dealt damage, gain life equal to the amount.
11/1
IIW: St Patrick's Dsy
Tin-Street Bully 3R
Creature - Goblin Thief (U)
When ~ enters the battlefield or dies, any opponent may have it deal 3 damage to them. If no one does, draw a card.
2/2
IIW: "Magus of the ______"
Creature - Demon (M)
Flying
Sacrifice a creature: ~ gains vigilance and hexproof until end of turn.
7/7
IIW: Black Elemental
Flying Squirrel G
Creature - Squirrel (C)
Flying
Flying Squirrel cannot block flying creatures.
1/1
"Ever see a ten ounce mammal try to stop a fifty pound flying lizard? It ain't pretty." - Heimlich, the Hermit Druid
IIW: Squirrels!
Krark's Toe 2
If you would make a choice at random, make two choices and choose one instead.
"This little goblin went to market..." - Dominarian Children's Nursery Rhyme
IIW: Chaos cards (create some havoc on the board state!)
Life Finds a Way3GG
Sorcery
Create a 3/3 green plant creature token with the abilities of target creature in your graveyard.
Populate (Put a token onto the battlefield that's a copy of a creature token you control.)
"Painfully, perhaps even dangerously, But life always finds a way."
IIW: Staffs & Wands
Civil Unrest2WW
Sorcery
Invert2W (If you cast this spell for its invert cost, remove “non” from its rules text.)
Destroy all nonlegendary creatures.
"It was the best of times, it was the worst of times..."
A Tale of Two Cities - Charles Dickens
IIW: Rats
Legendary Artifact Creature - Juggernaut (M)
Trample
When a Juggernaut creature you control attacks, destroy target land. If you do, it's controller creates a basic land token named waste with: T: Add C
4/4
IIW: Legendary Bible Characters.
Thicker than Water UU
Instant
choose one:
- Exile target non-blue creature without flying, if you do it's controller draws a card.
- Krakens, Leviathans, Octopuses and Serpents you control gain +1/+0, trample and hexproof until end of turn.
"Beware the deep waters"
IIW: Groups of Animals
Treakle, King of Kher 3R
Legendary Creature - Kobold
2, T : create a 0/1 red Kobold creature token.
When a Kobold enters the battlefield under your control, you may discard a card. If you do, draw two cards.
3/3
IIW: Mana rocks.