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  • 1

    posted a message on Grixis Death's Shadow
    Quote from Offhisgame »
    Has anyone tested Eidolon of the great revel in this deck? Or claim//fame?

    Are these cards effective with any builds?


    Eidolon of the great revel isn't partiularly too good in our deck since we already have enough ways to deal ourself life. But not so much just that the actual sweet spot tend to be around 9 life meaning we want to lose life to around 8 or 9 as fast as we can and then stop asap (unless we're in pure race matchups). Eidolon isn't particularly great in either case because we cannot stop the bleeding and if we want to race we have to take off an entire turn of ours to cast it which will cost us.

    Claim//fame I think was tested as soon as it came out by people and pros and the consensus was that it simply was not good enough. It is too low impact of a card as it only really hits shadow which is 4 cards and hitting snap isn't all that great. I've heard that it can be decent in Traverse Shadow though since they do have 8-9 targets in their lists but even then I don't think they really play it. Kolaghan's Command does a similar thing while being a much more general card that answers a variety of things and can come in against both grindy and combo matchups.

    Quote from simonepontz »
    Hi guys on want to hit the GPPrague and one of the choice is Death Shadow, I'm actually playing this list (I won't list the sideboard since I want to focus on main deck)



    I'm thinking deeply about:
    - changing Mishra for Opt or other cantrip
    - faithless looting speed up the gurmag angler.. but its devasting for you hand
    - mutagenetic growth will be use full to get a death shadow from the bin

    What do you think? This build could good with the actual meta


    I've been on serum almost all this time but I know someone else on a 4 bauble 2 looting build and he'd been loving it and having great success with it. I'd give it a shot. If you want opts you can try adding 1-2 extra copies of it as well (I think he cut snapcaster mage for them). I will most likely be trying them out this weekend (and his crazy sideboard which cuts Lavamancers all together)

    Looting can be devastating to the hand but it's only a 2 of, and is so good in the mid-late game. And sometimes if you gotta do what you gotta do for the turn 2 angler.

    I've also tried crazy builds of this deck with Monastery Swiftspear and Mutagenic Growth as a way to add more threats since that's this deck's biggest weakness. Simply put, don't do it lol. It really isn't consistent enough and if you want to run Mute growth just play Zooicide it's the much better shell for it.

    Quote from kanoe1218 »
    Opinion on nihil spellbomb against Mardu


    Nihil is okay and slows them down a bit while also relacing itself. The card I've heard Mardu players say they do not want to face is Leyline of the Void since it really shuts down a lot of their value plan (Looting and souls become mediocre, 2 of Kommand's modes are dead, and Reveler is nigh uncastable).
    Posted in: Midrange
  • 1

    posted a message on Grixis Death's Shadow
    Quote from M1sgu1ded1 »
    So I'm a Blue Moon player, but I'm considering buying into GDS as it seems extremely fun and has game against a lot of the field. I came to ask two questions, if I may:
    1) Are there any recommended articles or videos I could check out to really get into how to play this deck? I have played against GDS maybe 5 times at FNM and on MTGO, so I don't have a ton of exposure to it.
    2) Would GDS be a good second deck to add to my arsenal? Does it have as much game against the field as it seems, or are those results from people who know the deck inside and out?


    Here's a few that I have stockpiled, thanks in part to help from others.
    Ben Friedman's guide: http://www.starcitygames.com/articles/37401_An-Updated-Guide-To-Deaths-Shadow.html

    Magnus Lantto's guide and choices for the PT: https://www.reddit.com/r/spikes/comments/9558ol/modern_card_choices_and_sbguide_for_my_pt25a/

    Keep in mind Ben and Magnus have different philosophies about how they play the deck but it's still something to keep in mind. Actually a lot of players have different ways they play the deck like for instance I refuse to play the card Mishra's Bauble in any of my lists and I like playing more copies of Temur Battle Rage in the side. One you get to test more you will get a feel for what you like and what you don't.

