Oath hasn't been as good at Stirrings late in the game (obviously), but is still very serviceable. It does grab a BBE! I like to use it first early since I'm probably just digging for a land or bird.
Domri sounds like a more flexible Shapers' Sanctuary. It's probably very good, but what matchups is it actually helping in? Beast Within sounds interesting, but it's a little more control-ly for what I want to do maindeck. It is flexible enough to hit your own permanents, but I don't know what I'd do if I hit it off of a BBE on an empty board against blue decks.
Keep in mind my deck is 22 lands, 4 mana dorks, and 2 mana rocks. That's 28 sources for mana with 4 sol lands for most of my creatures and only 2 fetchlands. With expensive creatures on the top end and 5 cards to dig for them, it's surprisingly resilient to Ponza and Blood Moon decks. Additionally, if I untap with endbringer, I end up using that mana up.
I honestly haven't thought of the Gods too much. Rhonas can be cast with BBE or Reshaper, and gives creatures a trample & power boost effect that has been very, very good with Kessig Wolf Run. The problem is that Rhonas is not a land and doesn't attack immediately. Hazoret I'm a little more skeptical of since I rarely have a low hand total until very late in the game, when I'm grinding out with Endbringer(s) or World Breakers. If KWR is the equivalent of Rhonas, Hazoret seems like Sea Gate Ruins - just a little slow, but good for grinding if you ever get there. Hazoret is also about to receive a small nerf to PW damage with Dominaria.
I think I want to replace World Breaker with Rhonas when I get one and see how it is. Oddly, the reach on WB can be relevant. I also want to replace the pithing needles with basilisk collars to also help the burn and wide-creature matchups.
So maybe I'm looking at this wrong, but I feel the decks adding Finks, Scooze, Hazoret, etc. are losing out on the primary strength of the deck, which is its raw power and speed. I understand how these tools help balance the deck out, but wouldn't reducing the game by a turn through efficiently deploying Eldrazi be better and leave the powerful silver bullets for the sideboard?
My list tries to push the tempo against other midrange decks, forcing them to inefficiently use removal (if they can), grinding them out of usable cards quickly while dealing damage. I tried to maximize 3 mana on turn 2 or 4 mana on turn 3 for Eldrazi by adding an Oath of Nissa to find ramp critters or Temples if I needed them on turn 1 much like tron uses mana eggs. It is also a fine 1 mana option to dig for late action. The deck has been a blast to play and I really want to get better with it. I don't have much experience against all decks in the format, but I've found that applying pressure early has helped me beat matchups I would consider bad.
I really want to improve the SB. I haven't had enough experience with Crumble to Dust, but the Pithing Needles are useless against PWs just because the haste creatures are so good. I have them in because Lantern is still a thing, and I'm terrified of that matchup. Shapers' Sanctuary is insane on turn 1, but I think it just helps already good matchups against grindy mindrange decks. I don't like a lot of cards in the SB of most lists because they are awful hits with BBE. I could just not play the cascaded spell, but then I'm not maximizing the elf when there are plenty of cards that can do the job just as well in this shell. RoP is over Graf Cage because the relic can at least dig if I really need to.
Thoughts? I've only been on the deck for a few weeks now, but it feels exactly like what I want a stompy deck to be in modern.
I was soliciting quotes from 7 top bot chains on MTGO for my collection once I knew I wasn't ever going to really play on it again. Only 3 stores ever got back to me with a quote, and my quote here was by far the most generous and gave me a 3-day window to collect quotes from other stores.
My contact with MTGO Traders was Gustavo, and he proved why his company was the best. I have bought my cards online from many vendors, but this was definitely one of my top choices when I played regularly. I'm very happy to say that my 'final' transaction only cemented this reputation for excellence. I never felt too scared selling my 13-year-old account thanks to the and crystal-clear instructions and communication. The options for payment were numerous, convenient, and generous. My major concerns were answered immediately, as an experienced company understands this process better than anyone else. Gustavo even let me know that he'd set me up for the Momir Vig format if I ever had the MODO itch. I can't recommend these guys highly enough.
