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    posted a message on Rules committee narrow minded?
    We have such, and the results are an exercise in the practical differences in balancing for competition and balancing for fun. Your banned list would strive to set an equal playing field. Their banned list strives to baby-proof the house where baby Timmies are growing up. Keeping the tide pods on a high shelf won't stop an adult from having a bad day if one so chooses, but it'll stop a kid from thinking its candy. That's how the current banlist works - or my impression of it. They'll never make commander unbreakable, so they don't try. Think of the children.
    Posted in: Commander (EDH)
  • 1

    posted a message on Rules committee narrow minded?
    Every logical bone in my body agrees with your premise that casual Commander should be just fine with a social contract and house rules, and that the banned list need only pluck a handful of utterly format-breaking cards. That said, sometimes life isn't logical, and I think things are better the way they are now than they would be if I were running the show and deregulated the format into a wild west 100 card vintage with additional deck construction rules, with the caveat that players would have my permission to agree with their friends on other changes if they're playing Commander in their homes.
    Posted in: Commander (EDH)
  • 1

    posted a message on What Are you using for a Deck Box?
    I've stayed pretty loyal to Ultra Pro's Satin Tower. They hold all the cards I need, and, though I don't double-sleeve, I do try and supply the tokens for cards that donate such to my opponents, as well as my own, and they hold about 42 mini dice. It's really everything I need.
    Posted in: Commander (EDH)
  • 7

    posted a message on July 2019 Ban List Update
    Quote from shivxxx »
    Wow. Banning Paradox Engine, that requires alot of setup to actually go nuts, but keeping various A+B Combos in the Format. I seriously don't get Sheldon. I think both bans are utter nonsense.


    That's what I was thinking - Paradox Engine requires so much outside the box thinking to work. You'd need to be playing it in a deck that ramps, for example. Given that high cost of inclusion, the ban caught me off guard as well. Now that Paradox Engine is banned, there's really no point in playing cards like Sol Ring or Birds of Paradise anymore, which'll please the folks who don't like fast mana.
    Posted in: Commander (EDH)
  • 1

    posted a message on Mystic Forge - Eternal Central
    It looks like it would be good in Commander, but the lack of a "Should we ban this before it comes out?" thread at MtGCommander's forums leads me to wonder.
    Posted in: The Rumor Mill
  • 2

    posted a message on Dismantling a Deck...and Remorse.
    I never feel remorse for dismantling a subpar deck, but I always feel remorse that I wasted money on it.
    Posted in: Commander (EDH)
  • 1

    posted a message on Favorite Legend/Secret Commander in 99
    Krav, the Unredeemed is definitely Endrek Sahr, Master Breeder's VIP. My deck largely consists of three broad spheres of need: card draw, mana production and life gain, in service of my overarching need for sac outlets.
    Posted in: Commander (EDH)
  • 3

    posted a message on Talk - It is conceading fair play to you?
    I think threads like this are great arguments for building less interactive decks. Who wants a big Commander-like win by stealing all the creatures on the board and turning them back on their owners when they'll just invalidate you anyway. Build early turn combo decks so that tactical scoopers can only speed up your inevitability. I suppose I'm mostly just amazed that this topic even has two sides.
    Posted in: Commander (EDH)
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    posted a message on Talk - It is conceading fair play to you?
    Typical concessions are perfectly fine. Tactical concessions of the trigger denying variety don't belong in any group that buys in to how Commander is currently marketed -- cutthroat groups only. If your deck hides behind the "Spirit of Commander" to stand a chance, you don't get to exploit rules loopholes to spite your table.
    Posted in: Commander (EDH)
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    posted a message on Why is it so hard to get feedback on decklists?
    When I post decklists, I'm not entirely sure what I even want. I pick every card very particularly, and for a host of reasons aside from effectiveness, so I can't pretend to be particularly open to suggestions. I don't often critique other lists because I assume others are the same way.
    Posted in: Commander (EDH)
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