2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Taking Turns
    it blows my mind that everyone is writing off As Foretold...
    Posted in: Modern Archives - Established
  • posted a message on Merfolk
    Quote from CoBTyrannon »
    Quote from Airvent »
    Has anyone visited the idea of playing Open into Wonder?

    XUU SORCERY
    X target creatures are unblockable and when they damage a player draw a card

    Unblockable and card draw are both really relevant.

    Best spot to be would be for one reej in my eyes, anyone else thought the same or otherwise?




    Complete trash!!!
    But i'm not sure about the wording. does it draw always one card, or one card for each creature?
    Lets assume the better one.


    In matchups we need draw, we don't have creatures on the battlefield. So this card draws no cards.
    In matchups in which this card is good, it comes too late, because those decks Combo off earlier than when we want to play the card(atleast X=2).
    And last but not least....
    Everytime i'm having 3 creatures on the battlefield(when this card shines), we are already winning anyway.


    each creature gains the ability
    Open into Wonder

    but yeah... trash
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from CoBTyrannon »
    Just for your information.
    In Nikachus recent Vid there was quite some news/
    Nikachu just got banned from MTGs so we won't hear from him in this forum anymore.
    https://www.youtube.com/watch?v=EssWUAE5Cfg


    not only did he get banned. they went back through this thread and edited out all his links.

    this site sucks...
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from Merfolk182 »
    Hey there. The Bant deck isn't really a combo list, it uses Snapcaster mage to reuse counterspells/path of exile, goyf, resto angel, kitchen finks, & eternal witness to reuse cards in the 'yard, and just generally beat me down, while using things like mana leak, crpytic command, to stall my gameplan. It's basically bant midrange.

    The jeskai list I'm not to sure on I have to see if my buddy has a list.


    sounds like you want to load up on relics, counterspells (dispel?), and Kira. tectonic edge sounds pretty solid against both of those decks too.

    are you running 2 caverns?
    Posted in: Aggro & Tempo
  • posted a message on Taking Turns
    it shouldn't matter if all 23 lands in your deck are on top of each other before you start shuffling. if you've shuffled properly your deck will be in a random order no matter how it started. If it isn't, you didn't shuffle properly. period.
    Posted in: Modern Archives - Established
  • posted a message on Merfolk
    Nissa was just recently spoiled though o.o And all the lists I've seen try vial with Coco rather than Hierarch.

    I was thinking that Nissa seems worth testing with, and that including hierarch/coco might be worth revisiting. Plus there's a better reclamation sage in the new set that may improve affinity and lantern.


    Not sure how you play Nissa AND coco in the same deck. you'd also have to cut Master of Waves and probably play kiora's follower.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from luckyone74 »
    Is unified will strictly better than negate on the SB?


    it's USUALLY better (at least in the matchups we want it in) but obviously not "strictly" better.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from Cowology »
    1-4 Modern Competitive League

    0-2 vs. Lantern Control
    2-0 vs. Elves
    0-2 vs. Grixis Deaths Shadow
    1-2 vs. U/W Control
    0-2 vs. Affinity

    Not having a good day lol


    you got pretty lucky to beat elves... should have been an 0-5 lol
    Posted in: Aggro & Tempo
  • posted a message on Taking Turns
    Quote from xenob8 »
    why the fetches?


    in a deck where you are taking so many turns and drawing so many cards the "deck-thinning" effect is exaggerated. pulling a few dead draws out of the deck increases the chances of drawing gas. it also helps to have some shuffle effects when your halimar depths show you nothing good.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    i keep reading everyone saying there is a consensus "stock" list
    i've been playing this and having a lot of success with it. it's a tad different. maybe will inspire someone to try some other configurations.

    the only matchups i have found that feel totally dismal are burn and merfolk

    Posted in: Modern Archives - Established
  • posted a message on Merfolk
    Quote from Necitachi »
    Is it right to keep in master of waves and bears like tidebinder to keep threats in the deck?


    tidebinders should be cut
    you can trim masters too if you want. they do have the potential to close the game out quick if you get one to stick. but you usually won't get many tokens as they are clearing your board and they are a PTE magnet. try to have a dispel or unified will ready before deploying him.
    i leave the harbingers in because the instant speed EOT deployment can push in some extra damage.

    usually in these matchups you will be chipping away slowly with 1 or 2 creatures at a time. victory usually comes when you realize suddenly they are at 3 or 4 life, you swing, they cast a removal spell, and you counter it.
    Posted in: Aggro & Tempo
  • posted a message on Taking Turns
    Yesterday i was playing against an opponent playing an Ally deck. He gained over 140 life on the back of a Rally the Ancestors bringing back a huge team including several Ondu Clerics. Flipped 2 TiTis and chained turns until he was dead. It was glorious.

    Posted in: Modern Archives - Established
  • posted a message on Merfolk
    Quote from Necitachi »
    Can anyone tell me what the plan is for esper comtrol/any control deck. It seems like everything I do just doesn't mean anything because they have removal for it.


    don't overextend into a sweeper, take your time and try to play through your vial on your opponents turn
    value your mutavaults
    side in counterspells, relics, and tectonic edges
    take out spreading seas and an island or 2 (you will get pathed), reejerey is also a reasonable cut.
    beware of the "snapcaster, path, block" blowout your opponent is looking for.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from luckyone74 »
    What do you think about Reality shift as removal? used if before vs jeskai and it exiled mantis rider and manifested a jeskai charm which is nice


    i like echoing truth a lot more for 1U
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from Nikachu_ »
    I really like the idea of Venser right now. I'm going to try a split of him and MoW when I test seriously for GP Vancouver.


    gotta be honest... this sounds terrible...
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.