Quote from patbou_clone »
I played a variant of Burn yesterday, with 4 Seeker of the Way, 4 Soulfire Grand Master, 2 Exquisite Firecraft, 2 Anger of the Gods and 3 Deflecting Palm in the main deck, instead of Goblin Guide, Eidolon, Skewer the Critics and some Rift Bolt. I thought these cards would help in the current metagame, heavy with Dredge, Phoenix and UW Control. The deck is obviously slower, but the big life cushion is pseudo card advantage (as is, a lot more turns to top deck the final burn spell).
I won 2-1 vs CoCo Vizier and Discard Combo, but lost 0-2 vs UW Spirit. This deck bugs me a lot, and there seems to be no way out of it. Between Mausoleum Wanderer, Rattlechains, Drogskol Captain, Selfless Spirit and Spell Queller, it’s pretty hard to interact with the board. Simply ignoring it and going to the face seems the best option. But even then, Wanderer and Queller can counter my spells (and Exquisite Firecraft isn’t even a safe bet against Queller, because it exiles), and it’s super hard to burn Queller and get the spell back.
Is there any tricks in how to play or sequence the spells? Or special cards that would do the job from the SB?
Quote from hellohero »Thoughts on Jared Day's list from last weekends Star City Games Invitational Qualifier.
What's interesting to me are the zero fetches to, I assume, helps preserve his life total. The major thing I noticed with this list was the cut of Goblin Guides down to 2 to make room for a single lavamancer and shard. Personally I don't think I'd cut guides but I do like the manabase and would properly do something like 4 sunbaked, 3 vantage.
R3: vs Grixis Urza (L2-1)
I don't know anything about the deck. I haven't played modern in two months. It showed. Let's move on