Longtime lurker here. Haven't actually built the deck, mostly due to the price of griselbrand on mtgo, and now goryo's vengeance and blood moon in paper - but I digress. I've goldfished on mtgo a lot with this deck, and think the decks at Charlotte were the builds I feel I would be the most comfortable playing. Now that I'm out of the shadows, I want to ask a few people who have played the deck (and may have the pieces needed to test these out):
1. Has anyone tried Myojin of Life's Web? I feel like it is the perfect glue piece for the deck, even if it is 'only' a dumb 8/8 creature. It's green. It's legendary. It can be a secondary Through the Breach. I feel the indestructibility is useless on an already large critter, and it's definitely not an automatic "I win" card, but it might help in consistency.
2. How about combining the shoal version with the loam version? Maybe it's too cute, being that a resolved Borborygmos Enraged might just win the game without the help, but I feel like a possible 4 or 5-color version could be done using Life from the Loam, Raven's Crime, Flame Jab, and fetch lands. Unburial rites could even help. Life loss could be offset by shoals, and raven's crime could provide a much better game vs. counters if urborg is included. I think this deck might be too slow or just simply worse than assault-loam decks - not sure of the general consensus. It just seems like it might be a very powerful and versatile option that hasn't been explored.
3. An Esper build seems like it could be a really sweet pure reanimator deck, honestly. Jin-Gitaxias, Snapcaster Mage, and Unburial Rites become accessible. Obzedat, Iona, The Unspeakable, and Shining Shoal are cute additions that may have merit, but may just not be strong enough. This build would have to play a lot more lands/card draw/discard I think and become basically a control deck with Ideas Unbound and Reach Through Mists being bad Arcane versions of Faithless Looting/Tormenting Voice/Night's Whisper.
Let me know what you guys think. I do not have any experience with actually playing the deck, so feel free to dismiss these if you don't think they have merit.
Domri sounds like a more flexible Shapers' Sanctuary. It's probably very good, but what matchups is it actually helping in? Beast Within sounds interesting, but it's a little more control-ly for what I want to do maindeck. It is flexible enough to hit your own permanents, but I don't know what I'd do if I hit it off of a BBE on an empty board against blue decks.
Keep in mind my deck is 22 lands, 4 mana dorks, and 2 mana rocks. That's 28 sources for mana with 4 sol lands for most of my creatures and only 2 fetchlands. With expensive creatures on the top end and 5 cards to dig for them, it's surprisingly resilient to Ponza and Blood Moon decks. Additionally, if I untap with endbringer, I end up using that mana up.
I honestly haven't thought of the Gods too much. Rhonas can be cast with BBE or Reshaper, and gives creatures a trample & power boost effect that has been very, very good with Kessig Wolf Run. The problem is that Rhonas is not a land and doesn't attack immediately. Hazoret I'm a little more skeptical of since I rarely have a low hand total until very late in the game, when I'm grinding out with Endbringer(s) or World Breakers. If KWR is the equivalent of Rhonas, Hazoret seems like Sea Gate Ruins - just a little slow, but good for grinding if you ever get there. Hazoret is also about to receive a small nerf to PW damage with Dominaria.
I think I want to replace World Breaker with Rhonas when I get one and see how it is. Oddly, the reach on WB can be relevant. I also want to replace the pithing needles with basilisk collars to also help the burn and wide-creature matchups.
Thanks for the input!
My list tries to push the tempo against other midrange decks, forcing them to inefficiently use removal (if they can), grinding them out of usable cards quickly while dealing damage. I tried to maximize 3 mana on turn 2 or 4 mana on turn 3 for Eldrazi by adding an Oath of Nissa to find ramp critters or Temples if I needed them on turn 1 much like tron uses mana eggs. It is also a fine 1 mana option to dig for late action. The deck has been a blast to play and I really want to get better with it. I don't have much experience against all decks in the format, but I've found that applying pressure early has helped me beat matchups I would consider bad.
