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  • 2

    posted a message on Merfolk
    Top 8ed Regionals in Orlando using Merfolk Joe's list and sideboard guide except i switched the 2 main deck spell pierce to vapor snag at the last minute because of how much UR Phoenix I saw in the room.

    7-1 in swiss

    Matchups were

    Bogles Thumbs Up Thumbs Up
    Titanshift Thumbs Down Thumbs Up Thumbs Up
    Dredge Thumbs Up Thumbs Down Thumbs Up
    Sultai Reclamation Thumbs Up Thumbs Up
    4c Kiki Thumbs Up Thumbs Up
    UR Phoenix Thumbs Up Thumbs Up
    Martyr proc Thumbs Down Thumbs Down
    GDS Thumbs Up Thumbs Up

    QuarterFinal
    Amulet Titan Thumbs Down Thumbs Down


    I got multiple comments from opponents and spectators each round about how they hadn't seen Merfolk in forever. Nobody plays fish in Florida?
    Posted in: Aggro & Tempo
  • 1

    posted a message on Taking Turns
    found out the hard way that Exhaustion is now bugged on MTGO... card does literal nothing at the moment...
    Posted in: Modern Archives - Established
  • 3

    posted a message on Merfolk

    Edit: Free Nikachu!


    Nikachu is free. He only got banned for like a week. He just doesn't post here anymore because this place sucks.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    All it proves is that the core of our deck is great no matter what we do with our flex slots. When your matchups line up with your list you have a great chance to do well if you know what you're doing. I personally think your odds of having things line up go down as the number of colors you play goes up.

    won't keep me from playing around with green a little bit when the new set comes out but i don't expect it to outperform monoU
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Yes. Forget tideshaper mystic. Sea's Claim is the best option to add more spreading seas effects. I often run 3 in the side. People have been known to run 4 spreading seas and 4 seas claim in the main as well. It can wreck face in the right meta. I've done it when there is a lot of tron and burn around.
    Posted in: Aggro & Tempo
  • 2

    posted a message on Merfolk
    Top 8 at a 50 player PPTQ yesterday

    Finished first in the swiss at 5-0-1

    Played
    R1 Blue Steel 2-1 Opponent was grumbling about having to play against "the merfolk guy" but I've found this matchup to be deceptively dangerous. they are capable of some very explosive stuff and a Grand Architect into a giant Walking Ballista can destroy you. I took game 1 barely. I was dead next turn, he was at 13 i swung for 12 and then vialed in a Master of Waves before damage politely explaining that "Mutavault is an Elemental too". G2 i punted... bounced a lodestone golem with a harbinger holding up U so i could ceremonious rejection when he tried to replay it, instead he played Trinket Mage got a Ballista and I was thinking "Sweet he's going to tap out with grand architect for a giant ballista and i'll counter that instead" instead he floated a ton of mana, and then cast the Golem. I brain farted... Thinking "crap now i can't counter the ballista" and heard myself say "OK"... should have countered it... He followed up with Ballista while i was staring at the rejection in my hand like an idiot. The tax was too much and i couldn't cast enough spells to live next turn even with a Reejerey in play. G3 went T2 lord, T3 lord, T4 reejerey, T5 reejerey. He played a ballista and trinket maged for a basilisk collar but was 1 mana short of being able to kill enough creatures to survive.

    R2 Jeskai Control 2-0 Just played it out slow and steady, 2-3 creatures at a time chipping away both games. I never played into it but he never saw a Supreme Verdict either game.

    R3 Mono-Red Burn 2-0 This guy must have been lucky in the first two rounds. He had a very sub-optimal burn deck full of Vexing Devil and Shard Volley. Pretty simple to navigate.

    R4 Naya Burn 2-0 Much better burn player. He got stuck on 1 land for too long. I stabilized at 8 life (plenty) with a huge board. G2 a bunch of spreading seas showed up. i hit both his sacred foundrys and he had no more white sources to fetch for. Ended the game with a Path and 2 Boros Charms stuck in his hand.

    R5 Counters Company 2-1 (my friend, he refused to draw with me because he knew the matchup and the store is very lopsided with their prize payouts. playing it out pretty much guaranteed one of us (him) would get the first-place-after-swiss purse of $300 but i beat him and got to brag about it) He took G1, i stole G2 on a misplay from him. He tapped out for a chord to grab the vizier but used all his land instead of tapping his last creature, when i sacrificed my cursecatcher he had to untap his devoted druid to pay for it and i gut shotted it to death in response.) G3 top decked a gut shot for his bird and slammed lords faster than he could combo.

    R6 Draw (UW Control)

    1st after Swiss won me $300

    T8
    QF: EldraziTron 0-2 The wheels fell off... I was running hot all day and then the extreme end of variance showed up to bring me back to earth. My draws were almost statistically impossible. I have never seen anything like it. G1 Mull to 4 without seeing a single land in any hand. Keep a 4 card no-lander, scry to bottom, 4 turns pass and draw 0 lands. Scoop in response to Thought-Knot Seer. Go to game 2 without my opponent having seen a single card. G2 Mull to 5 without seeing a single land. Keep a 5 card no-lander. scry a cavern to the top. Play cavern cursecatcher and that was the only spell i cast in the entire top 8...
    I saw 1 land out of 45+ cards...

    List

    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from sibin »
    Wondering if I should cut Smugglers Copter from my list. Its so good to me everytime, but lots of sucesful lists arent using them


    A lot of successful lists DO run them. I had them printed on my decklist but swapped them out for Dismembers at the last minute because there was a bunch of Company decks and Kiki-Chord decks in the room.

    Quote from sibin »
    Question: When Ixalan comes out, are you guys going to try any copy of Kopala in main deck ?


    i am going to be trying Kopala for sure. I have a feeling she is going to make Phantasmal Image playable again. Image is such a nonbo with Kira but synergizes great with our new Legend.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    did someone say master of waves was bad?
    Posted in: Aggro & Tempo
  • 1

    posted a message on UBx Reanimator
    Quote from CrankyOM »
    True. I've been trying to figure out the best game plan for surviving the aggro rush in turns 1-4. If this deck survives those turns it seems to stabilize and turn the corner fast. Been fiddling with harsh scrutiny, lay bare the heart, doomfall, never//return and random counterspells. Nothing really seems consistent tho. Thoughts?


    i've been playing a UB build for a few weeks. literally cannot lose to mono-red. i'm something like 16-1 vs that deck. zombies is slightly harder but i am still favored big time. the aggro matchups are the easiest.

    control isn't so bad once you know how to navigate it.

    GB matchup is favorable.

    I feel like a slight dog to Temur Energy. Still trying to shore that one up.

    Ramp decks are a bloodbath... it feels pretty hopeless...
    Posted in: Standard Archives
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