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  • posted a message on [Primer] Affinity
    Quote from Backno »
    Quote from Shadowlink »
    Any thoughts on trying to bring in some Lupine Prototype? Seems like it might be a solid addition, essentially a 5/5 for 2.

    Lupine Prototype (2)
    Artifact Creature - Wolf Construct
    Lupine Prototype can't attack or block unless a player has no cards in hand.

    5/5


    Go back a page in the thread.

    In short, it does not look very good. The fact that you have to have an empty hand for it to do anything can be really awful if you have say a counter or burn spell to break up a combo. Also it doesn't fly so it will just get chump blocked for days. AND it does nothing to make the rest of your dudes better.

    In the end it's a big dumb beater where it's only good thing is it doesn't die to bolt.


    http://www.channelfireball.com/home/magic-math-lupine-prototype/

    A good article that Frank Karsten wrote in regards to the card.
    Posted in: Aggro & Tempo
  • posted a message on Death's Shadow Zoo
    Does anyone have tips for making the fetch land base with the following lands (I don't have Verdants/Marshs):

    4 Bloodstained Mire
    4 Wooded Foothills
    4 Arid Mesas
    4 Windswept Heath

    ...I also have four worthless Misty Rainforests.

    Thanks all.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    Quote from Dekonic »
    Went 2-2 at FNM. Got Slaughtered by a Merfolk deck that had a T2 Spreading Seas every game. Not quite sure how to combat that. Other than that everything went well. A lot to learn again. I'll have a write-up tonight about the decks and how it went.


    As a Merfolk and Burn player...there isn't much to do than hold back fetches/colored lands if you can. Its especially devastating G1 when you need G/W or RR for Eidolon or something...

    On the other hand, games where they don't have Spreading Seas can go poorly as well. As long as Burn picks off the Lords (Master of the Pearl Trident and Lord of Atlantis), things typically go rather smoothly. It doesn't help that Merfolk's only typical removal includes Vapor Snag which is laughable against us since our creatures have haste or something like Eidolon can just be replayed. The other removal spell they play is Dismember which is basically a self burn spell for us.

    But like most people said...its kind of luck. If they have the T2 Spreading Seas it can be tough.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Wx Death and Taxes
    How viable are our traditional mono white lists currently? It looks like everyone has moved over to the Eldrazi version. I don't have enough cash to upgrade just yet (been building Scapeshift!) but I'm getting the urge to play D&T again.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] RUG Scapeshift
    Has anyone here tried the RUG Prismatic Omen variants lately? They've intrigued me, but I haven't sent much discussion. Lost for reference:

    http://www.mtggoldfish.com/deck/402475#paper
    Posted in: Combo
  • posted a message on [Primer] Infect
    Played against Jund today...got the first one in turn 3. Next one he landed a turn 4 night of souls betrayal. I hadn't boarded in my natures claims so I conceded. Next one I did side them in, but I kept a great hand of 7! That didn't include enchantment removal. Got him to 9 infect before the night hit. I lost without drawing a Natures claim.

    Is there anything else we can do when it hits the field other than pray?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] RUG Scapeshift
    I think we're just going to be packing more Dispels in the sideboard. I also don't hate the idea of putting Surrak Dragonclaw in the sideboard along with my Obstinate Baloths. I can flash in Surrak on the end step of the enemy and then my Baloths can get in for free. I imagine they will likely take out removal/board wipes against us. As for the Thopters chump blocking - I've won plenty of games on one swing with Surrak and Baloths after tapping down my enemies blockers with Cryptic Command. Krosan Grip will be good against the Sword of the Meek and Thopter Foundry combo. Additionally, I'll likely be moving back towards some extra side board Anger of the Gods for all of those thopters. If you're playing BTL White, maybe throw a couple Rest in Peace in the sideboard as well.


    And if you really are somewhere that Ancestral Vision is getting played...Maybe try out Nix in the sideboard? Haha.
    Posted in: Combo
  • posted a message on Mono-Value Control aka Azorious Titan
    I'm thinking of going back to a more controlling route now that AV is unbanned.

    -4 Flickerwisp
    -2 Aether Spellbomb
    -2 Pilgrim's Eye

    +4 Ancestral Vision
    +2 Spell Snare
    +2 Mana Leak

    Otherwise the rest of the list is pretty stock. Here is the current list I plan to try:

    http://deckbox.org/sets/1217692
    Posted in: Modern Archives - Deck Creation
  • posted a message on Burn
    Quote from GoldenOldBoy »
    Quote from TheLoneN00b »
    Eye of Ugin is banned, and so Eldrazi will taper off. We're back baby.

    Is that the sun I see? Have the clouds finally cleared? Yes... I feel the power of the Red Sun filling me to the brim! I'm now more hyped for SCG States than ever.


    I'm not sure. Are we forgetting that Sword of the Meek was unbanned as well? That the Thopter Foundry combo is going to ruin our day? We may need to load up on Atarka's Commands AND Skullcrack if life gain is everywhere...
    Posted in: Modern Archives - Proven
  • posted a message on Merfolk
    Quote from Lord_Velysarn »
    Quote from Bearscape »
    AV could potentially be our best way to beat AV decks, lol. Put it in the sideboard and suspend it versus grindy matchups

    Also Invasive Surgery just became even more tempting


    Agreed on the idea of using AV to beat AV decks, in those blue control matchups we end up either pressuring early for the win, or they interact and slow us way down. If we are facing a lot of removal then AV can help us reestablish. Interesting stuff to say the least. Even 2-3 in sb like you suggest could be enough to get us through.

    Great point on Invasive Surgery, too.


    But they opponent in a control mirror can also counter our AV when it gets cast off suspend. Then we have what, Spell Pierce? We can play more Negate in the SB if control really gets out of hand, too.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    The Ancestral Vision and Sword of the Meek unbannings likely mean more islands for us to walk over...

    We also may need to go up on Cavern of Souls if control really gets out of hand. Although, with Aether Vial and 2 Cavern of Souls I've never had too much of an issue.
    Posted in: Aggro & Tempo
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    What decks would actually benefit from an Ancestral Vision unbanning? I feel like it is way too slow for Modern. I personally play Scapeshift as my blue deck of choice and I'm not sure I'd put it in there.
    Posted in: Modern Archives
  • posted a message on [Primer] RUG Scapeshift
    Would we actually play Ancestral Vision if we could? I'm not sure how much it would help. We're weakest early game.
    Posted in: Combo
  • posted a message on [Primer] Wx Death and Taxes
    I have a hard enough time casting Harbinger of the Tides in Merfolk with its UU casting cost, let alone in this deck where the blue is a splash.

    I have more than enough two drops that I want to cast in UW. Thalia, Guardian of Thraben, Leonin Arbiter and Meddling Mage if you're feeling risky. I play two Meddling Mage mainboard. You don't want to clog up the two drop slot too much, since we want the vial on 3 for Flickerwisp tricks. Adding in some Reflector Mage has been fun, too.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Infect
    I used to run 1 Piracy Charm and 1 Dismember. I was only running 3 MOOK though. I removed Piracy Charm to bump up to the 4th MOOK again. I'll see how it goes.
    Posted in: Aggro & Tempo
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