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  • posted a message on Tinker Channel and Other Cheating Sources
    I think we need more overlap in options for the two cheaty-face cards. I don't expect that we'll get a Portal to Phyrexia or Triplicate Titan any time soon, but I would like to see some Eldrazi style big fat artifact creatures. If Artisan and Crusher were artifact creatures, we might already be there. At 360, you probably only need about 4-5 solid overlap targets.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Outlaws of Thunder Junction (OTJ) for Peasant Cube
    This set is nuts. Cuts are really tough at 360 and I'm only 100% sure about some of these.

    Requisition Raid --> Oblivion Ring (O-Ring is a classic, but there's a lot of targeted removal floating around, I appreciate the versatility of Raid.)
    Slickshot Lockpicker --> Xerex Strobe-Knight (This is fine.)
    Forsaken Miner --> Gifted Aetherborn (Not sure on this one. I want the Miner, but finding a cut was real tough.)
    Hollow Marauder --> Hypnotic Specter (Good-bye, old friend.)
    Spinewoods Armadillo --> Generous Ent (Iffy on this one, too. The body is bigger and better than Ent, but adding a G to the cycling cost is a real bummer.)
    Aloe Alchemist --> Wall of Blossoms (Do I really want the Alchemist? Blossoms is still a pretty damn sweet card, even after all these years.)
    Honest Rutstein --> Baloth Null (This one is a no-brainer, IMO. I love the Baloth, but the value from Rutstein is just too much to pass up.)
    Lavaspur Boots --> Mortarpod (Mortarpod is decent, but it's not a great sac outlet for those strategies. I think the Boots will see more play.)
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Agreed on the Outlaws basics. Looking forward to picking up a set of foils. That Plains is so good.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    What basic lands are you guys running? I came across a bunch of Korean Tempest lands a few years back after my buddy bought a collection and donated them to the cube. I'm thinking of upgrading to something in foil, but not sure what I want to change to.



    Posted in: Pauper & Peasant Discussion
  • posted a message on Fallout for Peasant Cube
    I'm thinking these are my swaps. I'm not 100% about the cuts, but these are my gut choices. Immodane's Recruiter seems gone too soon.

    Craig Boone, Novac Guard --> Immodane's Recruiter
    Gary Clone --> Custodi Squire
    Crimson Caravaneer --> Rimrock Knight
    Posted in: Pauper & Peasant Discussion
  • posted a message on [465][Powered] rantipole's cube
    As a spreadsheet nerd, I do a lot of comparison and analysis between my cube and others on Cube Cobra. Typically findings for guilds show a consensus across the board outside of Dimir and Selesnya. Every other guild seems to be in agreement on the top three or four cards. Selesnya has Knight of Autumn and then crickets. Dimir has Baleful Strix and then crickets.

    To answer the question, yes, I think a 465 cube can support 4 per guild at this point without sacrificing power level or having gold cards go last pick. There's some powerful stuff available in most guilds these days, some even first pickable.

    At 540 here are my Dimir and Selesnya sections:

    Voice of Resurgence (probably going to try Torsten in the slot)
    Kitchen Finks (more of a pet card these days, but I support persist combo, so it plays there)
    Knight of Autumn (staple)
    Knight of the Reliquary (a favorite among my group)
    Mirari's Wake (a favorite among my group)

    Baleful Strix (staple)
    Rona, Herald of Invasion (solid looter, powerful flip side)
    Sauron's Ransom (new addition)
    Ertai Resurrected (solid role player)
    Fallen Shinobi (a favorite among my group)

    I'd also agree that cube threads feel like a thing of the past with utilities like CubeCobra around. We're no longer limited to posting our updates only on our cube threads or having cube pics here. I am nostalgic for those forum days, but I accept reality. You'll get more conversation in single card discussion or This or That threads.
    Posted in: Cube Lists
  • posted a message on Murder at Karlov Manor for Peasant Cube
    Quote from FunkyDragon »
    I've been through the entire set, and I have to say this set just doesn't do it for me. Not a fan of cloak, disguise, detective tribal, investigate matters, suspect, collect evidence, or even cases (the least bad mechanic?).


    Big same. There's definitely zero standouts for any of my cubes. A strictly better Terramorphic is certainly sweet, but I never expected that it would be probably the only include for me.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [CLU][CUBE] Headliner Scarlet
    This definitely replaces Hero if people are still running it. I'd be willing to try this over Hellrider. The devil has had it's day in the sun for a very long time now, so new blood in the four drop slot for aggro is interesting. It's also very similar in power level, but is easier to cast, so that's not nothing. And not only do you get that burst of damage on four, but you also get some card advantage going forward to help seal the deal if you don't win that turn.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Resto > Hero > Paragon > Lieutenant = Archangel > Halvar
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That
    Vanguard >>> Atraxa's Fall > Poison > Wilt
    Posted in: Pauper & Peasant Discussion
  • posted a message on [WOC][CUBE] Court of Locthwain
    Quote from wtwlf123 »
    You know it attacks as a 5/5 lifelinker for its first attack? This creature has savage stats for a 4-mana threat, in addition to the other bonkers stuff you get from the initiative.


