The Matches
Round 1: Bye
Round 2 (2-0) Iona / Storm / Monastary
Round 3 (2-0) Dredge
Round 4 (2-1) Death Shadow
Round 5 (2-1) UR Phoenix
Round 6 (1-2) Bring to light scape shift
Round 7 (2-0) Tron
Round 8 (2-0) UR Phoenix (Gained 17 life off of a dragon claw on game 2 >_<)
Round 9 (2-1) Sultai Control
Round 10 (2-1) Tron
Round 11 (0-2) Taking turn
Round 12 (0-2) Amulet Titan
Round 13 (2-1) Boggles
Round 14 (2-1) UR Phoenix
Round 15 (2-0) UR Phoenix
Ended with 12-3, which gave me 21st
Skewer was amazing, I might have had one or two time where it was akward, but the same could be said about rift bolt.
Don't regret skipping on Light up the Stage, most of my game 2-3 I was very reactive, and wanted to play at instant speed. Only reason I was able to win a lot of the matches was because I was holding back a Boros Charm to save my Eidolon, or a Skullcrack to prevent lifegain. Would not be possible if I was "forced" to use spell or lose them
The white was also amazing; won many games because of incidental helix life gain, boros charm making things indestructible, or having an opponent go down to 4 because I only had 1 card in hand (best moment was beating boggle with a double strike / indestructible eidolon ^_^)
Hard to say if the sideboard was correct since I did not play against everything (no burn, jeskai, human, spirit, etc etc etc). Would definitively need more testing.
The lost against Bring to light & Taking turn were very close; but the amulet titan felt like I could do very little. Will probably need to change my sideboard against it, or accept it as a very hard mu
I'll start off by stating that I often find myself wanting to test a card based on its "omg I can't believe that bad card did a thing" factor
That being said; for those of use with the white splash, what about Leave // Chance?
First side saves us from board wipe
AND/OR it saves one creature from removal (especially removal that gains them life and/or targets Hazoret)
AND/OR it bounces creature(s) in combat with lifelinker(s)
AND/OR it bounces Aether Hub (that one is just a bonus )
Second side cycles the cards in our hand we don't like
So, I'm trying to finalize my list for SCGWOR tommorow. What does everyone think the most stable list currently is? Also, I was looking through some various lists of all deck styles looking for ideas and came across something. Now, I usually run Leyline of the Void as gy hate. For the lists that run it, what are people's thoughts of running Helm of Obedience as well to combo with the Leyline?
Seeing as sideboard space is limited, 4 mana is hard for us to reach, and the odds of having it AND the leyline seems very low; I would say you are probably better off without the combo part
I've been playing with a single plateau and 2-3 Deflecting Palm in the board for a while; it's been great so far
It's mainly for the decks that put a big fatty on the field on turn 1-2. It's also been pretty good against creature decks with no discard spells, and little to no land hate (usually I try to fetch it at the last second to keep it safe if I can)
I don't think I've ever lost any life from PoP because of it.
It has been hit by a wasteland about 0.5% of my games, but I don't recall ever be mana screwed because of it
Right now I'm wondering if I should up my plateau count to 2
Con:
More chance of having a land killed by nonbasic hate
More chance of taking damages to PoP
Pro:
Can cast 2 white spell in the same turn (it came up a few time)
Can search for the 2nd source if my 1st gets destroyed
You can also use Skullcrack as an out to glacial chasm (for one turn, make it count!)
I've been running 2 Skullcrack for a while, and so far I think the "no damage prevention" clause have been much more important than the "no life gain" one
Being able to attack into a TNN is also a lot of fun
We're good against Tron. We don't need to do things in consideration with Tron. We just play our game and we'll win most of the time.
Wanna beat Jund? I think GY hate is still your best bet. LoTV can be a pain, get cards out of your hand quickly.
I think BBE is bad for us. With collective Brutality--GBx decks have had more game against us.
Ask yourself--how do you beat burn?
1. Lifegain
2. Fast-clock
3. Hand disruption/counterspells
a 4/3 haste body is nothing to laugh at. When it spits out things like LoTV, Inquisition of Kozilek, LoTV--that messes up our plan. When it spits out a 4/5 tarmogoyf--they've spent 4 mana for 8 power. That's a fast clock.
BBE is a 3/2, not a 4/3
Doesn't change that it's a big clock, but always good to have the right numbers
2 Glorybringer
3 Chandra
2 Ixalan's Binding
3 Direfleet Daredevil
3 Abrade
2 (forgot this last one) Could be sunscorched desert, chandra's defeat ect.
I lost once to mono red (better draws) and twice to the same uw eternalize deck. (Sunscorched desert or enchantment hate would have helped)
I beat 2x Grixis Control, BUG Control, UW GPG, and Mono Red.
I almost pulled out wins vs the eternalize deck but Authority of the Councils and Annointed Procession + Sunscourge Champion was too much.
