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  • posted a message on ikoria - quarantine of behemoths
    Sorcery speed Lightning Bolt is still significantly better than creature only burn. I would play Volcanic Hammer over Fire Prophecy.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [CUBE][THB] Nadir Kraken
    Kraken grows up and out at the same time. Kraken also starts out with a more impressive 2/3 body. Skulker does give you Wrath and removal protection, but it doesn't apply as much pressure. Kraken is going to become a must deal with threat in itself while also creating an army your opponent has to deal with as well. It's also really good with Opposition for what that's worth. Tap them down and then hit with the big Kraken.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Niv-Mizzet , Parrun
    It depends on your cube's power level and the types of cards/decks that tend to be popular among your group. I included this Niv in my lower power cube and he has overall been less powerful than he tended to be in standard at times, but exciting and fun enough that a few of my regulars have enjoying playing him in their Izzet decks. "Cube Blue Red" tends to be a popular archetype here, though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AER][CUBE] Baral, Cheif of Compliance
    I include Baral in a storm package that we sometimes toss in for a little variance. I don't believe he's worth it outside of that specific archetype, though. You could certainly do worse for a spells matter type card in blue, but I don't think he brings enough to that deck specifically and nothing to any other deck that a random mana rock doesn't do better.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Critique My Cube
    Quote from spoon2big »
    Were all the suggested swaps from the average cube tutor automated, or did you pick those out yourself?


    I don't have anything automated, so they were all just from doing comparisons of your current list to the average cube and my own cube. I did try to steer clear of what looked like an obvious archetype choice (like the +1/+1 counters support) and in some cases even tried to add something to that archetype.

    By all means, take these suggestions as just that. These are just suggestions after all and not what you "should" be doing. It's certainly not my intention to try to make your list more generic or try to imply that the archeypes you're supporting now are somehow bad or wrong.

    I have no clue how these suggestions were made considering one of the swaps is Whitemane Lion -> Knight of the Holy Nimbus, but neither of those cards are in the average cube linked.


    I suggested Knight there because I've included it in my own C/U list and it has been pretty stellar. I'd recommend it for all peasant lists, regardless of archetype support just for being really good.

    You should only really swap cards if there's a card you want to remove or a card you want to include.


    100% this.
    Posted in: Pauper & Peasant Discussion
  • posted a message on This or That discussion.
    For the sake of argument, shouldn't Manic Vandal be replaced with Irreverent Revelers from THB assuming Vandal is the optimal choice for your cube?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Critique My Cube
    If you're running a full cycle of Talisman or Signets, then it's probably best to cut back on the more generic rocks. For example at 360, I'm running only nine total mana rocks at two cmc with a mix of Talisman/Signet/Generic rocks. At 450, I could see a full cycle of Signets/Talisman with an additional one or two generic rocks.

    You might find this interesting. It's an average list I put together near the end of last year from all the active lists I could find here on MTGS.

    https://www.cubetutor.com/viewcube/156304

    You can use the filter options to filter down to get the cube to specific sizes to see what the "average" list at that size runs. Obviously cube is what you make it and what your group prefers, but it could give you some ideas on cuts/adds.

    With that said, I took the liberty of comparing your list to the average list based on that data and came up with these possible change suggestions. One thing I didn't include here, but would also suggest is not forcing a cycle of mono colored lands in. Outside of blue and green, mono colored nonbasics at peasant just aren't that great and forcing a full cycle is doing yourself a real disservice. I'd prefer to have those other three slots filled with actual cards that might see play.

    Anyway, here's the suggested swaps.