    Oh, for sure. Not trying to insinuate that it's not worthy of vintage cube or that others shouldn't include it. It's just not what I'm personally looking for in an initiative/monarch enabler.

    I am, however, considering upping the power level of my peasant cube with Seer and a couple others.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WOC][CUBE] Court of Locthwain
    Quote from Alan Yuan »
    The problem I have with a card like this is casting spells off the top of your opponent's library feels WAY too oppressive and give the opponent very limited breathing space.


    This is exactly what I want to do in cube, though. Grin

    Monarch and Initiative seem to be a point where the cube community, in general, is split. I'm not interested in running a card in my powered cube just because it provides Initiative/Monarch. If the two halves together equal out to be a card that I think makes the cut, then it makes the cut. I'm not interested in Passageway Seer, for example, because I don't think a slowly growing four mana 2/2 lifelinker is worth it - regardless of how powerful goining through The Undercity can be.

    I'm much more interested in an enabler like Court of Locthwain (and Court of Garenbrig), because even if you lose Monarch, the cards themselves are still doing pretty powerful things - even by Vintage cube standards.

    My group has also been very happy with Monarch/Initiative enablers in our environment(s), so it's probably just a matter of taste. If turn two Tinker into Blightsteel is fine, then these Monarch Courts are probably fine as well. Perhaps even more so as it pertains to how "fair" they are.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[MCD]] Black Aggro
    I've been a fan of black aggro decks since Carnophage was printed in Exodus and stole my heart. That's honestly my number one reason for not wanting to cut the black 1-drops from my own list (though, I have cut Carnophage at this point Frown )

    With that said, outside of my love for aggressive black strategies, I still like the recursive 1-drops in black for a couple of reasons. First, sacrifice decks are powerful and successful synergy decks to build in my cube. I'm also a huge fan of Pox (I know, don't @ me), and in those shells, these recursive dorks do work. Beyond that, I support Persist combo in my 720 add-on for the cube, and when that comes in these creatures tend to be higher picks because they naturally synergize with several of the cards for that deck.

    I do think we've reached a point in cube philosophy that these types of creatures are no longer auto-includes. There was a time where we would scoff at a cube that wasn't running Carnophage and Gravecrawler. What were they even doing in black? But now, those days are behind us. Black doesn't have to be the aggro support color and really has plenty of powerful options to really give it an identity in vintage cube. I do still enjoy a good old Rakdos or Orzhov aggro deck, though. But that's probably my own nostalgic bias speaking.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Cube] Brain Freeze
    As an aggro/midrange player, I've always disliked the idea of storm in cube. My group, on the other hand, are fans, so when I put together an add-on to bring the cube to 720+ when we get 8 for a draft, I threw the usual storm suspects in there. Recently, though, I've grown more fond of a card like Brain Freeze (as opposed to Tendrils or other storm options) as a win con in powered cubes. You don't have to be "the storm deck" to win with Brain Freeze. Sometimes you draw it early and can craft you game plan around it. Sometimes you get the full on LED/Breach/Freeze combo.

    At our last cube night, I - the aggro/midrange player - was passed LED/Breach/Freeze, so I thought what the heck, let's go. The deck I drafted ended up being an Izzet spells/tokens deck that just so happened to have the combo win. I was able to "go off" in two of my games and - even as the guy who's known for aggro and fair decks - it was so much fun. In one game I knew my opponent had an Eldrazi, but I went off anyway. He had me go through the motions and get to enough storm count to mill him, then he showed me the Eldrazi in his hand. What a fun match and specifically what a fun game.

    I've been happy with including the LED/Breach/Freeze combo in my 540 list. I don't think I'm interested in going all in on storm at that size, but Brain Freeze specifically has really been an impressive and fun inclusion for us.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CLB][CUBE] Gut, True Soul Zealot
    I think Gut is a great card for lower power environments. The card is powerful, but it's not Rabblemaster powerful. I really like it in peasant cube, where it feels like the Rabblemaster peasant cubers were waiting on. For vintage style cubes, though, I don't think it makes the cut even in larger 720 lists. There are just so many good Rabblemaster variants and new cards like Bombardiers and Death-Greeter that are more aggressive and even more synergistic in those lists than Gut.
    Posted in: Cube Card and Archetype Discussion
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