    And one of the best ways to learn a deck is to watch a pro play it (efficiently), here are some feature matches you can try to learn from as well.
    vs Mardu Pyromancer
    https://www.youtube.com/watch?v=VR7VvfxWx2I
    vs Humans
    https://www.youtube.com/watch?v=g0IkberVIWM
    vs KCI
    https://www.youtube.com/watch?v=GaFgMt3MLvs
    vs UW Control
    https://www.youtube.com/watch?v=8QsvNdQLLAM
    vs Eldrazi Tron
    https://www.youtube.com/watch?v=k-ZxUc3TGjA

    As for it being "good" or not that really just depends on the metagame. Previously it has not been kind to GDS at all, with pilots needing to get relatively lucky on the side of pairings because the majority of the GP and PT metas have been fairly hostile. However with the rise of a new deck, Bridgevine (River Styxx) the format may become faster to race with this deck and as a result decks like Infect, Storm, Shoal and so on may see a resurgence. All of those decks are an even to favorable matchup for GDS so it is a good sign going forward. Still since you seem to own quite a few pieces of overlap this doesn't seem like a bad deck to buy into.
    Posted in: Midrange
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    I know the Esper Charm thing came up for Cedric Phillips before and some people still think that it's scummy that he did it but it was a completely valid play. He even double checked with his opponent asking him "Target yourself?"

    The awkward thing about Charm now in modern is that if you play against a player on Esper Goryo's them saying "Target me" might be them trying to angle shoot. There might be a situation where they have 2 Vengance's and Griselbrand in hand that they need to get online so saying "target me" is literally what they mean. Then again they might say "target me" waiting to see if you respond and if you don't they can go to draw cards because they changed their mind.

    Because of this, I feel that if an opponent casts it and says "target me" that they have to discard, no questions asked. Before I respond I'll make sure to double check with a "target yourself?" for confirmation but if they say yes again then it means they want to discard.

    That being said if this is like FNM or some other random weekend event then I don't really care and I know what they meant and just let them draw. It's casual, if they really want to scum me with something like that at FNM then they're only hurting themselves. FNM's are meant to be fun and it's best to try and not ruin the mood. I'd even say to an extent that GPT's and PPTQ's fall under this umbrella of being really casual.

    Edit: Honestly the best thing to do is just to straight up ask them "Wait, which mode are you selecting?" to 100% clarify. If you are ever uncertain about something it's always best to get clarification from your opponent. Sometimes with all the shortcuts and fatigue we often assume too much which can lead to some awkward situations.
    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from NZB2323 »
    Another thing I forgot to add is the ban of Gitaxian Probe and infect falling off the map hurt Jund. Jund had a good matchup against infect, and infect preyed upon decks like Tron which is Jund's worst matchup.


    The banning of Probe was only a slight nerf to infect. The deck would have been fine in that meta. The thing that really killed Infect was the printing of Push. You can ask pretty much any other infect player (I was one as well) and they will respond similarly.

    Though it is interesting to think how the format would shape up if Push were not printed. I do think that the printing of Push was for the better though, as I already said more general answers is always better.
    Posted in: Modern Archives
  • 2

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Honestly the thing this format needs more than bans/unbans is just more general answers. I've been a part of the more answers camp for years and hope that eventually Wizards gets their act together and prints better answers to both help standard (they sure as hell need it with how bad it's been within the last year) and maybe a few trickle into modern as well. I'm not saying we need drastic answers like Force of Will or anything but more cards in higher color varieties like Push and even Kommand that are either very efficient or are general enough to answer a multitude of threats will help out the format way more than unbanning (or certainly banning) any single card. Sure there are a few cards that Wizards finds questionable but can come off the ban list. Chances are with their pattern though it won't (just being realistic here).

