My only complaint is that I was really hoping for a burn spell that scaled for higher damage off of Devotion, something along the lines of Brimstone Volley's Morbid trigger. Oh well, maybe my hopes for a red Devotion ritual might still pan out....
Another solid use for Thatcher's revolt. I like this card, although with the new thrull that removes counters, I'm not sure if this card will see much play in standard constructed.
Tapping and paying 2 life for one counter is not very efficient for removing counters off this card.
During Lorwyn-to-Alara Standard, Faeries consistently owned Jund. Jund wasn't able to become dominant until Faeries rotated out. Is there any reason to think that Faeries won't continue to own Jund?
Faeries was hardly the number one deck during this time either. A consistent top 8 deck, but far from dominating. Faeries will have a much tougher time with Jund come fall than it did in standard. The Jund of today is not the same as the Jund from before. Most decks brought Blightnings in after board rather than running them maindeck as they do now (most didn't even run Blightning). Thrinax is another card which was not run during that time either. The biggest card that Fae will have to deal with will be Vengevine. Colossus was a beating before but could be dealt with, Vengevine is just going to keep coming back over and over. Faeries will have little choice but to splash for a third color (in addition to its Black for Blossoms) in order to combat Jund. With all of the great tools Jund has now, it's only a question of how much hate you feel the need to run between main and board to beat Fae. Jund was more of a tribal based deck when Fae was in the environment, running cards like Nameless Inversion, Chameleon Colossus, and Wren's Run Vanquishers in order to make its mana base work. This will no longer be the case. There will be no more running sub par cards and shaky mana configurations in order to play all of your spells. In short, new Jund has a huge advantage over the Faeries decks of old. Will Fae adapt? Most assuredly, there's little doubt in that, being able to play your creatures end of turn is a powerful ability no matter how much hate there is in an environment. But let's be honest, there are few decks that can match Jund for its card advantage and most of what Fae has to combat it is awkward, expensive, and probably does little more than make the match up even at best, in which case I'll take Jund's "Oops, I win" draws over Faeries "power".
Sarkhan the Masterless can conveniently turn all non red Planeswalkers red with his +1....
http://www.mediafire.com/view/cgyjnk0uyu315b0/cards.xml
Tapping and paying 2 life for one counter is not very efficient for removing counters off this card.
You need card tags in future posts. Read the Forum Guidelines. -Carsten
Faeries was hardly the number one deck during this time either. A consistent top 8 deck, but far from dominating. Faeries will have a much tougher time with Jund come fall than it did in standard. The Jund of today is not the same as the Jund from before. Most decks brought Blightnings in after board rather than running them maindeck as they do now (most didn't even run Blightning). Thrinax is another card which was not run during that time either. The biggest card that Fae will have to deal with will be Vengevine. Colossus was a beating before but could be dealt with, Vengevine is just going to keep coming back over and over. Faeries will have little choice but to splash for a third color (in addition to its Black for Blossoms) in order to combat Jund. With all of the great tools Jund has now, it's only a question of how much hate you feel the need to run between main and board to beat Fae. Jund was more of a tribal based deck when Fae was in the environment, running cards like Nameless Inversion, Chameleon Colossus, and Wren's Run Vanquishers in order to make its mana base work. This will no longer be the case. There will be no more running sub par cards and shaky mana configurations in order to play all of your spells. In short, new Jund has a huge advantage over the Faeries decks of old. Will Fae adapt? Most assuredly, there's little doubt in that, being able to play your creatures end of turn is a powerful ability no matter how much hate there is in an environment. But let's be honest, there are few decks that can match Jund for its card advantage and most of what Fae has to combat it is awkward, expensive, and probably does little more than make the match up even at best, in which case I'll take Jund's "Oops, I win" draws over Faeries "power".