I really want to improve the SB. I haven't had enough experience with Crumble to Dust, but the Pithing Needles are useless against PWs just because the haste creatures are so good. I have them in because Lantern is still a thing, and I'm terrified of that matchup. Shapers' Sanctuary is insane on turn 1, but I think it just helps already good matchups against grindy mindrange decks. I don't like a lot of cards in the SB of most lists because they are awful hits with BBE. I could just not play the cascaded spell, but then I'm not maximizing the elf when there are plenty of cards that can do the job just as well in this shell. RoP is over Graf Cage because the relic can at least dig if I really need to.
Thoughts? I've only been on the deck for a few weeks now, but it feels exactly like what I want a stompy deck to be in modern.
4 Birds of Paradise
4 Matter Reshaper
4 Eldrazi Obligator
4 Bloodbraid Elf
4 Thought-Knot Seer
4 Reality Smasher
2 Endbringer
1 World Breaker
Spells
4 Lightning Bolt
4 Ancient Stirrings
1 Oath of Nissa
1 Mind Stone
1 Talisman of Impulse
2 Forest
1 Stomping Ground
2 Wooded Foothills
4 Grove of the Burnwillows
4 Karplusan Forest
4 Cavern of Souls
4 Eldrazi Temple
1 Kessig Wolf Run
1 Talisman of Impulse
1 Pulse of Murasa
2 Pithing Needle
2 Relic of Progenitus
2 Forked Bolt
4 Destructive Revelry
1 Shapers' Sanctuary
2 Crumble to Dust
My contact with MTGO Traders was Gustavo, and he proved why his company was the best. I have bought my cards online from many vendors, but this was definitely one of my top choices when I played regularly. I'm very happy to say that my 'final' transaction only cemented this reputation for excellence. I never felt too scared selling my 13-year-old account thanks to the and crystal-clear instructions and communication. The options for payment were numerous, convenient, and generous. My major concerns were answered immediately, as an experienced company understands this process better than anyone else. Gustavo even let me know that he'd set me up for the Momir Vig format if I ever had the MODO itch. I can't recommend these guys highly enough.
Longtime lurker here. Haven't actually built the deck, mostly due to the price of griselbrand on mtgo, and now goryo's vengeance and blood moon in paper - but I digress. I've goldfished on mtgo a lot with this deck, and think the decks at Charlotte were the builds I feel I would be the most comfortable playing. Now that I'm out of the shadows, I want to ask a few people who have played the deck (and may have the pieces needed to test these out):
1. Has anyone tried Myojin of Life's Web? I feel like it is the perfect glue piece for the deck, even if it is 'only' a dumb 8/8 creature. It's green. It's legendary. It can be a secondary Through the Breach. I feel the indestructibility is useless on an already large critter, and it's definitely not an automatic "I win" card, but it might help in consistency.
2. How about combining the shoal version with the loam version? Maybe it's too cute, being that a resolved Borborygmos Enraged might just win the game without the help, but I feel like a possible 4 or 5-color version could be done using Life from the Loam, Raven's Crime, Flame Jab, and fetch lands. Unburial rites could even help. Life loss could be offset by shoals, and raven's crime could provide a much better game vs. counters if urborg is included. I think this deck might be too slow or just simply worse than assault-loam decks - not sure of the general consensus. It just seems like it might be a very powerful and versatile option that hasn't been explored.
3. An Esper build seems like it could be a really sweet pure reanimator deck, honestly. Jin-Gitaxias, Snapcaster Mage, and Unburial Rites become accessible. Obzedat, Iona, The Unspeakable, and Shining Shoal are cute additions that may have merit, but may just not be strong enough. This build would have to play a lot more lands/card draw/discard I think and become basically a control deck with Ideas Unbound and Reach Through Mists being bad Arcane versions of Faithless Looting/Tormenting Voice/Night's Whisper.
Let me know what you guys think. I do not have any experience with actually playing the deck, so feel free to dismiss these if you don't think they have merit.