Love your list, but I'm a little confuse about the sideboard, would you mind sharing when you bring what card in? (Especially the binding, never played that one in my deck before)
That Vexing Devil list didn't end up with 18 points or more, unless I missed it when I was glancing through them.
For the record, the guy was 7-0 when he was on camera and that means he was 4-0 drafting and 3-0 playing modern. Any Burn build can win 3 straight rounds of modern, whether it's playing Devil or not.
He ended up at 31 pts, but he was 6-0 in draft
Therefore in the modern portion he was 4-5-1 (not sure when the draw was, but it wasn't the last round, so I doubt it was intentional)
Doesn't look like anyone could say devil is good in burn based on this pro tour result
Reasons why it was good / bad?
Had not played in the past few months, so I decided to skip LutS but try Skewer
My List
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
Spells (29):
4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Lightning Helix
4 Rift Bolt
4 Searing Blaze
4 Skewer the Critics
1 Skullcrack
2 Arid Mesa
4 Bloodstained Mire
4 Inspiring Vantage
3 Mountain
2 Sacred Foundry
1 Stomping Ground
4 Wooded Foothills
2 Deflecting Palm
2 Destructive Revelry
1 Engineered Explosives
2 Ensnaring Bridge
1 Kor Firewalker
2 Relic of Progenitus
2 Risk Factor
3 Skullcrack
The Matches
Round 1: Bye
Round 2 (2-0) Iona / Storm / Monastary
Round 3 (2-0) Dredge
Round 4 (2-1) Death Shadow
Round 5 (2-1) UR Phoenix
Round 6 (1-2) Bring to light scape shift
Round 7 (2-0) Tron
Round 8 (2-0) UR Phoenix (Gained 17 life off of a dragon claw on game 2 >_<)
Round 9 (2-1) Sultai Control
Round 10 (2-1) Tron
Round 11 (0-2) Taking turn
Round 12 (0-2) Amulet Titan
Round 13 (2-1) Boggles
Round 14 (2-1) UR Phoenix
Round 15 (2-0) UR Phoenix
Ended with 12-3, which gave me 21st
Skewer was amazing, I might have had one or two time where it was akward, but the same could be said about rift bolt.
Don't regret skipping on Light up the Stage, most of my game 2-3 I was very reactive, and wanted to play at instant speed. Only reason I was able to win a lot of the matches was because I was holding back a Boros Charm to save my Eidolon, or a Skullcrack to prevent lifegain. Would not be possible if I was "forced" to use spell or lose them
The white was also amazing; won many games because of incidental helix life gain, boros charm making things indestructible, or having an opponent go down to 4 because I only had 1 card in hand (best moment was beating boggle with a double strike / indestructible eidolon ^_^)
Hard to say if the sideboard was correct since I did not play against everything (no burn, jeskai, human, spirit, etc etc etc). Would definitively need more testing.
The lost against Bring to light & Taking turn were very close; but the amulet titan felt like I could do very little. Will probably need to change my sideboard against it, or accept it as a very hard mu
The "deals 1 damage to each opponent" can't be redirected,
but chainwhirler also does 1 damage to each planeswalker they control
Probably not a must have, but it's a good card that will help you in a lot of match ups
Any other card from dominaria we should be looking at?
That being said; for those of use with the white splash, what about Leave // Chance?
First side saves us from board wipe
AND/OR it saves one creature from removal (especially removal that gains them life and/or targets Hazoret)
AND/OR it bounces creature(s) in combat with lifelinker(s)
AND/OR it bounces Aether Hub (that one is just a bonus )
Second side cycles the cards in our hand we don't like
Seeing as sideboard space is limited, 4 mana is hard for us to reach, and the odds of having it AND the leyline seems very low; I would say you are probably better off without the combo part
It's mainly for the decks that put a big fatty on the field on turn 1-2. It's also been pretty good against creature decks with no discard spells, and little to no land hate (usually I try to fetch it at the last second to keep it safe if I can)
I don't think I've ever lost any life from PoP because of it.
It has been hit by a wasteland about 0.5% of my games, but I don't recall ever be mana screwed because of it
Right now I'm wondering if I should up my plateau count to 2
Con:
I've been running 2 Skullcrack for a while, and so far I think the "no damage prevention" clause have been much more important than the "no life gain" one
Being able to attack into a TNN is also a lot of fun
Also 2 players were 8-0 after day 1 (1 was one of the boros list that made the top 32):
Doesn't change that it's a big clock, but always good to have the right numbers
Love your list, but I'm a little confuse about the sideboard, would you mind sharing when you bring what card in? (Especially the binding, never played that one in my deck before)
the one in second place had a fun-of vexing devil
Still think it's not significant, but this time it's actually in a modern tournament (not a draft/modern)
Also both list had a splash of green for d-rev
So at the end of the day it's probably up to personal preference
He ended up at 31 pts, but he was 6-0 in draft
Therefore in the modern portion he was 4-5-1 (not sure when the draw was, but it wasn't the last round, so I doubt it was intentional)
Doesn't look like anyone could say devil is good in burn based on this pro tour result