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  • posted a message on BG Eternity
    There are for sure some ideas here I hadn't seen. I still think that the creature we want to be reanimating though is Tetzimoc. The ability to wrath seems very important, as this is not a turbo Reanimator strategy,more of a grindy one. Any thoughts?
    Posted in: Standard Archives
  • posted a message on Burn
    Cool to see the new thread! I haven't participated a ton on the previous one, but I do still love to cast Bolt and will drop by from time to time. Good luck and happy Burning!
    Posted in: Aggro & Tempo
  • posted a message on Unstable Full-Art lands!
    I didn't know how bad i needed this. I typically don't like the M15 border on pretty things, but I don't mind it here.
    Posted in: The Rumor Mill
  • posted a message on 9/7 Mothership Spoilers - Do the Dinosaur
    Ranging raptor has to be real good right? I may even try it in Shift.
    Posted in: The Rumor Mill
  • posted a message on Uncage the Menagerie
    Well, this just seems dumb.
    Posted in: The Rumor Mill
  • posted a message on 6/22 Mothership Spoilers - Rhonas's last stand
    Anyone else kinda feel like this is lackluster?
    Posted in: The Rumor Mill
  • posted a message on Grixis Death's Shadow
    I'm actually still on 2 Bolt going in to Vegas. I'm just more comfortable with them, I love the efficiency. And Wraith, I've been having success with Rise//Fall. Have you tried it?
    Posted in: Midrange
  • posted a message on June 13 banlist update - AETHERWORKS MARVEL BANNED
    Glad no changes on Modern overall. It's safe at this point. Now I'm actually kinda interested in standard again.
    Posted in: The Rumor Mill
  • posted a message on Grixis Death's Shadow
    Ya, I believe Fish to be a slightly unfavorable matchup. He drew poorly overall most games. I did outplay him, but not overly so. In that matchup, I ignore anything that's not a Lord. I'm also firmly on the Anger plan. I've found it to be the best wipe personally.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Hey y'all! I know this is my first post in a while, and I have a good one for you! This is my first tournament report, in which I played in a Team Unified Modern with 2 of my good friends(shoutout to Walking Ballistas for Harambe), where we took first. I sat in Seat 1, and my teammates played Fish and Counters Company. I took the deck to a flawless 6-0 record, never dropping a game, ending with a perfect 12-0 record with this beast of a deck:

    So, now to the matchups throughout the day.
    Round 1: Mirror
    So, I sat down Round 1, and my opponent told me that he had only been playing the deck for a day, at which point I knew I had the experience factor. I outplayed him game one, after he kept a sketchy hand and I landed 2 Shadows and killed him quick. In this matchup, I believe the delve threats are the way to win, so I boarded grave ate to stop his, and the denials because we are a noncreature focused deck. Game 2, he kept another sketchy, and I quickly dispatched him.
    Round 2: Ad Nauseam
    Game 1 he mulled all the way to 4, aaaaaaand we can all assume how this went. I sideboarded discard and all 4 counters, he did Turn 0 Leyline, which shut off my 'Seize in hand, and the Bolt I had in the opener, and the one I drew immediately. In this instance, I Bolted myself on Turn 1 and 2, then landed a Shadow that had 10 power. I attacked him to 10, and on his turn, he tried to chump me out with the Lightning Storm he had, which I Denialed, which he had Pact for, which I Denialed again, and he conceded.
    Round 3: Fish
    Honestly I don't remember much about this match, except I targeted the lords with discard almost exclusively, specifically Master of Waves. I grinded him out both games, and that was that.
    Round 4: Counters Company
    Game 1, we both mulled to Six, and he had a dork, some lands, and a CoCo and Chord(i knew because 'Seize on the draw), and I took CoCo. He didn't draw much, I killed him a few turns later. I sideboarded in Anger, and Game 2 was similar to Game 1, except so much more brutal for him. I crushed him this game. Don't remember exact sequence, but it was kinda awesome.
    Round 5: U/R Control (?)
    Honestly don't know what this deck was. I saw Bolt, Electrolyze, Monastery Swiftspear, and Vendillion Clique, along with Izzet Charm. He told me after the game that he wasn't on Moon though, so maybe Prowess? Not trying to mean to this gentleman, but I honestly didn't see much of his deck because the games were so quick. The most interesting thing that happened was a counter war in Game 2 to try to Bolt me out that left him DOB.
    Round 6: Draw into Top 4

    Top 4 Semifinal: Rematch vs Fish from Round 3
    This was more brutal and efficient than last time. He mulled both games, and just didn't have a chance Game 1. I boarded a slightly different way, as I boarded in the Brutality. I crushed him, in a nutshell.