    I just wish Wizards added new cards to non-standard legal supplemental products like MM that they could also deem Modern legal. There are plenty of tame cards they could try adding like Prohibit and Opt and maybe they can even try throwing in some curveballs like Baleful Strix, Pyrokinesis and Contagion if they want. Though for more land hate they would have to create a whole new card that some people have suggested is a mix between Wasteland and Ghost Quarter. The whole issue of threats massively outweighing the answers has made the format so proactive so it wouldn't hurt to see some stuff come from the other direction.
    Posted in: Modern Archives
  • 1

    posted a message on Grixis Death's Shadow
    I've been fiddling with some of the slots and have been doing some research on Modern/Legacy decks that ran YP in the past. It turns out that every Grixis variant I came across (with the exception of this: http://www.gamekeeper.ca/decklist-du-top-16-modern-8k-1er-juillet-2017/) but that's actually a new one not an old build had 2-3 YP in them. So I'm currently going to try 2 Young Pyromancer in the deck. I believe from my list I cut a Dismember and a Gurmag Angler to add them in. The list still has 2 Kommands and can go up to 3 hard removal spells post board so I'm content on cutting those. I cut the Angler to help the deck be slightly less graveyard reliant like what Spooly suggested. Hopefully we find the right balance that ends up working but this is version 1.

    Let's keep innovating boys.
    Posted in: Midrange
  • 1

    posted a message on Grixis Death's Shadow
    I was on 18 land for a while and saw that Ari went to 17 by cutting the 3rd red source. Since I only play 5 red cards in my 75(6 I guess for scenarios when you want to EE for 3) and I don't have any double red spells the cost of cutting the 3rd red source is fairly low since I have 4 extra cantrips to search for it. As far as getting unlucky with mills, the odds of milling both red sources is so low that if it does happen and I haven't gotten a red source out in time, "It happens" as they say. It's been fine, though there have been some awkward times when I do keep cantripping into more cantrips when either trying to find more land/threats or removal for the situation but ultimately that's the cost I'm willing to take when running a build like this. I could see an argument for putting back the 18th land for the 4th sleight though.

    Regarding TBR: I think the card is too good not to run honestly. It's a great way to push through damage vs various decks that swarm the field and can double as a removal spell vs decks like Eldrazi. Helping us race vs uninterctive combo decks is also a bit of a plus as well. I can see why some people are off of it, but that comes down to a playstyle difference, much like running Sleight of Hands in this deck does.

    Regarding Anger vs. Tendrils vs. KReturn: You definitely need some number of these in your 75, especially if you are not going to run TBR. In a vacuum Anger is the best, but getting that double red is brutal. There has never ever been a situation when I have wanted double red out, and honestly there are a lot of times when I really don't even need a single red source. I've thought about tendrils for a while, but ultimately the thing that kills it for me is being Sorcery AND a 2 toughness or less killer(aka not killing amalgam). Having to tap out against dredge while leaving their Amalgams in tact is not where you want to be. This is why I opt for KReturn, while it can't kill amalgams I can at least do it at the end of their turn if I don't need to counter a conflagrate or reunion. Now if you are running the 19 land version of this deck than Anger is a lot more appealing, since you are also a bit slower of a deck.
    Posted in: Midrange
  • 1

    posted a message on Grixis Death's Shadow
    Battle Rage is for decks that completely flood the board with creatures faster than you can draw/cast your spot removal. It also lets you race vs. any linear strategy for a super quick clock. The key to the card lies in when and where you cast the card. I would go as far as to say that at least 1 copy is necessary in your 75 if you are not running any copies of Tribal Flames.

    Also this is what Pro Immanuel Gerschenson (who finished 11-4 at GP Copenhagen) feels about TBR in Shadow decks: "I have heard from lots of people who're not very fond of Temur Battle Rage anymore. Especially in the States, folks have been cutting the card. But really, Battle Rage is the main reason to run red in the first place, and essential to racing combo decks."
    Posted in: Midrange
  • 1

    posted a message on Grixis Death's Shadow
    I found this quiz from the older posts. People seemed to stop doing it, but it looks like fun so I'll take a crack at it.