    Doomed Traveler -> Dryad Militant
    Gideon's Lawkeeper -> Law-Rune Enforcer
    Steward of Solidarity -> Soltari Trooper
    Whitemane Lion -> Knight of the Holy Nimbus
    Emancipation Angel -> Orzhov Advokist
    Pianna, Nomad Captain -> Banisher Priest
    Territorial Hammerskull -> Stonecloaker
    Glimmerpoint Stag -> Kong Ming, Sleeping Dragon
    Master Splicer -> Kor Sanctifiers
    Rhox Veteran -> Calciderm
    Oketra's Attendant -> Serra Angel

    Gods Willing -> Harm's Way
    Otherworldly Journey -> Mana Tithe
    Swell of Courage -> Forsake the Worldly
    Timely Reinforcements -> Battle Screech
    Promise of Bunrei -> Banishing Light

    Cloudfin Raptor -> Siren Stormtamer
    Hypnotic Sprite // Mesmeric Glare -> Departed Deckhand
    Illusory Angel -> Eldrazi Skyspawner
    Mirror Image -> Sea Gate Oracle
    Archaeomancer -> Mist Raven
    Wing Splicer -> Ninja of the Deep Hours
    Mnemonic Wall -> Mind Control
    Murder of Crows -> Errant Ephemeron

    Capsize -> Into the Roil
    Exclude -> Dismiss
    Ghostly Flicker -> Frantic Search

    Mire Triton -> Zulaport Cutthroat
    Sultai Emissary -> Dauthi Horror
    Nantuko Husk -> Bone Shredder
    Pharika's Spawn -> Skinrender
    Sling-Gang Lieutenant -> Corpse Augur
    Fallen Angel -> Vampire Sovereign
    Phyrexian Gargantua -> Rakshasa Gravecaller

    Tragic Slip -> Ultimate Price
    Go for the Throat -> Murderous Cut
    Ashes to Ashes -> Harsh Scrutiny
    Moan of the Unhallowed -> Duress
    Incremental Blight -> Victimize
    Elspeth's Nightmare -> Necromancy

    Goblin Bushwhacker -> Goblin Glory Chaser
    Burning-Tree Emissary -> War-Name Aspirant
    Firebrand Archer -> Stormblood Berserker
    Kiln Fiend -> Thermo-Alchemist
    Viashino Pyromancer -> Goblin Bombardment
    Ghirapur Gearcrafter -> Acolyte of the Inferno
    Reckless Bushwhacker -> Fire Imp
    Firewing Phoenix -> Goblin Heelcutter
    Scrapper Champion -> Skizzik

    Thrill of Possibility -> Magma Jet
    Brimstone Volley -> Burst Lightning
    Fight with Fire -> Arc Trail
    Rolling Thunder -> Slice and Dice
    Frenzied Fugue -> Goblin Bombardment

    Devoted Druid -> Elvish Mystic / Fyndhorn Elves
    Dryad Greenseeker -> Untamed Kavu
    Merfolk Branchwalker -> Nest Invader
    Crocanura -> Civic Wayfinder
    Druid's Familiar -> Wickerbough Elder
    Pack Guardian -> Iwamori of the Open Fist
    Keeper of Fables -> Arborback Stomper
    Nemesis of Mortals -> Skysnare Spider
    Howling Giant -> Sifter Wurm

    Sprout Swarm -> Blossoming Defense
    Snakeform -> Mutagenic Growth
    Nature's Way -> Rampant Growth
    Winding Way -> -> Cultivate
    Wilderness Reclamation -> Utopia Sprawl

    Momentary Blink -> Reflector Mage
    Soul Manipulation - Ribbons of Night
    Fireblade Artist -> Azra, Oddsmaker
    Raging Swordtooth -> Grumgully, the Generous
    Ironroot Warlord -> Behemoth Sledge
    Life // Death -> Catacomb Sifter
    River Hoopoe -> Trygon Predator
    Sharktocrab -> Horizon Chimera
    Crackling Drake -> Izzet Charm
    Rally the Peasants -> Honored Crop-Captain
    Heroic Reinforcements -> Goblin Trenches

    Wayfarer's Bauble -> Trusty Machete
    Prismatic Lens -> Coldsteel Heart
    Pristine Talisman -> Vulshok Morningstar
    Thran Dynamo -> Serrated Arrows
    Chronomaton -> Pacification Array
    Palladium Myr -> Pacification Array
    Pierce Strider -> Galvanic Juggernaut
    Sandstone Oracle -> Sphinx of the Guildpact

    Gateway Plaza -> City of Brass
    Myriad Landscape -> Gemstone Mine
    Rupture Spire -> Aether Hub
    Spawning Bed -> Quicksand
    Posted in: Pauper & Peasant Discussion
  • posted a message on [THB][CUBE] Includes and Testing Thread
    THB foils were so cheap that I was able to actually buy every single foil on my add list on the first go. That was pretty sweet. Unfortunately for me, I tend to put off ordering my cube updates until the foils are available on TCG Direct, and that was about a month or so ago. We've not gotten to cube with the new cards really at all due to the current shelter in place predicament.