    We split the Finals, and we had higher standing, so we won!

    Moving forward, I'm going to cut 2 of the Molten Rain, as I never boarded them, nor thought about it. In GP Las Vegas(anyone else going?), I'm expecting a lot of the mirror, so I'm going to be using 2 Rise//Fall, which I believe is great in the mirror. If you have any questions, you can always ask me! Thanks again y'all for being such a great forum. Really glad to see this deck take it's rightful place in the Tier of the format.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    With everyone suggestions(thank you to all who contributed), I'm now on this sideboard package:
    2 ceremonious rejection
    2 stubborn denial
    3 spreading seas
    2 liliana the last hope
    2 nihil spellbomb
    2 anger of the gods
    1 rakdos charm
    1 collective brutality

    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    @SCP7

    I'll make a generic sideboard guide, trying to cover the most popular archetypes in Modern. So, if you have some particular match-up you're unsure about, ask for it.

    I highly suggest to implement also this in the primer, because it isn't the first time we argue about sideboard strategies.


    Vs "the Mirror" (Jund/Abzan Shadow, Grixis/Orzhov/Sultai Shadow):

    You want to have as little dead card as possible, because it will turn into a topdeck war. Inquisition are the first cut, because having six discard spells is a beating when preparing for a grindfest. I also dislike S.Denial, because "ferocious" isn't easy to obtain when playing against a deck full of removals/diruption, though some players prefer to keep them in. Liliana, the Last Hope, more Kolaghan's Command and Fulminator Mage are all good cards to bring in (F.Mage isn't the best, but sometimes the opponent keep a low-mana hand and it's forced to discard your F.Mage instead of, say, a Snapcaster. Then, it's also good to cut him off white splash, if he plays it).

    Vs Big-Mana Strategies (Tron, RG Valakut, Eldrazi-Tron, Bring to Light):

    Except for Eldrazi-Tron, you want to keep the removal suite at its lowest. Bolt and Push aren't the best, while keeping Terminate in is always a wise choice, granting that they will have some amount of targets (expecially Valakut-based, like Obstinate Baloth or Coursier of Kruphix). You want all the disruption you can get from the side, like additional Stubborn Denials, Fulminator Mages, Ceremonious Rejection (Tron & Eldrazi), Collective Brutality (BTLight, depending on what you have also against RG Valakut). Surgical Extraction is also fine, but it's the last choice, so if you don't have enough cards to cut from your maindeck keep them in the sideboard. Rise/Fall isn't a card I like, but in the combo match-up it's surely very good.


    Vs Linear Combo decks (UR Storm, Ad Nauseam, Cheerios, Infect, Taking Turns):

    Now, things become more interesting. They're, IMHO, our best match-up by far. But the gameplan vastly differ depending on whom we're paired against: Storm, Cheerios and Infect actually are what we WANT to face. Because they suffer both our disruption suite (discard + counters) and our removals ('cause they depends on threats or enablers to win the game). Shave as little as possible post-side, without diluiting our original gameplan (against Storm, grave hate + Denial is what you want, and C.Brutality is also good to replace Terminate because of the double purpose of killing a threat + discard a high-value spell). Against Cheerios you don't want Surgicals. Against Infect you can maximize on discards + extraction effects and removals (Collective Brutality is, again, very good here). Stubborn Denial isn't at it's best, because you'll probably shave on delve threats. Ad Nauseam & Turns, on the other side, don't have any relevant creature threats... preside. Post, they'll probably bring in some Grave Titan/Dromoka (AdNauseam) and Thing in the Ice (Turns). So, again, keep in Terminate against the first, and your Fatal Pushes against the second (because they hit both animated lands & TITI with less mana investment). Bring in counters, discard and Surgicals. Cut Bolts and Push/Terminate (depending on the mu).


