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  • posted a message on Golden Urn?
    Arbalest can also be pretty nuts in Infect.
    Posted in: Limited Archives
  • posted a message on How many Sylvok Replicas is enough?
    12 Sylvok Replica
    4 Liquimetal Coating
    7 Molder Beast

    Godly!
    Posted in: Limited Archives
  • posted a message on Shuhei and Saito Draft!
    Was fun to watch... I was still very confused that they didn't play Tainted Strike though. It could have won them half of those games much more quickly.
    Posted in: Limited Archives
  • posted a message on SoM Forum Draft: p3p1
    I'm gonna go with the Tick. Better for the curve, we're gonna be sacrificing artifacts, and we're not exactly loaded with artifact creatures. In a vacuum, Artisan is better, but not in this scenario p3p1.
    Posted in: Limited Archives
  • posted a message on [SCD] Precursor Golem
    Yeah, this was an MVP the draft I had it. Often had:

    T4 Ezuri's Brigade
    T5 Precursor Golem
    gg

    Didn't have much to abuse its ability, but had 3 Glint Hawks, which has a bit of an interaction, though not the strongest. Tel Jilad Defiance for an instant-cast 2-mana harmonize plus pro artifacts was fun, too.
    Posted in: Limited Archives
  • posted a message on No More One-Liners (READ ME)
    I thought this was always a rule.
    Posted in: Limited Archives
  • posted a message on GP Toronto question: What would you do?
    It sounds like your idea for deckbuilding was correct. However, I do question the mana base. 5 swamps seems a little light with things like Grasp.

    Also, I'm skeptical of Koth being right... but I've never been lucky enough to have one in limited. Just seems too tricky to cast as a small splash. Would rather just play the removal and have a more consistent mana base... you don't need to play many Mountains or Plains, as those removal spells are quite effective late-game as well as early.
    Posted in: Limited Archives
  • posted a message on u/w Deck, good?
    Aitrus is pretty spot on.

    Your problem is that the following cards should not typically be in a deck:

    Creatures:
    3Plated Seastrider (this should be something you hate to play as a 23rd card, let alone 3x)
    3Screeching Silclaw (really bad unless you have some amazing equipment)
    Instants/Sorceries
    2Stoic Rebuttal (2 counters, without metalcraft, in a fast format... seems bad. infect wrecks your deck as is. 1 would have probably been ok)
    Artifacts
    1Memnite (bad unless going for metalcraft)
    2Accorder's Shield (1 is ok, 2 is bad, especially with no relevant metalcraft)
    1Echo Circlet

    This means you have approximately 11 playables out of 23 cards in your deck. Which is really, really bad. Iffy cards aside, the only "good cards" in your deck - cards which should ALWAYS be in a deck if available - are:

    1Darkslick Drake
    1Grand Architect
    1Sky-Eel School
    1Sunblast Angel
    1Origin Spellbomb
    1Chimeric Mass
    6/23

    Leaving off Bladed Pinions as it works quite poorly with your deck, which already has a lot of fliers and no metalcraft.

    If you have any questions on why certain choices are bad, please feel free to ask and we can try to help. Drafting takes a lot of practice.
    Posted in: Limited Archives
  • posted a message on The metalcraft myth - risk vs reward
    Also, Mox Opal is certainly Metalcraft which powers metalcraft. If you want metal, it can be very good.
    Posted in: Limited Archives
  • posted a message on Untamed Might
    Seems pretty awful in non-infect. Temporary pump on a creature to win/survive combat becomes a lot less meaningful when its got a decent chance of getting -1/-1 counters and dying anyway at EOT.
    Posted in: Limited Archives
  • posted a message on Casual Draft Tournament Structure
    Would help if we knew how many players you have. Three rounds is going to be rather hard if you have 59 players.

    And yes, someone will need to get a bye with 3 rounds... no matter what. If you have 5 players, you can do 4 rounds (everyone plays everyone) without byes. But then tiebreakers often become coin flips.
    Posted in: Limited Archives
  • posted a message on SoM Forum Draft: p2p3
    Bleh. Gotta take the Myr. As suggested above, Geargrabber is not very good. Necropede would also be good if we were in infect, but as we aren't... Myrcat Manaor.
    Posted in: Limited Archives
  • posted a message on SoM Draft - Evaluation of Uncommons & Commons
    Good changes so far, getting to be a better list.

    FWIW on Volition Reins... I'm not really sure what it is (and I don't mean to insinuate about your play level), but the folks I know who are rated in the 1600/1700s seem to think the mana cost and such is an issue. The 1800s are split. The 1900/2000 friends I have think it's ridiculously amazing.

    White:
    - I'd probably move Kemba's Skyguard down, it's not that good.
    - Auriok Edgewright is also a really bad uncommon... The number of -1/-1 counters really wreck the efficacy of double strike.
    - I felt Abuna Acolyte was really a questionable 23rd card too.

    Blue:
    - Riddlesmith is probably a first pick in a bad pack. Having no activation cost makes it great. Looter cards are generally first pickable. Otherwise, agree.

    Black:
    - Necrogen Scudder is not a first pick. Maybe, similarly, in a bad pick. I'd move to to top picks though.
    - I'd also move Plague Stinger down, maybe rats down, Flesh Allergy up, Fume Spitter off entirely.

    Red:
    - Generally agree here, though I really dislike Ferrovore. Might just be me.

    Green:
    - Sylvok Replica is first pickable in a bad pack.
    - Cystbearer is probably good but I can't call that a top pick compared to the others.
    - Untamed Might is more of a good pick to me, it only works well for infect.
    - Carpace Forger I would also only consider good.
    - Tanglewurm I would move up to top picks... intimidate is still good if you have the right removal, especially on green (intimidating poison is fun too).
    - Blight mamba MIGHT be worth moving up to Top as well...

    Artifacts:
    - I would hate first picking Golem Artisan. Top pick though, sure.
    - Corpse cur I'd move all the way down to good picks.
    - I would also hate to first pick a palladium myr.
    - Chrome steed is more of a good pick than top.
    - Throne of Geth too maybe.
    - Ichorclaw myr is pretty ineffective.
    - Sylvok Lifestaff is questionable.
    - Barbed Battlegear is probably a top pick.
    - Not having Trigon of Corruption as at least a top pick is criminal.
    Posted in: Limited Archives
  • posted a message on first pack first pick. sword of vengace or eather adept. which one would you pick?
    Sword by a mile. Good equipment is always amazing. Adept is a very solid card and great tempo, but it's just not close.

    Not to mention you may never play Adept if you get cut out of blue. Sword you will always play. Colorless first picks are awesome.
    Posted in: Limited Archives
  • posted a message on September 2010 YMTC - Displace
    Grossly overpowered and would never be printed due to cantrip.

    I think it'd be a lot more entertaining (and you know, balanced) if it read:

    1 U/U/
    Target creature's owner shuffles it into his or her library, then draws a card.
    Draw a card.
    Posted in: Card of the Month
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