    1) Do you play pure Grixis or do you splash White as your 4th colour? Plain ol' Grixis, tride and true. I.....also seemed to lose my copies of Lingering Souls so I couldn't play it even if I wanted to lol.
    2) If you play pure Grixis, do you prefer 2 Watery Grave or two Blood Crypt? 2 Watery Grave, it's the best land in the deck by far. I've been tempted to go 3 grave - 1 vents - 1 crypt at times. Now if the question is between Crypt and Vents, I would probably have to lean more towards vents because more turn 1 plays are Blue. The threats are Black though so I see 2 Crypt also acceptable, especially if you run Molten Rain and Angers in the side.
    3) How many Fatal Push and how many Terminate and Lightning Bolt in the maindeck? How many in the sideboard? 4 Fatal Push in the main, 1 Terminate, and 1 Dismember. 2 more Terminates in the side for stuff like Eldrazi and the mirror.
    4) Do you prefer 3 Fulminator Mage or some mixture of it and Molten Rain as your land destruction package? I'm not really a fan using this type of land destruction in our deck, so I have more counters in the side and Temur Battle Rage. 3 mana cards to hit a land seems so slow, even if you can Kommand/Snap it back. I would rather just race since this deck has the potential to do so. So I guess technically TBR is my anti-big mana deck strategy.
    5) Can you find RR to cast Anger Of The Gods? Do you like the card or Damnation? I could definitely see myself getting RR for post board games but I would much rather have out double Watery Grave than anything. Damnation also seems like a fine choice, though it seems more awkward for this deck opposed to Grixis Control.
    6)What do you like more in the Grixis version than the other ones(Jund, Junk, Esper, Shardless, etc)? Other than the fact that this version only cost me less than 50 bucks to finish, it's obviously the blue cards. While we don't get 8 copies of Shadow, we do get access to 8 one mana dude bro beat sticks and half are immune to Fatal Push! Cantrip Dark Ritual is nuts. Oh yeah, Snapcaster Mage and Stubborn Denial are also pretty decent cards and totally not insane in the brain or anything.
    7) What's your MD card you side out more often? Toss up between Push and IOK depending on the MU.
    If you don't run Liliana, the Last Hope in your side what cards are currently replacing it? I currently am running a Kolaghan's Command and Izzet Staticaster in place of Liliana currently. I will look to pick up my copies after they rotate out of standard.
    Posted in: Midrange
  • 1

    posted a message on UWR Thing Ascension
    So I finally got around to trying this deck today and can I say it is sweet. I played Sam's 60 except replaced the 2 Noxious Revivals with Forked Bolt. I also replaced a reveler with a Thing in the Ice main so that I had access to the full 4 in the 75. I rehauled the sideboard, notable inclusions are 3 Blood Moon which give the deck some game against control/midrange grindefest decks.

    As far as first impressions go, I must say this deck really takes me back to the good old days of UR Treasure Cruise Delver. It really had the feel of the deck just minus the couple permission spells that the deck played (not that this deck needs permission in the main). Swiftspear was amazing, and they can punch through for quite a bit of damage. Since I only had 1 TiTi main I really didn't get to test it much, but I think it's fine (and as Sam Black said it just feels like a worse Young Pyromancer). The only card that I really didn't like was Faithless Looting, as the card was straight disadvantage everytime. Maybe the card is really good and the inner storm player in me just hates it since the card is counter-intuitive to the game plan of amassing lots of spells together. Regardless, I will be shaving a copy, and possibly another for more copies of Forked Bolt and/or may try to add more TiTi to the main because they seem fine there. Not sure if that will be too many threats but I will be willing to try it. Reveler was a bit disappointing, most likely since I was hoping it would be a lot like Treasure Cruise, which it is not at all sadly. I think 2-3 copies in this deck is fine vs. the grindy decks but might not be worthy of including in the main deck.

    Anyway deck is great, feels like the child of UR Storm and UR Cruise Delver so I love it.
    Posted in: Modern Archives - Deck Creation
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