Quote from ThyLordQ »It'd sort of be like putting creature type Goat Demon on a depiction of Satan.
I don't see anything inherently wrong with that. Just like how "Cerberus" was an entire group of multi-headed dogs on Theros, I could theoretically see a "race" of demons called Satans that have the creature type Goat Demon in some magic plane. Sure, it'd sound a bit silly to us but it's not problematic.
The Rakshasa of Tarkir are just based on the mythological ones, just like literally every single other creature in Magic. I absolutely don't understand how this change is necessary. And whether DnD does it or not doesn't matter. If it was done for real world cultural reasons then DnD faces the same issue. And if it doesn't, then why does Magic.
Also, the tribal thing continues to baffle me. When has "tribal" ever had a negative connotation? Savage I can understand but tribal???
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if that's your rare. i don't buy the they can't all be winners bull***** some people spew. at the cost per pack they sure as **** better all be winners, or at least playable.
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i mean, this set isn't really designed with new players in mind, and that's a-okay.
its very clearly designed with edh players in mind, yet put at an exorbitant price so it just caters to whales.
edit: yeah yeah, you'll all say but its for legacy and modern players too! except outside of edh who the **** is playing muldrotha, mizzix, animatou, lord of extinction... you can't include chaff like that and then say you aren't trying to appeal to the edh crowd too. i hated the first time they pulled this *****, and i hate it even more the second time.
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same. i've switched heavily to singles and as a result i buy even less than i did previously. its just harder and harder not to view it as gambling every single set. keep pushing value into alt arts and mythics - and even then its a gamble on a gamble because half the mythics/alt arts in any given set tend to also not be value. use to pick up rando packs at targets and walmarts sometimes, but i stopped doing that even. it also effects draft, when you pay your 16 bucks knowing you aren't going to get anywhere near that back, even if you win... you kind of just stop drafting. drafting this will be even more expensive and not necessarily worth it.
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i wonder how much crap needs to appear in this set before people get aggravated at opening trash and stop buying into this model
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should've been made a damn uncommon if it was going to be here.
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its clearly from ixalan, where goblins are more reminiscent of monkeys, its just leaning into the idea of thieving pirate instead of bureaucrat. they're not going to change the art at this point in the process.
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hate all the arts for the queen marchesa one, really do not like this artists style.
wondering how long it'll be before 3 cards becomes the norm for these things since we're now apparently down to just 4. hate this sales model more and more.
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if you're flooding/starving you didn't shuffle enough or your mana base is wonky.
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this will probably end up being more of a thing for me as we move further into UB.
when someone sits down with a UB themed deck it puts me in a situation where i'm really not enjoying the experience because to me it just isn't magic.
yeah, people alter cards all the time, but it was a rare and fringe thing - that made it cool - by emphasizing UB that makes it more accessible and more abundant. that means at the end of the day the only uniqueness to magic is the card mechanics. magic has spent 30 years world building and for me its as much a part of the game as playing the game.
while i can ask someone to play something else because my experience will be hindered by facing off against space marines and gandalf, they'll end up having a bad experience too because i'm trying to get them to experience the game a different way - yet both ways are now part of the game. if i'm at an event and someone doesn't have a different deck, i have no choice, i play with a diminished less immersive experience, or i choose not to play at all.
i do foresee sitting down at edh pods and someone busting out the necrons precon, not having anything else, and me simply saying 'great okay, i'm going to sit this one out then' which should be a valid choice - but it won't be because of how feels bad and petty that will be for everyone else involved. its not quite like saying i don't want to play your stax deck, because here this is purely aesthetic.
really though, i've already noticed instead of putting people through that, or myself through that, i just you know... don't go to events any more. if i'm going to be forced to experience UB polluting the core experience that is 30 years of magic worldbuilding, game design, and experience... i kind of just, won't bother to be in that situation at all.
here think of it this way: the thomas the tank engine mod for skyrim is fun, once or twice. every single time you turn the game on and without any choice to turn it off? that stops being skyrim, and it stops being an enjoyable experience.
yeah, there are a lot of people who are for this UB stuff, but there are a lot who aren't and the ones who aren't just end up walking away feeling trampled and ignored. frustrated that the game is evolving into a novelty without an identity of its own after having established one for decades. UB would've been fine as silver border optional content.
UB plus all the absurd variants you can open in packs now really does make it feel as if the game is transition to be more of a collectors piece like sports cards than an interactive, immersive, gaming experience.
there's a lot more to magic than just the card back and card mechanics. its not like monopoly where that doesn't play into some greater story/world building experience. this won't be healthy but it's going to take time to really rot from the inside out.