on the one hand i'm bored by the effect and won't use it anywhere
on the other i'm glad we've downgraded to this caliber mythic over uro, omnath, and oko.
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Jan 19, 2021Posted in: The Rumor Mill
who didn't? card could be a real house back then and was used in a lot of control builds
i like what this card does... but i honestly think this kind of effect would've been better in white. not just what it does, but the damage portion, and it being an enchantment, all could've worked in white without any real issue.
Jan 19, 2021Xcric posted a message on [KHM] Runeforged Champion and the other four Runes— TCGPlayer previewsboooring. reminds me of the cartouches.Posted in: The Rumor Mill
Jan 19, 2021Xcric posted a message on [KHM] Wolverine Riders and Inspired Sphinx reprint— Jesper Ejsing previewsthe elf is solid. i think some people are a little too critical of it. in the right builds its going to get out of control quickly. builds that run a lot of token doublers want it. yes sure, we have other cards that do this effect already that don't see a ton of play... but these are elves. most of the time they're not staying 1/1. most of the time, they're fueling heaps of other things too. its easy to abuse elven bodies to generate mana, or fodder for sac outlets with the relevant (and a lot of newly relevant) other elven sac outlets, they synergize with lathril or whatever her name is, the new commander, and the majority of the time they're going to end up being imposing due to all the elf lords elf tribal runs. yes, it'll eat removal in any good pod, but for the elf tribal decks that want it, they REALLY want it. not everything has to make an immediate board impact to be worth it. its not an amazeballs type card, but it IS a solid addition to elf tribalPosted in: The Rumor Mill
the sphinx still sucks.
Jan 18, 2021Xcric posted a message on [KHM] Birgi, God of Boasts and Harnfell, Horn of Plenty— Metalorgie previewIll probably give her a go in jhoira. The deck does run a crap ton of zero drops but being able to build mana for the things that arent zero cmc goes a really long wayPosted in: The Rumor Mill
Jan 18, 2021thats cute i guess.Posted in: The Rumor Mill
i mean its a neat take on the effect. i'm real bored with the obligatory act of treason in red every single set for the past like 5 years though.
it won't make the cut in any format except limited.
Jan 18, 2021i love this guys art, and his ability is really interesting to build around. he feels mythic, without feeling like a staple to every deck that can run him. that's how mythics should be designed.Posted in: The Rumor Mill
edit: finally a reason to twiddle my bone flute
Jan 16, 2021Xcric posted a message on [KHM] Graven Lore & Svella, Ice Shaper - Arin Hanson previewI like the rare. Scry 5 draw 3 at instant speed is extremely powerful in the right shell.Posted in: The Rumor Mill
I hate the troll. Rg has zero mana production issues, so making mana rocks is redundant. The play stuff for free is lackluster given the tap requirement and mana cost. It lends itself to dumping fatties but thats just more of the same.
Jan 14, 2021Posted in: The Rumor MillQuote from EasyLover »What is it with the dwarfs 1 toughness . . .
yeah i kind of agree... they feel like they should've just been goblins. sure it doesn't fit with the theme of the plane that well, but they're basically filling the same role and that wears away at their uniqueness.
Jan 14, 2021Xcric posted a message on [KHM] In Search of Greatness— Duende Gaming previewPosted in: The Rumor MillQuote from TheOnlyOne652089 »It costs 2 mana and 2 green , which on its own makes it way harder to play in lots of decks that would like to play it.
And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
If all you get is a scry 1 each turn, this is total poop.
If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.
Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.
Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this.
Fires of Invention supported that gameplan a lot better.
Not sold on this, it smells bad.
this is exactly my feeling on this card too. at first glance it seems so busted, but when you dive into it... it really isn't. the chances of always having something exactly 1 mana more than the highest cmc thing you have is just too low.
Jan 14, 2021Posted in: The Rumor MillQuote from Courier7 »
Nothing is perfect. One's opponent will not always have removal in hand. I agree--the tapping out each turn is risky but I am enough of a gambler to take that risk.
is it even really a gamble when its in blue and you don't have to tap out every single turn to push its value up?
like nothing says this has to be your turns 1, 2, 3, 4 plays at all. its actually using it completely wrong to make it eat up those first 4 turns (outside of maybe limited). this is something you drop later in the game when you have the means to protect it, and the mana to put into it.
card is good.
i wish it hadn't been blue and had instead been white but whatever.
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