    Uro has enough buzz around it now, that I'm probably gonna try to pick one up. Other than that, I opened the new Elspeth at prerelease, so we got a couple cubes in with her and she was ultimately fine. Not quite a staple, but we weren't unhappy with her. Buying back a planeswalker turns out to be pretty good.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on ikoria - quarantine of behemoths
    Quote from quitequieter »
    How often do you want to cycle a hard counterspell, though? I tend to cast mine, or hold them up to protect myself.


    Dude, I saw your comment and thought I was in a necro'ed thread! Glad to see you're still lurking in the community!

    On the subject of three cmc counters, I'd prefer Supreme Will to Neutralize. I think I'd probably also run Sinister Sabotage over Neutralize, but I could see that being an easy swap for testing.

    Quote from HaccyZ »
    In Bastion of Remembrance we got a 3cmc Zulaport Cutthroat where the important part sticks around. Good enough for the sac archetype?


    At three mana, I don't think I can get behind it. Maybe if you're running a larger list and need the redundancy, but this probably won't be able to find a spot in 450 or smaller lists.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Check Lands.
    The check lands are fine and probably fall somewhere in lands number 6-8 if you needed that many fixing options. We've gotten some really good duals the past few years that have just pushed them further down the inclusion list.

    I do still run them in my lower power list, but I'm not running the big three of shock/fetch/dual in that cube, so I have more room there.
    Posted in: The Cube Forum
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    I’m sorry if this has already been covered... But is the companion hidden in a sideboard, or is the card face-up / known information for your opponent?


    From the Ikoria mechanics article on DailyMTG:

    Just before the game begins, reveal your chosen companion to all players. Once during the game, you may cast your chosen companion from your sideboard.


    Here's the full article. There's a few videos embedded as well that help with understanding these crazy new mechanics.

    https://magic.wizards.com/en/articles/archive/feature/ikoria-lair-behemoths-mechanics-2020-04-02
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Shark Typhoon
    I like that this is scaleable, but I don't think I'm cutting Mulldrifter for it. Flying sharks are indeed sweet, though.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Vivien, Monsters' Advocate
    Quote from opterown »
    How does this card compared to 5CMC Garruk and the two 5CMC Nissas?


    I like it more than 5cc Garruk for sure. I don't think I could swap her in for Nissa, Who Shakes the World. Partially because Nissa is still a fairly new edition and partially because I think that specific Nissa might just be better. The other two 5cc Nissas, though, are both good, but could be a fine swap to test this new 'walker.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Fiend Artisan
    I think this is an easy swap for Deathrite Shaman if you're still running him. DRS is fine in cube and be a decent value dork, but I think this 'goyf variant is just a bit better with a much higher ceiling. If you're not running DRS and your Golgari section is just removal.section, then you can probably get away with cutting either of the 2cc removals for this dude. Either way, I think he deserves a test in probably even 360 lists.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Vivien, Monsters' Advocate
    It's worth pointing out that you can live the dream in Magical Christmas Land and minus Viv, cast Kiki, go get Resto Angel and win on the spot. The likelihood of that play coming together in that specific Naya deck seems super low, but it would be pretty sweet to unlock that particular cube achievement.

    Combo potential aside, I do think if you're still running Garruk, Primal Hunter in a larger cube or a lower power cube, Vivien could be a good option for that slot. I think I prefer all three 5cc Nissa options over her, though. I would probably run OG Vivien Reid over her as well just because she has a lot of great utility. This Viv is sweet, though, and I'll definitely be including her in my low power cube.
    Posted in: Cube New Card Discussion
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