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  • posted a message on [[M14]] DailyMTG Previews 7/1: Chandra, Pyromaster; Pyromancer's Gauntlet; Manaweft Sliver
    This new chandra is terrible, not terrible on power level or options. But terrible in design. Who ever in wizards should be shot for laziness. First and Third skill are just minor changes to her previous abilities. The second ability? Another draw? How many planeswalkers draw now?
    Posted in: The Rumor Mill
  • posted a message on Indicates financial concerns of Wizards of the Coast
    Just so OP knows how business work. A business will price gouge its customers when it is successful. When a business is struggling it will bend over backwards for its customer.
    Posted in: Speculation
  • posted a message on Wizards calls out players to Promote SCG Modern
    If wizards wants to promote Modern, they should host more Modern events and try not to outsource the Marketing to a 3rd party. They make money, they can afford it.
    Posted in: Magic General
  • posted a message on Aetherize too good in limited?
    opponents are over committing? Doesn't sound like good opponents. My opponent aetherized me one turn just to save alive, i recast my trampler in 2nd main phase and all my other creatures were now pump spells. Next turn he died and triple blocking didn't help. Dude bloodrush is OP right?

    try describing your deck, your opponents deck and include board state. Aetherize can be good if you have a setup. What was the setup?
    Posted in: New Card Discussion
  • posted a message on VIP's & Underperformers
    MVPs are Bloodrush cards and any Red gruul card that deals damage. Let's face it boros red removal is nothing like gruul.

    Overrated cards: expensive stuff without haste this includes any 3> cmc cipher cards.

    Keep your curve low and your cards sides, you will not run into problems. Most of my friends that weren't gruul splash gruul. We were either 3-1 or 3-0-1.
    Posted in: Limited Archives
  • posted a message on Pre-release format drastically increases variance
    You started to see it a little variance in the start of the MXX core sets. It was really apparent since Innistrad, where there could be 50% of 1 color and even an absence of 1 color sometimes.
    Posted in: Limited Archives
  • posted a message on Gatecrash Prerelease Stories
    Went Gruul with boros splash got 3-1, only loss was to massive mana flood twice in a row.

    Went Orzhov, got 3-1 lost gruul. In final standings there was only 1 orzhov 3-0-1 deck.

    I should say that in the first prerelease, my friends were 1 gruul, 2 simic, 1 boros. All non gruul splashed gruul. We were all 3-1 or 3-0-1. We crushed all our opponents and lost only to bad mana. No dimir or orzhov made it.

    Gruul is the best color hands down. In order for orzhov to have a fighting chance they need 4+ extort cards at the 2-3 cast range, and the rest of their deck has to be low cost. The game that i lost as gruul was due flooding 8 lands in a row, my oponent with 3 syndic tithes in play manage to extort 14 life and killed me at single digit life still.

    Dimir is terrible, if their first real play is at turn 3 they are somewhere between 8-12 life against a gruul splash deck.

    Of the two dimir and orzhov, orzhov has a stronger chance at winning if orzhov splashes gruul and grabs all the cheap spells in red. Yes, pit fight and treachery are incredibly important. The play for orzhov is to keep spells cheap and be able to extort about 8-12 times in a game, and using removal to stay alive. 8-12 times is by turn 8, surviving with double digit life by then, you have stabilized properly and can win.

    Could not figure out an effective dimir strategy. I have feeling that any dimir getting easy was probably due to having 5-6 playable rares.

    In this set you have a 60% chance at playable rares per pack. As gruul I crushed players with 4-5 bomb rares in allied tricolors. My friends that were similar also crushed opponents in a similar fashion
    Posted in: New Card Discussion
  • posted a message on Improving Limited skills
    Basics:

    23 Spells + 17 lands = 40 card deck. This is what u are aiming for.

    This is a multicolor set, you can take on 3 colors without much problems. If you don't have enough cards in your guild, you pick another guild that shares a color with your guild to fill the missing cards.