    Vs CoCo strategies (Abzan Vizier, Bant Knightfall, Kiki-Chord, Saheeli-Evolution):

    They're a bunch of creatures + some high relevant spells (Company, Chord, sometimes Nahiri or Saheeli). Your plan is being the Tempo deck: deploy a threat and kill every threatening "must-answer" creature. If you're on the play, it's correct to Bolt/Push a dork. If you're on the draw, keep them for the two-three drops. Stubborn Denial, Thoughtseize & removals are all extremely good. What you want, post side, is Collective Brutality (best card ever against them: kill a threat + strip their Company), more impactful/grindy cards (Lily TLH, another beast against them, and more S.Denials) and sweepers (Anger of the Gods or Flaying Tendrils). Some players also bring in Surgical, while I do think they're not good enough (post sb it becomes a grindfest). I'd cut the Wraiths, because the game will go long, plus the Inquisitions (six discards are too many in a grindfest, again). Also, you can easily shave one Thought Scour for the same reasoning.


    Vs Burn:

    Cut as many self-damaging cards as you can. Seize & Wraith are very bad, here (expecially the second, keep a pair of Seize if you can't cut them all). Bring in Collective Brutality (nuff said), more counters & cheap removals. You'll always have to play wisely against Burn, trying to take little damage from your lands (Shadow will become active faster than you think, so don't worry). Remember that, if the opponent tries to Searing Blaze a Shadow while doing dmg to you, Shadow will actually survives.


    Vs Affinity:

    Similarly to Burn, you want as many removals as you can in spite of self-damaging cards. Counters are bad here, though, while sweepers, additional Kommand and Lily TLH shine. Ceremonious Rejection is an obvious inclusion, and Fulminator is actually not bad because of their manlands. Cut discards and Wraiths (you can keep Kozilek in, because Etched Champion is one of their best bet against us, so it is Blood Moon. Strip those cards from their hand and profit, nothing else.


    Vs Graveyard Strategies (Dredge, Living End):

    They're very different decks, but both requires a similar preparation. You live and die by Stubborn Denial, essentially, because hitting their enabler (Dredge) or their cascading LE (Living End) is crucial. Discards aren't the best, though against the second they can be very useful post-side, when you also bring in Surgicals and they have some amount of Ricochet Trap. Bolt & Push aren't really the best (while you can keep the Terminates to get rid of their most dangerous threat when you intend to race the opponent), and Surgical, grave hate, more counters are pretty much what you want. Sweepers are also very good against Dredge, and Staticaster is decent to ping their Narcoameba and Bloodghasts. Collective Brutality is fine to do some damage if you don't really have anything else to bring in. Remember that S.Wraith is actually a very good card against Living End, so try to hide them if possible, cycling the card only when a LE resolves.


    Vs Hard Control (Esper, Jeskai, UW. Grixis and Mardu in a less prominent way):

    They're your worst mu. A pletora of removals, mass removals, discards, counters, card advantage. You have to race them, if possible, while trying to not overestending into a sweeper. Planeswalkers are really hard to deal with. More counters, disruption, F.Mage (to fight C.Colonnade) and Surgical effect are all good against them. Shave on removals and situational cards, and don't forget to bring in Lily TLH (which is, by far, your best bet to actually win the long game against their CA).



    Phew. I've certainly missed something, so I'll repeat: feel free to ask.


    This was truly a good read. Awesome work. I'll make sure it gets added to the primer. Currently, my board looks something like:
    2 ceremonious rejection
    2 stubborn denial
    3 spreading seas
    2 liliana the last hope
    2 nihil spellbomb
    2 anger of the gods
    1 kommand
    1 painful truths
    Any thoughts everyone? SS is my "tech" if you will, I'm trying it out. I could always cut them in favor of 2 Collective Brutality, and a flex slot, but I still feel like we need land hate, and Seas is much easier to cast than Molten Rain, and draws a card, which is nice.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    This has been a great weekend for the deck. I'm liking all the chatter, it makes me happy lol. This deck is great, and I'm glad to see it get the recognition it deserves. I'm going to cut my 4th push for the 2nd terminate, and do some work to my sideboard. Awesome weekend.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I'm really enjoying all the analysis recently guys, it's really productive. If I get to play at my LGS this weekend, I'm going to try cutting bolt for 2 mana leak. Has anyone else tried this to any success?
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Thanks for the in depth analysis! I appreciate it!
    Posted in: Midrange
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