    Make sure you have a curve. DO NOT put in 10 cards at 1-2 mana, 3cards between 3-4, 10 cards at 5 or mana. Try to make it look like a curve, preferably downward slope, lots of spells costing between 1-3 mana and fewer ones at 5+.

    Creatures, creatures, creatures. Make sure you have 15-18 creatures. Until u know how to do archetypes, putting creatures into the battlefield repeatedly is a real strategy.

    The cards you don't use in your deck are your sideboard, you can switch cards in and out between games.
    Posted in: Limited Archives
  • posted a message on Pre-Release Guild poll
    Quote from Kenshin886
    I'd appreciate some opinions/advice about Simic. I'm really interested in playing Simic, but I get stressed thinking about its matchup vs Gruul. I can't imagine Simic ever being able to keep up with the powerful creatures, even with evolve, and the limited removal in U/G doesn't help much either.

    I know Simic has access to a lot of fliers and unblockables, but that's not quick enough. Suppose Gruul drops the 4/4 trampler on turn 4 - it would probably be another turn or two before my creatures are evolved enough to be able to double-block it, and even then there's the risk of bloodrush taking them both out.

    The best scenario I can imagine is getting Hands of Binding on an early flier to keep them tapped down. What else do you think Simic can do to gain control long enough to evolve up, or long enough to get the fliers/unblockables to whittle them down?


    Very few people will get the nut deck that is a 2 color theme deck. you will splash 3rd color most likely so u would take on gruul or boros. if u take boros u get a ton of burn effects. if u go gruul u will hit ur evolves a lot easier. I would think it would look like, u play simic, simic, gruul (both simic will level up) and u use the gruul to make a trade, now ur 2 simics are stronger. Yea expect to take hits early. But you are relying on your ability to stabilize by dropping creatures and make them high quality in the long run.
    Posted in: Limited Archives
  • posted a message on How to make use of Evolve?
    use gruul creatures to build up ur evolve
    Posted in: New Card Discussion
  • posted a message on Pre-Release Guild poll
    Gruul is the powerhouse of this set, creatures with power > toughness at a low curve will capitalize on any slow deck or shaky hands. Splashing simic, u get even more access to creatures at a low curve, pump/ramp spells and some minor draw. Splashing boros, you get removal through bomb/burn effects and the use of 1-2 really good battlion creatures in the mix.

    Simic is the deck will be the hardest to beat on a curve. Much like the selesnya deck, it is better than rakdos if it curves out, especially since the majority of the removal is conditional (combat required). Splashing gruul means your evasive creatures will definite maximize dmg with blood rush and playing gruul creatures means u will hit that evolve trigger. Splashing dimir you get have access to the all the draw spells and access to the strongest mechanic, cipher.
    Posted in: Limited Archives
  • posted a message on [GTC] burning-Tree Emissary
    Quote from unquashable
    This card is okay, but I would someone who is really excited about this please explain why this is so sweet when Priest of Urabrask saw no play whatsoever?


    Multicolored decks benefit the most from refunded mana, the issue is not that the priest gives u back 3 mana, but the problem is that you most likely spent non red sources to create that 3 red mana return. Red would be fine if it had much more utility but triple red generally means another burn spell.

    One of the biggest benefits is that you could be double red and generate green or double green and generate red off this card.
    Posted in: New Card Discussion
  • posted a message on [GTC] burning-Tree Emissary
    I think this might become a good enabler in modern for storm decks. Its no as good a ritual but atleast it does a decent kickback.

    I will love this for my animar edh deck :p

    If it only provided you hybrid mana instead. Then this would be an awsome card.
    Posted in: New Card Discussion
  • posted a message on [[GTC]] 12/28 Holiday Preview: Whispering Madness
    stealer of secret is 3 cmc. so i don think a cipher spell will have less than 3, unless its going exile a/target card from a graveyard.
    Posted in: The Rumor Mill
  • posted a message on Whispering Madness/Cipher
    Mechanic is placed at the end of the spell's effect. Also blurb has the word "THEN". Implying u resolve ur spell then choose creature or graveyard.
    Posted in: New Card Discussion
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